Light cards work with sequencer by using the orientation properties such as latitude and longitude.
CCWs require the transform tracked instead.
Light card alpha gradient settings are also exposed to sequencer.
#jira UE-182176
#rb trystan.binkley-Jone
#preflight 6430791241783dc3d0e19a9e
[CL 24972106 by patrick hardy in ue5-main branch]
Fix dragging a CCW in the level by gizmo applying incorrect values. Regression from 22516709.
#jira UE-167267, UE-166057
#rb trystan.binkley-Jone
#preflight 6349fb59ce524ed35610579d
#lockdown Alejandro.Arango
[CL 22547973 by patrick hardy in ue5-main branch]
- Refactor light card editor to support any actor that implements a new IDisplayClusterStageActor interface. The ColorCorrectWindow and LightCardActor now implement this.
- Add new FDisplayClusterWeakStageActorPtr to use within the lightcard editor.
- Add support for spawning in actors that inherit the StageActor interface.
- Minor optimizations to refreshing the light card editor.
#jira UE-161072, UE-153863
#rb trystan.binkley-Jone, Alejandro.Arango, Ruslan.Idrisov
#preflight 632b2a2a1003050806e80a95
[CL 22118840 by patrick hardy in ue5-main branch]