Commit Graph

87 Commits

Author SHA1 Message Date
aditya ravichandran
a90d73d766 Asset Editors: Add support for opening cooked assets in a new "Read Only" mode for asset editors, starting with the Static Mesh Editor and Texture Editor.
#jira UE-187048
#rb jason.stasik

[CL 27595048 by aditya ravichandran in ue5-main branch]
2023-09-05 10:01:26 -04:00
louisphilippe seguin
36c722f3c4 Fix wrong printf parameters in checkf & ensuremsgf found in engine code
#rb Fabian.Giesen, Kirill.Zorin
#rnx

[CL 27519547 by louisphilippe seguin in ue5-main branch]
2023-08-31 08:56:30 -04:00
tim smith
5252c1e1b3 1) Removed the bUseVerse UBT setting.
2) Removed usage of WITH_VERSE and UE_USE_VERSE_PATHS
3) Modified UBT to always set WITH_VERSE and UE_USE_VERSE_PATHS to one until the setting is completely removed.

#rb Andrew.Scheidecker

[CL 27199531 by tim smith in ue5-main branch]
2023-08-18 08:09:29 -04:00
timothy daoust
02d5939008 Added the ability to run find replace on mirror data tables for an existing table. This functionality is useful if you have new bones or have changed your find / replace expressions for the table.
#rb thomas.sarkanen

[CL 26744117 by timothy daoust in ue5-main branch]
2023-08-01 12:55:59 -04:00
jordan hoffmann
c2ca810ecc [CISFIX] botched merge was backed out in Dev-FN-26 but the backout got merged into FN-Main when it shouldn't have
returning files to their state in 26659901

[CL 26662683 by jordan hoffmann in ue5-main branch]
2023-07-27 20:40:52 -04:00
jordan hoffmann
2affb22e50 [Backout] - CL26660318
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
[Feature] made local assets editable in DataAsset diffs
[BugFix] invisible merge buttons were clickable in detail splitter when they shouldn't be
[BugFix] blueprint diffs weren't updating their detail panels when the objects are edited

[CL 26661731 by jordan hoffmann in ue5-main branch]
2023-07-27 19:47:06 -04:00
jordan hoffmann
2a5d313ca4 [Feature] made local assets editable in DataAsset diffs
[BugFix] invisible merge buttons were clickable in detail splitter when they shouldn't be
[BugFix] blueprint diffs weren't updating their detail panels when the objects are edited

[CL 26659931 by jordan hoffmann in ue5-main branch]
2023-07-27 18:40:07 -04:00
julien stjean
3a24e47037 Fixed an issue with the api of the asset definitions. The GetSourceFiles function didn't allow to resolve the source file paths in a way that is independant of the asset implementation details.
Added the capacitity to the AssetImportData to resolve a source file name without a loaded package.

This also fixes the issues where the editor is not able to find the source file during a reimport or simply navigating to that file via the content browser.

#jira UE-180553
#rb Kerim.Borchaev

[CL 26609365 by julien stjean in ue5-main branch]
2023-07-26 11:46:14 -04:00
jordan hoffmann
17d4cdea31 [Feature] Data-Only Blueprint merging
#jira UE-189521
#rb dan.oconnor ben.hoffman jodon.karlik

[CL 26352039 by jordan hoffmann in ue5-main branch]
2023-06-30 15:14:19 -04:00
kiaran ritchie
ba0066bce1 Removing URig from animation system (second try)
#rb halfdan.ingvarsson
[FYI] thomas.sarkanen, jurre.debaare

[CL 26330333 by kiaran ritchie in ue5-main branch]
2023-06-29 18:08:13 -04:00
kiaran ritchie
725d95a11b [Backout] - CL26275272
[FYI] kiaran.ritchie
Original CL Desc
-----------------------------------------------------------------
Removing URig from animation system.

#rb halfdan.ingvarsson
[FYI] thomas.sarkanen, jurre.debaare

[CL 26276275 by kiaran ritchie in ue5-main branch]
2023-06-27 20:11:04 -04:00
kiaran ritchie
b14a376bca Removing URig from animation system.
#rb halfdan.ingvarsson
#fyi thomas.sarkanen, jurre.debaare
#JIRA https://jira.it.epicgames.com/browse/UE-169103

[CL 26260694 by kiaran ritchie in ue5-main branch]
2023-06-27 12:20:55 -04:00
bryan sefcik
62d3f94e73 Removed public module dependencies because they aren't used by the module making them public and they create circular dependency issues.
#preflight 6478a35ec26e3b2449f1afcf
#jira

[CL 25745177 by bryan sefcik in ue5-main branch]
2023-06-01 17:53:45 -04:00
euan carmichael
6ad009240c Fix so anim bp asset definition correctly displays option to create child anim bp
#rb trivial
#preflight 646d45c91417daba1e8be779

[CL 25594670 by euan carmichael in ue5-main branch]
2023-05-23 19:17:10 -04:00
Charles deRousiers
23a0b8d740 Add Specular Profile asset.
This allows artist to provide a custom LUT describing specular behavior for view and light angles. The LUT can be procedurally generated or provided from a texture.

#rb sebastien.hillaire
#jira none
#preflight 646b6b392c0a5da0dcc8a2ab

[CL 25564387 by Charles deRousiers in ue5-main branch]
2023-05-22 11:00:34 -04:00
jordan hoffmann
0fc6b63d92 [BugFix] Merge stopped working because ISourceControlProvider.GetState doesn't use depot file paths and FResolveInfo::IsValid had a bug
#rb none
#preflight 6467d56b75696d2bd70382c9

[CL 25551458 by jordan hoffmann in ue5-main branch]
2023-05-19 16:20:13 -04:00
kirill zorin
de8db5ff76 Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski

#preflight 646391406b1406b54ab15460

[CL 25489627 by kirill zorin in ue5-main branch]
2023-05-16 10:52:49 -04:00
jordan hoffmann
1625c5cc66 [BugFix] Deprecated ISourceControlState::GetBaseRevForMerge and replaced it with ISourceControlState::GetResolveInfo so we can properly support merges and integrations between branches and merging changes that aren't the latest
#rb brooke.hubert, mattias.jansson, wouter.burgers
#preflight 64556c1ad77a82d6a78e3388

[CL 25365368 by jordan hoffmann in ue5-main branch]
2023-05-06 02:07:43 -04:00
MothDoctor
77b8bfd3e7 Adapted from PR #9900: Fix FAssetTypeActions_DataTable warnings caused by UE 5.1 FTopLevelAssetPath refactor
#jira UE-172519
#rb ben.zeigler
#preflight 644ac35d693defa68d8f9101

[CL 25226128 by MothDoctor in ue5-main branch]
2023-04-27 19:26:08 -04:00
dan oconnor
71a93513ea Add function to ConvertToEditorUtilityWidget, just meant to be a way to salvage assets that are violating content policies (e.g. calling editor only/cook only routines)
#rb Lauren.Barnes

[CL 25185850 by dan oconnor in ue5-main branch]
2023-04-25 14:42:17 -04:00
jaime cifuentes
518d20181b Added a context menu option to Animation Blueprints to create a Template
Also integrated Euan Carmichael CL 25133190 to compile and PostUpdate the Animation Blueprint, after assigning new skeleton or creating a template

#rb @thomas.sarkanen
#fyi @euan.carmichael
#jira UE-161386
#preflight 64479b84bd7cb48eead80c1e

[CL 25177432 by jaime cifuentes in ue5-main branch]
2023-04-25 05:33:13 -04:00
jordan hoffmann
53bf730f48 [CIS Fix] Static analysis missing null check fix
#rb none
#preflight trivial

[CL 25150925 by jordan hoffmann in ue5-main branch]
2023-04-21 14:56:11 -04:00
jamie dale
933348f856 Use the FMessageDialog overloads that pass the optional title by-value
#jira
#rb none
#rnx

[CL 25062589 by jamie dale in ue5-main branch]
2023-04-15 19:49:32 -04:00
jordan hoffmann
fb8b799b90 [CIS Fix] AssetDefinition_DataAsset Non-Unity errors
#rb none
#preflight trivial

[CL 25058081 by jordan hoffmann in ue5-main branch]
2023-04-14 21:49:55 -04:00
jordan hoffmann
ed0180eb48 [CIS Fix] AssetDefinition_DataAsset.cpp(202): error C2065: 'GEditor': undeclared identifier
#rb none
#preflight trivial

[CL 25057803 by jordan hoffmann in ue5-main branch]
2023-04-14 21:26:41 -04:00