Commit Graph

27180 Commits

Author SHA1 Message Date
mihnea balta
baadb32702 Update Registration Process for Intel Extension to include Major, Minor and Patch version number
Submitting on behalf of hugo.lamarche[at]intel.com.

#rb mihnea.balta
#rnx

[CL 28343409 by mihnea balta in ue5-main branch]
2023-09-29 11:19:22 -04:00
dan engelbrecht
e9dc909f88 Update zenserver to v0.2.25 [95a9249] https://github.com/EpicGames/zen/releases/tag/v0.2.25
v0.2.25
- Feature: Add detailed stats on requests and data sizes on a per-bucket level, use parameter `cachestorestats=true` on the `/stats/z$` endpoint to enable
- Feature: Add detailed stats on requests and data sizes on cidstore, use parameter `cidstorestats=true` on the `/stats/z$` endpoint to enable
- Feature: Dashboard now accepts parameters in the URL which is passed on to the `/stats/z$` endpoint
- Improvement: HttpSys: When a response fails, we now include more information including metadata about the contents of the reponse
- Improvement: Flush current data block to disk when switching to a new block
- Improvement: Handle cache RPCs synchronously instead of dispatching to async worker threads when there is no upstream server
- Improvement: Endpoint for cache upstream stats improved - added `active` and `worker_threads` reflects actual number of threads
- Improvement: Cache upstream only starts worker threads once at least one Endpoint is registered
- Improvement: http.sys only starts async work threads when there is async work to do (which is often never if there is no upstream)

#rb

[CL 28339437 by dan engelbrecht in ue5-main branch]
2023-09-29 07:58:06 -04:00
helge mathee
b72a2add84 RigVM: Removing file that was added by mistake.
#jira UE-188495

[CL 28337369 by helge mathee in ue5-main branch]
2023-09-29 03:45:23 -04:00
buildmachine
59aade657d Localization Automation using CL 28335761
[CL 28336837 by buildmachine in ue5-main branch]
2023-09-29 01:28:57 -04:00
Ryan Hummer
c23cbacc21 Fixing BuildConfiguration.Schema.xsd not making it into installed builds
#rnx
#jira UE-196719
#rb none

[CL 28333036 by Ryan Hummer in ue5-main branch]
2023-09-28 20:10:54 -04:00
devon penney
a2c96a884d redo summary view to match 3d gas
[CL 28331318 by devon penney in ue5-main branch]
2023-09-28 18:22:42 -04:00
bryan johnson
fb76ad2a46 Pass Extra*CompileArguments to the CompileArguments property if they are incremental
#rnx
#rb Ryan.Hummer

[CL 28324151 by bryan johnson in ue5-main branch]
2023-09-28 14:13:41 -04:00
chris constantinescu
1aeb7faa75 LLT: Pre-analyse dependency graph of low level test targets before setting compilation flags for UE components
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney

[CL 28313218 by chris constantinescu in ue5-main branch]
2023-09-28 06:52:15 -04:00
buildmachine
8aa4500b95 Localization Automation using CL 28307486
[CL 28309793 by buildmachine in ue5-main branch]
2023-09-28 01:22:09 -04:00
juan portillo
d4c6169b10 Sequencer:
Added option to have different Keyed Status / Icon via Details Keyframe Handler.
Current Keyframe Icon is completely replaced, but not yet deleted from Content or from the Style Set entry.
Added Sequencer->GetPropertyKeyedStatus, which uses the FSequencerPropertyKeyedStatus class to find the keyed status for a property.

The keyed status of a property is gotten through matching the property handle to the channel via its channel meta data. Two new member variables to the Channel MetaData were added to achieve this:
1) Sub Property Path: For structs, this is the relative path from the topmost property. E.g. for the pitch in a Transform property this would be "Rotation.Pitch"
2) Sub Property Path Map: some channels are re-used by multiple different structs and some might have different property names. The prime example is Transform and EulerTransform. These two have different names for their properties. FTransform uses "Translation" whereas FEulerTransform uses "Location", so these two must be differentiated via a map from the Struct's FName to the FName of the name it represents. This is also the case for Scale where FTransform uses "Scale3D" and FEulerTransform uses "Scale".

In addition to this, External handling is possible via ISequencerPropertyKeyedStatus::GetExternalHandler. This is used by Transform Track Editor to link the Scene Component properties (Relative Location/Rotation/Scale) so that these can also get their Keyframe Status properly, as the Transform Track itself can be in the Actor and not in the (Root) Scene Component where the properties are actually at.

#rb Max.Chen
#jira UE-188881, UE-145903, UE-193229

[CL 28307486 by juan portillo in ue5-main branch]
2023-09-27 22:48:56 -04:00
devon penney
1d65847719 streaking on 2d gas particle sources
[CL 28301398 by devon penney in ue5-main branch]
2023-09-27 19:36:13 -04:00
balazs toereki
61417b52dd [Interchange - glTF] Transmission body fix for Specular and IOR handling.
#rnx
#rb JeanLuc.Corenthin

[CL 28289304 by balazs toereki in ue5-main branch]
2023-09-27 16:06:02 -04:00
balazs toereki
d6733b59c0 [Interchange - glTF] Fixing ClearCoat BottomNormal material connections.
#rnx
#rb JeanLuc.Corenthin

[CL 28289255 by balazs toereki in ue5-main branch]
2023-09-27 16:05:17 -04:00
brooke hubert
1736db087a [TEDS] Rework the previous move of outliner functionality to remove the dependency on anything other than the TEDS API.
#Jira UE-187130
#rb ronald.koppers aditya.ravichandran logan.buchy
#rnx

[CL 28288232 by brooke hubert in ue5-main branch]
2023-09-27 15:47:50 -04:00
daniel holden
fde22d041d LearningAgents: Added a explicit memory state to the policy which is used in training to allow for agents to remember previous observations and use them to make actions. Switched to a custom PPO implementation.
#rb brendan.mulcahy

[CL 28284016 by daniel holden in ue5-main branch]
2023-09-27 14:26:37 -04:00
charles derousiers
38723263e7 Change Hair card generator icond.
#rb none

[CL 28277065 by charles derousiers in ue5-main branch]
2023-09-27 12:14:03 -04:00
daniel holden
8be5475c72 NeuralMorphModel: Fix for crash when training on curves.
#rb john.vanderburg
#jira UE-196160

[CL 28275314 by daniel holden in ue5-main branch]
2023-09-27 11:27:24 -04:00
chris constantinescu
f4bfe5de39 LLT: Mobile is not compiled from the BG script
[CL 28272255 by chris constantinescu in ue5-main branch]
2023-09-27 09:39:38 -04:00
allan bentham
f5e0f0b7ca Android: Add 'Product name' to android misc, gives access to the device's marketing/product name - if available.
#rb chris.babcock

[CL 28268625 by allan bentham in ue5-main branch]
2023-09-27 06:36:53 -04:00
flo schar
3a6ccc2b56 DMX - Change 'Add Source' icon, remove obsolete style resources
#jira UE-194470
#rb none

[CL 28266629 by flo schar in ue5-main branch]
2023-09-27 04:34:43 -04:00
florent guinier
323b8520c9 NNE QA Add NNERuntimeORT runtime
Problem:
We want to reach beta quality for ML inference in editor however
NNERuntimeORTCpu and NNERuntimeORTGpu have constraints preventing us to move forward with this (notably platform coverage and maintenance cost)

Solution:
NNERuntimeORT is a new editor plugin jointly proposing ORTCpu and ORTDml runtimes.
It is replacing NNERuntimeORTCpu and NNERuntimeORTGpu plugin.
It can for co-exist with NNERuntimeORTCpu and NNERuntimeORTGpu until with have migrated all dependancies for the old plugins to the new ones (both internal dependancies and internal customer)

Notes: using same binary as NNEruntimeORTGpu was using for now (1.13.1), next step is to upgrade to 1.14.1

Tests:
Win64 editor (using new NNERuntimeORTCpu runtime): NNE Smoke tests + NNE all tests + Style transfer demo
win64 standalone : Style transfer demo + NNE Smoke tests
Compile non-unity

#jira UE-195401
#rb nico.ranieri
#rnx

[CL 28266600 by florent guinier in ue5-main branch]
2023-09-27 04:28:01 -04:00
buildmachine
1ebfbfadd7 Localization Automation using CL 28258893
[CL 28264246 by buildmachine in ue5-main branch]
2023-09-27 01:27:31 -04:00
Takashi Kuribayashi
35b734fe8b VCamHUD Optimization
- No auto scaling on mask/overlay/reticle/button widgets
- Update widget only when value or style is changed in VCamButton/VCamHUDButton/VCamOptionStepper
- Adjusted VCamHUDButton font size and not auto scaling the layout in VCamHUD
- Use switch for interface functions on HUDInfoModifier/MaskAndOverlayModifier
- Remove print in SensorCorrectionModifier
- Fix Dial close animation
- Clean up unused connection point on Teleport
#jira UE-195483, UE-195482

#changelist validated

[CL 28259795 by Takashi Kuribayashi in ue5-main branch]
2023-09-26 21:42:30 -04:00
joe kirchoff
a28c20fbf2 Ensure UnrealBuildTool.dll exists when cleaning projects in installed builds
#jira UE-192937

[CL 28258784 by joe kirchoff in ue5-main branch]
2023-09-26 21:09:30 -04:00
devon penney
6b027c0446 expose solid velocity on summary
[CL 28255089 by devon penney in ue5-main branch]
2023-09-26 19:25:30 -04:00