Commit Graph

8 Commits

Author SHA1 Message Date
patrick hardy
040c33b978 nDisplay: Fix ICVFX editor scale gizmo not working on CCWs. This was caused by a recent change to CCWs where the mesh components no longer have collision.
#jira UE-189332
#rb trivial

[CL 26188056 by patrick hardy in ue5-main branch]
2023-06-22 14:08:51 -04:00
patrick hardy
68aa34f8d9 nDisplay: Dragging a light card or CCW in the ICVFX window will now trigger sequencer key frames. Changing the time in sequencer will update level and ICVFX proxy positions accordingly.
Light cards work with sequencer by using the orientation properties such as latitude and longitude.
CCWs require the transform tracked instead.

Light card alpha gradient settings are also exposed to sequencer.


#jira UE-182176
#rb trystan.binkley-Jone
#preflight 6430791241783dc3d0e19a9e

[CL 24972106 by patrick hardy in ue5-main branch]
2023-04-07 18:58:04 -04:00
trystan binkley-Jone
9e8368e00c nDisplay: Added ability for light cards to remain flush with their owning stage actor when the user modifies their positional properties directly through the details panel
#jira UE-165880
#rb Patrick.Hardy
#preflight 638e5a93c0652bbec20c732c

[CL 23399460 by trystan binkley-Jone in ue5-main branch]
2022-12-05 16:28:56 -05:00
patrick hardy
4f031a0eb1 nDisplay: Fix UV light cards not being restored with level snapshots.
Fix dragging a CCW in the level by gizmo applying incorrect values. Regression from 22516709.

#jira UE-167267, UE-166057
#rb trystan.binkley-Jone
#preflight 6349fb59ce524ed35610579d
#lockdown Alejandro.Arango

[CL 22547973 by patrick hardy in ue5-main branch]
2022-10-15 02:17:03 -04:00
patrick hardy
3ad8a44089 nDisplay: Fix gizmos not updating on the CCW level instance when moving via orientation values or by dragging in the ICVFX panel.
#jira UE-164998
#rb trystan.binkley-Jone
#preflight 6348a64da8717e94538bd636
#lockdown Alejandro.Arango

[CL 22537961 by patrick hardy in ue5-main branch]
2022-10-14 18:39:17 -04:00
trystan binkley-jone
aa11c6ef7c nDisplay: Fixed issue where CCWs would spawn on the opposite pole when adding new ones while looking at the top of the stage
#jira UE-165884
#rb Patrick.Hardy
#preflight 633b6542ba39998ce8579097

[CL 22327076 by trystan binkley-jone in ue5-main branch]
2022-10-04 01:25:29 -04:00
patrick hardy
de1672fb1c nDisplay: Support Color Correct Windows in the light card editor.
- Refactor light card editor to support any actor that implements a new IDisplayClusterStageActor interface. The ColorCorrectWindow and LightCardActor now implement this.
- Add new FDisplayClusterWeakStageActorPtr to use within the lightcard editor.
- Add support for spawning in actors that inherit the StageActor interface.
- Minor optimizations to refreshing the light card editor.

#jira UE-161072, UE-153863
#rb trystan.binkley-Jone, Alejandro.Arango, Ruslan.Idrisov
#preflight 632b2a2a1003050806e80a95

[CL 22118840 by patrick hardy in ue5-main branch]
2022-09-21 14:38:16 -04:00
Flo Schar
878687688c nDisplay: Add modular feature to extend DisplayClusterLightCardActor
#jira UE-161495
#rb Alejandro.Arango
#preflight 6315f756da1671f99727acab

[CL 21791787 by Flo Schar in ue5-main branch]
2022-09-05 09:35:40 -04:00