Commit Graph

26322 Commits

Author SHA1 Message Date
Antony Carter
ecbf64c7a2 Merging
//depot/UE4-Fortnite/Engine/Source/Developer/FriendsAndChat/Private/FriendsAndChatManager.cpp

to //depot/UE4/Engine/Source/Developer/FriendsAndChat/Private/Layers/DataAccess/FriendsAndChatManager.cpp

[CL 2593565 by Antony Carter in Main branch]
2015-06-19 10:58:10 -04:00
Chris Wood
40e85809ca Widgets removed by replacing them in the UMG editor hierarchy are moved to the transient package to stop name clashes.
[UE-16568] - Replacing a Widget and then reusing it's name for another widget will cause a crash

#change Renaming the replaced widget into the transient package in FWidgetBlueprintEditorUtils::ReplaceWidgets(). Approach copied from DeleteWidgets().
#change Add extra defensive check to FWidgetBlueprintEditorUtils::VerifyWidgetRename() to make sure that the rename won't cause a crash by running a dummy rename with the REN_Test flag. Performance feels fine while editing the name in the editable text box.

#codereview Nick.Darnell

[CL 2593538 by Chris Wood in Main branch]
2015-06-19 10:49:45 -04:00
Joe Conley
ae48823eab Move PortableObjectFormatDOM out of InternationalizationExportCommandlet
[CL 2593533 by Joe Conley in Main branch]
2015-06-19 10:47:58 -04:00
Anthony Zalar
1252bf1936 #UE4doc #docs: changed multiple spelling errors: aniamtion -> animation and changed a derogatory term according to the instructional guide: 'simply try'
[CL 2593527 by Anthony Zalar in Main branch]
2015-06-19 10:45:05 -04:00
Robert Gervais
77a6e4a5d8 #UE4doc #docs Removed enumerated list in 'How to Add Content to UE4 Projects' page and updated learning goals paragraph in quick start landing page.
[CL 2593521 by Robert Gervais in Main branch]
2015-06-19 10:40:58 -04:00
Marc Audy
f7beb3a525 Buildwatcher - Fix shadow variables
Fix double increment in loop
#codereview Mikolaj.Sieluzycki

[CL 2593468 by Marc Audy in Main branch]
2015-06-19 10:16:40 -04:00
Anthony Zalar
e8013c5a04 #UE4doc #docs: Spelling and spacing changes: Heirachy -> Hierarchy
[CL 2593465 by Anthony Zalar in Main branch]
2015-06-19 10:16:00 -04:00
Justin Sargent
3facd1a709 Fixed missing logic from bad integrate.
[CL 2593452 by Justin Sargent in Main branch]
2015-06-19 10:12:02 -04:00
Marc Audy
9ad87bcf72 Remove unused EnableParent
[CL 2593445 by Marc Audy in Main branch]
2015-06-19 10:07:20 -04:00
Marc Audy
4596544837 Buildwatcher - Fix shadow variables
#codereview Chris.Babcock, Nick.Whiting

[CL 2593444 by Marc Audy in Main branch]
2015-06-19 10:06:44 -04:00
Anthony Zalar
e046420fdf #UE4doc #docs: Minor grammar adjustment: a -> an.
[CL 2593442 by Anthony Zalar in Main branch]
2015-06-19 10:06:03 -04:00
Anthony Zalar
c36617e90c #UE4doc #docs: fixed spelling error: asssets -> assets
[CL 2593426 by Anthony Zalar in Main branch]
2015-06-19 09:57:18 -04:00
Justin Sargent
b6b6ce97c9 Fixing backwards compatibility issues with project and engine handling in DasktopPlatformBase
Merging using UE4-To-UE4-LauncherDev

#codereview Ben.Marsh

[CL 2593420 by Justin Sargent in Main branch]
2015-06-19 09:54:12 -04:00
James Golding
6835bae202 Auto-convex generation now ignores sections with collision disabled (suggestion from @ManOfLode)
[CL 2593394 by James Golding in Main branch]
2015-06-19 09:43:01 -04:00
James Golding
57a4a01742 - Add BP-exposed GetBoundingBox function to StaticMesh (forum request)
[CL 2593392 by James Golding in Main branch]
2015-06-19 09:41:56 -04:00
Ben Cosh
0c30f487d4 This change adds a delegate to monitor if the currently selected blueprint component is recompiled whilst currently displaying its details in the in world component editor and forces a details refresh in that instance. re-worked change from CL 2547405 due to some remaining issues.
#UE-11573 - Overriden property values do not survive property renames in Actor Components
#Branch UE4
#Proj LevelEditor

#info this change is more scoped and more robust than CL 2547405.

[CL 2593389 by Ben Cosh in Main branch]
2015-06-19 09:39:22 -04:00
Anthony Zalar
4400c3d07e #UE4doc #docs: fixed spelling error: aniamtion -> animation
[CL 2593377 by Anthony Zalar in Main branch]
2015-06-19 09:33:04 -04:00
Marc Audy
e7d1784593 Buildwatcher - Fix shadow variables
#codereview Dan.Oconnor

[CL 2593375 by Marc Audy in Main branch]
2015-06-19 09:31:08 -04:00
Anthony Zalar
67d1f6a028 #UE4doc #docs: Fixed spelling error: digram -> diagram
[CL 2593371 by Anthony Zalar in Main branch]
2015-06-19 09:28:28 -04:00
Lukasz Furman
25b22b990a fixed order of behavior tree nodes when creating a new node from existing pin
#ue4 UE-17114

[CL 2593361 by Lukasz Furman in Main branch]
2015-06-19 09:18:09 -04:00
buildmachine
71554f8575 GUBP Node Shared_LabelPromotable built from changelist 2593205
[CL 2593357 by buildmachine in Main branch]
2015-06-19 09:16:53 -04:00
Ben Marsh
c1d7e92a22 Move GUBP into its own project.
[CL 2593354 by Ben Marsh in Main branch]
2015-06-19 09:12:47 -04:00
Jamie Dale
b36a494aeb Added support for nested collections
UETOOL-332 - Collections 2.0
UETOOL-369 - Want nested collections with collapsing

We now have version 2 collections which maintain a persistent GUID for each collection. Existing collections will be lazily updated to this version when they need to be re-saved.

This GUID is used by child collections to keep track their parents, and the collections view (as well as the quick asset management) now show a tree of collections. Collections in the main collection view tree can be re-parented via drag and drop.

Performing Content Browser searches against a given collection will also test to see if an object exists in child collections, and the asset view will now show you folder entries for child collections when viewing a parent (if folders are enabled in your Content Browser view settings).

[CL 2593321 by Jamie Dale in Main branch]
2015-06-19 07:33:02 -04:00
Mike Fricker
ba90c9987d Fixed editor viewports not remembering maximized state after shutting down in immersive mode (UE-17108)
[CL 2593317 by Mike Fricker in Main branch]
2015-06-19 07:27:02 -04:00
Mieszko Zielinski
4b7cafa8af Fixed FunctionalTestingManager multi-registering for PIE End notification #UE4
While at it added instant-finish tests handling

[CL 2593297 by Mieszko Zielinski in Main branch]
2015-06-19 06:39:41 -04:00