Commit Graph

35 Commits

Author SHA1 Message Date
yoan stamant
04d388bccd Fixed references to private directories for AIGraph, BehaviorTreeEditor and EnvironmentQueryEditor
Bonus: removed some unrequired depedencies
#rnx
#rb mieszko.zielinski
#jira UE-193785
#jira UE-193787
#jira UE-193814

[CL 27410044 by yoan stamant in ue5-main branch]
2023-08-28 09:56:16 -04:00
bryan sefcik
da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00
bryan sefcik
d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00
bryan sefcik
91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00
yoan stamant
004d36425a Converted AI related Asset actions to AssetDefinitions (StateTree, BehaviorTree, Blackboard, EnvironmentQuery)
#rb mikko.mononen
#rb mieszko.zielinski
#preflight 63dd14211b44ee7cb16f4e46

[CL 24004167 by yoan stamant in ue5-main branch]
2023-02-03 20:52:46 -05:00
Stephen Holmes
785dc344a4 Initial AI pass on the Vector2f / FDeprecateSlateVector2D slate changes. We still need to do another pass once the rest of slate and the editor engine code has been converted.
#Jira UE-173967
#preflight 63c6d3f82a6acaf162abfa8a
#review-23731406

[CL 23739955 by Stephen Holmes in ue5-main branch]
2023-01-17 12:22:04 -05:00
henrik karlsson
3c9aacb1ad [Engine/Plugins]
* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63c08f4a2a6acaf1622bcc73
#rb none

[CL 23674775 by henrik karlsson in ue5-main branch]
2023-01-13 01:54:01 -05:00
henrik karlsson
68e1306935 [Engine/Plugins]
* Removed more includes using iwyu and marked up includes that is removed because of bugs in iwyu.

#preflight 63bfc8696c4f5668eb3a3cbd
#rb none

[CL 23666746 by henrik karlsson in ue5-main branch]
2023-01-12 13:53:03 -05:00
henrik karlsson
2f78497e67 [Engine/Plugins]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn

#preflight 63bf8d8b577437afe607dc72
#rb none

[CL 23659643 by henrik karlsson in ue5-main branch]
2023-01-12 01:48:34 -05:00
Andrew Rodham
4ff7bab147 Slate: Initial phase of FVector2D deprecation
- Expanded FDeprecateSlateVector2D to provide structs for parameters, return types and member variables that use FVector2f, while still allowing conversion to/from FVector2d with optional per-module deprecation mechanisms.
  - Many of the high-traffic SlateCore types like FSlateBrush, FGeometry and FSlateLayoutTransform have been converted to use these deprecation mechanisms.
  - Some legacy FGeometry::ToPaintGeometry and MakeChild overloads have been explicitly deprecated since they cause ambiguous overloads with FSlateLayoutTransform if it were to support implicit construction.
  - Deprecated ULocalPlayer::GetPixelBoundingBox and GetPixelPoint to prefer FVector2f for OptionalAllotedSize parameter since this parameter is expected to come from FGeometry
  - Exposed FVector2f members to blueprints

#jira none
#rb Andy.Davidson, Dave.Jones, Vincent.Gauthier, Patrick.Boutot
#preflight 63bc6fd068068a8bd6027c9f

[CL 23631073 by Andrew Rodham in ue5-main branch]
2023-01-10 14:46:43 -05:00
Stephen Holmes
2f18773caa Addressing the remaining AI numeric conversion issues.
#jira UE-166285
#review
#preflight 638a031b35192facc1c0fd77

[CL 23372606 by Stephen Holmes in ue5-main branch]
2022-12-02 10:07:29 -05:00
Robb Surridge
610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
robert millar
5396f7f214 FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
Fixups for some misc code in plugins.

#jira UE-161932
#rb matt.peters
#preflight https://horde.devtools.epicgames.com/job/631fa3f6bd77c5883fe68184

[CL 21984919 by robert millar in ue5-main branch]
2022-09-13 12:20:10 -04:00
bryan sefcik
cb0456c6d4 Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
#jira
#preflight 631a5c04967ffc68fbf0dd8f

[CL 21911226 by bryan sefcik in ue5-main branch]
2022-09-08 21:44:02 -04:00
dbsigurd
60b252339c Fix editor crash when EQS details tab is closed and selecting a test or generator in an EQS query.
PR #9473: Eqs crash (Contributed by dbsigurd)

#jira UE-160667
#rb mieszko.zielinski
#preflight 62fba00e1e39eb26a03dceb2

[CL 21404642 by dbsigurd in ue5-main branch]
2022-08-16 10:23:50 -04:00
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
d64cf41728 AssetRegistry includes (Engine Plugins): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270563191629533ec2b6f6e

[CL 20017756 by Matt Peters in ue5-main branch]
2022-05-02 18:59:38 -04:00
vritvij kadam
843ec195db Added a comment to explain why Super::CanCreateActorFrom(...) isn't used
#rb Mieszko.Zielinski
[FYI] Mieszko.Zielinski
#rnx

#ROBOMERGE-AUTHOR: vritvij.kadam
#ROBOMERGE-SOURCE: CL 18753954 via CL 18753957 via CL 18753961 via CL 18756431 via CL 18758772
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18760790 by vritvij kadam in ue5-main branch]
2022-01-27 15:46:12 -05:00
vritvij kadam
46df927da3 Adding drag and drop functionality to EQS queries
- EQS queries can now be dragged from the content browser and dropped into the editor world and the EQSTestingPawn will be autocreated and setup with the selected EQS query

#rb Yoan.StAmant, Mieszko.Zielinski
[FYI] JeanFrancois.StAmour, Yoan.StAmant, Mieszko.Zielinski

#ROBOMERGE-AUTHOR: vritvij.kadam
#ROBOMERGE-SOURCE: CL 18737442 via CL 18737462 via CL 18737484 via CL 18738542 via CL 18739419
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18739999 by vritvij kadam in ue5-main branch]
2022-01-26 13:55:32 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
Lauren Barnes
39f1923ed0 Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt

[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00