Commit Graph

24354 Commits

Author SHA1 Message Date
mihnea balta
baadb32702 Update Registration Process for Intel Extension to include Major, Minor and Patch version number
Submitting on behalf of hugo.lamarche[at]intel.com.

#rb mihnea.balta
#rnx

[CL 28343409 by mihnea balta in ue5-main branch]
2023-09-29 11:19:22 -04:00
dan engelbrecht
e9dc909f88 Update zenserver to v0.2.25 [95a9249] https://github.com/EpicGames/zen/releases/tag/v0.2.25
v0.2.25
- Feature: Add detailed stats on requests and data sizes on a per-bucket level, use parameter `cachestorestats=true` on the `/stats/z$` endpoint to enable
- Feature: Add detailed stats on requests and data sizes on cidstore, use parameter `cidstorestats=true` on the `/stats/z$` endpoint to enable
- Feature: Dashboard now accepts parameters in the URL which is passed on to the `/stats/z$` endpoint
- Improvement: HttpSys: When a response fails, we now include more information including metadata about the contents of the reponse
- Improvement: Flush current data block to disk when switching to a new block
- Improvement: Handle cache RPCs synchronously instead of dispatching to async worker threads when there is no upstream server
- Improvement: Endpoint for cache upstream stats improved - added `active` and `worker_threads` reflects actual number of threads
- Improvement: Cache upstream only starts worker threads once at least one Endpoint is registered
- Improvement: http.sys only starts async work threads when there is async work to do (which is often never if there is no upstream)

#rb

[CL 28339437 by dan engelbrecht in ue5-main branch]
2023-09-29 07:58:06 -04:00
helge mathee
b72a2add84 RigVM: Removing file that was added by mistake.
#jira UE-188495

[CL 28337369 by helge mathee in ue5-main branch]
2023-09-29 03:45:23 -04:00
buildmachine
59aade657d Localization Automation using CL 28335761
[CL 28336837 by buildmachine in ue5-main branch]
2023-09-29 01:28:57 -04:00
devon penney
a2c96a884d redo summary view to match 3d gas
[CL 28331318 by devon penney in ue5-main branch]
2023-09-28 18:22:42 -04:00
buildmachine
8aa4500b95 Localization Automation using CL 28307486
[CL 28309793 by buildmachine in ue5-main branch]
2023-09-28 01:22:09 -04:00
juan portillo
d4c6169b10 Sequencer:
Added option to have different Keyed Status / Icon via Details Keyframe Handler.
Current Keyframe Icon is completely replaced, but not yet deleted from Content or from the Style Set entry.
Added Sequencer->GetPropertyKeyedStatus, which uses the FSequencerPropertyKeyedStatus class to find the keyed status for a property.

The keyed status of a property is gotten through matching the property handle to the channel via its channel meta data. Two new member variables to the Channel MetaData were added to achieve this:
1) Sub Property Path: For structs, this is the relative path from the topmost property. E.g. for the pitch in a Transform property this would be "Rotation.Pitch"
2) Sub Property Path Map: some channels are re-used by multiple different structs and some might have different property names. The prime example is Transform and EulerTransform. These two have different names for their properties. FTransform uses "Translation" whereas FEulerTransform uses "Location", so these two must be differentiated via a map from the Struct's FName to the FName of the name it represents. This is also the case for Scale where FTransform uses "Scale3D" and FEulerTransform uses "Scale".

In addition to this, External handling is possible via ISequencerPropertyKeyedStatus::GetExternalHandler. This is used by Transform Track Editor to link the Scene Component properties (Relative Location/Rotation/Scale) so that these can also get their Keyframe Status properly, as the Transform Track itself can be in the Actor and not in the (Root) Scene Component where the properties are actually at.

#rb Max.Chen
#jira UE-188881, UE-145903, UE-193229

[CL 28307486 by juan portillo in ue5-main branch]
2023-09-27 22:48:56 -04:00
devon penney
1d65847719 streaking on 2d gas particle sources
[CL 28301398 by devon penney in ue5-main branch]
2023-09-27 19:36:13 -04:00
balazs toereki
61417b52dd [Interchange - glTF] Transmission body fix for Specular and IOR handling.
#rnx
#rb JeanLuc.Corenthin

[CL 28289304 by balazs toereki in ue5-main branch]
2023-09-27 16:06:02 -04:00
balazs toereki
d6733b59c0 [Interchange - glTF] Fixing ClearCoat BottomNormal material connections.
#rnx
#rb JeanLuc.Corenthin

[CL 28289255 by balazs toereki in ue5-main branch]
2023-09-27 16:05:17 -04:00
brooke hubert
1736db087a [TEDS] Rework the previous move of outliner functionality to remove the dependency on anything other than the TEDS API.
#Jira UE-187130
#rb ronald.koppers aditya.ravichandran logan.buchy
#rnx

[CL 28288232 by brooke hubert in ue5-main branch]
2023-09-27 15:47:50 -04:00
daniel holden
fde22d041d LearningAgents: Added a explicit memory state to the policy which is used in training to allow for agents to remember previous observations and use them to make actions. Switched to a custom PPO implementation.
#rb brendan.mulcahy

[CL 28284016 by daniel holden in ue5-main branch]
2023-09-27 14:26:37 -04:00
charles derousiers
38723263e7 Change Hair card generator icond.
#rb none

[CL 28277065 by charles derousiers in ue5-main branch]
2023-09-27 12:14:03 -04:00
daniel holden
8be5475c72 NeuralMorphModel: Fix for crash when training on curves.
#rb john.vanderburg
#jira UE-196160

[CL 28275314 by daniel holden in ue5-main branch]
2023-09-27 11:27:24 -04:00
flo schar
3a6ccc2b56 DMX - Change 'Add Source' icon, remove obsolete style resources
#jira UE-194470
#rb none

[CL 28266629 by flo schar in ue5-main branch]
2023-09-27 04:34:43 -04:00
florent guinier
323b8520c9 NNE QA Add NNERuntimeORT runtime
Problem:
We want to reach beta quality for ML inference in editor however
NNERuntimeORTCpu and NNERuntimeORTGpu have constraints preventing us to move forward with this (notably platform coverage and maintenance cost)

Solution:
NNERuntimeORT is a new editor plugin jointly proposing ORTCpu and ORTDml runtimes.
It is replacing NNERuntimeORTCpu and NNERuntimeORTGpu plugin.
It can for co-exist with NNERuntimeORTCpu and NNERuntimeORTGpu until with have migrated all dependancies for the old plugins to the new ones (both internal dependancies and internal customer)

Notes: using same binary as NNEruntimeORTGpu was using for now (1.13.1), next step is to upgrade to 1.14.1

Tests:
Win64 editor (using new NNERuntimeORTCpu runtime): NNE Smoke tests + NNE all tests + Style transfer demo
win64 standalone : Style transfer demo + NNE Smoke tests
Compile non-unity

#jira UE-195401
#rb nico.ranieri
#rnx

[CL 28266600 by florent guinier in ue5-main branch]
2023-09-27 04:28:01 -04:00
buildmachine
1ebfbfadd7 Localization Automation using CL 28258893
[CL 28264246 by buildmachine in ue5-main branch]
2023-09-27 01:27:31 -04:00
Takashi Kuribayashi
35b734fe8b VCamHUD Optimization
- No auto scaling on mask/overlay/reticle/button widgets
- Update widget only when value or style is changed in VCamButton/VCamHUDButton/VCamOptionStepper
- Adjusted VCamHUDButton font size and not auto scaling the layout in VCamHUD
- Use switch for interface functions on HUDInfoModifier/MaskAndOverlayModifier
- Remove print in SensorCorrectionModifier
- Fix Dial close animation
- Clean up unused connection point on Teleport
#jira UE-195483, UE-195482

#changelist validated

[CL 28259795 by Takashi Kuribayashi in ue5-main branch]
2023-09-26 21:42:30 -04:00
devon penney
6b027c0446 expose solid velocity on summary
[CL 28255089 by devon penney in ue5-main branch]
2023-09-26 19:25:30 -04:00
devon penney
285156eba8 more cleanup - move pressure iterations
[CL 28253808 by devon penney in ue5-main branch]
2023-09-26 18:58:26 -04:00
devon penney
53db699088 optimize/simplify particle sourcing module
#rb none

[CL 28234641 by devon penney in ue5-main branch]
2023-09-26 12:57:16 -04:00
buildmachine
512ae6e06b Localization Automation using CL 28214606
[CL 28216514 by buildmachine in ue5-main branch]
2023-09-26 00:50:15 -04:00
Takashi Kuribayashi
0fc463e9a7 Update EarMenu to remove VCamHUD reference
#jira UE-194885

[CL 28210852 by Takashi Kuribayashi in ue5-main branch]
2023-09-25 19:09:39 -04:00
devon penney
ad9ec36557 fix multiple scattering (needs 16 bit buffer)
[CL 28198630 by devon penney in ue5-main branch]
2023-09-25 14:57:57 -04:00
dan engelbrecht
196345a2cd Update zenserver to v0.2.24 [585bc23] https://github.com/EpicGames/zen/releases/tag/v0.2.24
v0.2.24
- Feature: New endpoint `/admin/logs` to query status of logging and log file locations and cache logging
  - `cacheenablewritelog`=`true`/`false` parameter to control cache write logging
  - `cacheenableaccesslog`=`true`/`false` parameter to control cache access logging
  - `loglevel` = `trace`/`debug`/`info`/`warning`/`error`
- Feature: New zen command `logs` to query/control zen logging
  - No arguments gives status of logging and paths to log files
  - `--cache-write-log` `enable`/`disable` to control cache write logging
  - `--cache-access-log` `enable`/`disable` to control cache access logging
  - `--loglevel` `trace`/`debug`/`info`/`warning`/`error` to set debug level
- Feature: Add endpoint for controlling Insights tracing
  - GET `/admin/trace` to query if tracing is currently running or not
  - POST `/admin/trace/start` to start tracing
    - `host=<tracehostip>` start tracing to a trace server at ip `<tracehost>`
	- `file=<filepath>` start tracing to file at path `<filepath>`
  - POST `/admin/trace/stop` stop the currently running trace
- Feature: Add `zen trace` command to control Insights tracing
  - `zen trace` to show the status of tracing ("enabled" or "enabled")
  - `zen trace --host=<tracehostip>` start tracing to a trace server at ip `<tracehost>`
  - `zen trace --file=<filepath>` start tracing to file at path `<filepath>`
  - `zen trace --stop` stop the currently running trace
- Feature: Implemented virtual file system (VFS) support for debugging and introspection purposes
  - `zen vfs mount <path>` will initialize a virtual file system at the specified mount point. The mount point should ideally not exist already as the server can delete the entirety of it at exit or in other situations. Within the mounted tree you will find directories which allow you to enumerate contents of DDC and the project store
  - `zen vfs unmount` will stop the VFS
  - `zen vfs info` can be used to check the status of the VFS
- Bugfix: Do controlled shut down order of zenserver and catch exceptions thrown during shutdown
- Bugfix: Make sure we don't throw exceptions when reporting errors to Sentry
- Improvement: Add names to background jobs for easier debugging
- Improvement: Background jobs now temporarily sets thread name to background job name while executing
- Improvement: Background jobs tracks worker thread id used while executing
- Improvement: `xmake sln` can now be used on Mac as well to generate project files
- Improvement: http.sys request queues are named to make it easier to find performance counters in Performance Monitor and such
- Improvement: http.sys - if request rate is too high then rejected requests will get a 503 response instead of a dropped connection

#rb

[CL 28195445 by dan engelbrecht in ue5-main branch]
2023-09-25 13:57:45 -04:00