v0.2.25
- Feature: Add detailed stats on requests and data sizes on a per-bucket level, use parameter `cachestorestats=true` on the `/stats/z$` endpoint to enable
- Feature: Add detailed stats on requests and data sizes on cidstore, use parameter `cidstorestats=true` on the `/stats/z$` endpoint to enable
- Feature: Dashboard now accepts parameters in the URL which is passed on to the `/stats/z$` endpoint
- Improvement: HttpSys: When a response fails, we now include more information including metadata about the contents of the reponse
- Improvement: Flush current data block to disk when switching to a new block
- Improvement: Handle cache RPCs synchronously instead of dispatching to async worker threads when there is no upstream server
- Improvement: Endpoint for cache upstream stats improved - added `active` and `worker_threads` reflects actual number of threads
- Improvement: Cache upstream only starts worker threads once at least one Endpoint is registered
- Improvement: http.sys only starts async work threads when there is async work to do (which is often never if there is no upstream)
#rb
[CL 28339437 by dan engelbrecht in ue5-main branch]
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney
[CL 28313218 by chris constantinescu in ue5-main branch]
Added option to have different Keyed Status / Icon via Details Keyframe Handler.
Current Keyframe Icon is completely replaced, but not yet deleted from Content or from the Style Set entry.
Added Sequencer->GetPropertyKeyedStatus, which uses the FSequencerPropertyKeyedStatus class to find the keyed status for a property.
The keyed status of a property is gotten through matching the property handle to the channel via its channel meta data. Two new member variables to the Channel MetaData were added to achieve this:
1) Sub Property Path: For structs, this is the relative path from the topmost property. E.g. for the pitch in a Transform property this would be "Rotation.Pitch"
2) Sub Property Path Map: some channels are re-used by multiple different structs and some might have different property names. The prime example is Transform and EulerTransform. These two have different names for their properties. FTransform uses "Translation" whereas FEulerTransform uses "Location", so these two must be differentiated via a map from the Struct's FName to the FName of the name it represents. This is also the case for Scale where FTransform uses "Scale3D" and FEulerTransform uses "Scale".
In addition to this, External handling is possible via ISequencerPropertyKeyedStatus::GetExternalHandler. This is used by Transform Track Editor to link the Scene Component properties (Relative Location/Rotation/Scale) so that these can also get their Keyframe Status properly, as the Transform Track itself can be in the Actor and not in the (Root) Scene Component where the properties are actually at.
#rb Max.Chen
#jira UE-188881, UE-145903, UE-193229
[CL 28307486 by juan portillo in ue5-main branch]
Problem:
We want to reach beta quality for ML inference in editor however
NNERuntimeORTCpu and NNERuntimeORTGpu have constraints preventing us to move forward with this (notably platform coverage and maintenance cost)
Solution:
NNERuntimeORT is a new editor plugin jointly proposing ORTCpu and ORTDml runtimes.
It is replacing NNERuntimeORTCpu and NNERuntimeORTGpu plugin.
It can for co-exist with NNERuntimeORTCpu and NNERuntimeORTGpu until with have migrated all dependancies for the old plugins to the new ones (both internal dependancies and internal customer)
Notes: using same binary as NNEruntimeORTGpu was using for now (1.13.1), next step is to upgrade to 1.14.1
Tests:
Win64 editor (using new NNERuntimeORTCpu runtime): NNE Smoke tests + NNE all tests + Style transfer demo
win64 standalone : Style transfer demo + NNE Smoke tests
Compile non-unity
#jira UE-195401
#rb nico.ranieri
#rnx
[CL 28266600 by florent guinier in ue5-main branch]
- No auto scaling on mask/overlay/reticle/button widgets
- Update widget only when value or style is changed in VCamButton/VCamHUDButton/VCamOptionStepper
- Adjusted VCamHUDButton font size and not auto scaling the layout in VCamHUD
- Use switch for interface functions on HUDInfoModifier/MaskAndOverlayModifier
- Remove print in SensorCorrectionModifier
- Fix Dial close animation
- Clean up unused connection point on Teleport
#jira UE-195483, UE-195482
#changelist validated
[CL 28259795 by Takashi Kuribayashi in ue5-main branch]