Lina Halper
0d91c29a77
Merging
...
//depot/UE4-Orion/Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp
to //depot/UE4/Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp
#lockdown : Ben.Marsh
Talked to Marc Auidy w.r.t. merging this change to Fortnite
[CL 2721274 by Lina Halper in Main branch]
2015-10-08 10:06:46 -04:00
Keli Hlodversson
b9398c898e
WebBrowser: Set CEF log file path explicitly to a path under GameLogDir, as by default it is placed next to the executable.
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OPP-3920: Chromium integration creates log file next to UnrealCEFSubProcess.exe
Merging CL#2717950 using UE4-To-UE4-LauncherDev
#lockdown ben.marsh
[CL 2720344 by Keli Hlodversson in Main branch]
2015-10-07 18:26:00 -04:00
Keli Hlodversson
92911b2b29
WebBrowser: Automatically reload the current page if render subprocess is killed or crashes.
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OPP-4409
Merging CL#2717757 using UE4-To-UE4-LauncherDev
#lockdown ben.marsh
[CL 2720332 by Keli Hlodversson in Main branch]
2015-10-07 18:22:36 -04:00
Marc Audy
02cba58cb2
Merge build fixes back from //UE4/Main to //depot/UE4
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#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2720261 by Marc Audy in Main branch]
2015-10-07 17:46:58 -04:00
Marc Audy
6183efcc36
Integrate Engine/Config, Engine/Plugins, Engine/Programs, Engine/Shaders and remaining Engine/Source from UE4-Orion to UE4 at CL# 2716634
...
#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2718314 by Marc Audy in Main branch]
2015-10-06 16:47:09 -04:00
Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
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#lockdown Ben.Marsh
#platformnotify Josh.Adams
[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
Aaron McLeran
679aa4eac1
Merging CL 2715246 and 2715172 from UE4-Orion to UE4-Main
...
[CL 2715285 by Aaron McLeran in Main branch]
2015-10-02 18:05:52 -04:00
Michael Trepka
a73e7fff11
Fix for Mac window activation
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#jira OPP-4374
[CL 2715228 by Michael Trepka in Main branch]
2015-10-02 17:35:37 -04:00
John Pollard
1f4bf3a202
#merge: Null checks
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[CL 2715192 by John Pollard in Main branch]
2015-10-02 17:12:25 -04:00
Lina Halper
46b0d42de0
Fix compile error.
...
#code.review : Marc.Audy
[CL 2715182 by Lina Halper in Main branch]
2015-10-02 17:08:15 -04:00
Dmitry Rekman
0e9ad63878
Linux: cache thread id in monolithic builds only.
...
- Alleviates static TLS usage. Proper way to solve is to cache in TLS dynamically.
[CL 2715149 by Dmitry Rekman in Main branch]
2015-10-02 16:59:47 -04:00
Ori Cohen
2f787b5916
Unshelved from pending changelist '2683851':
...
Fix point wind source setting incorrect weight
[CL 2715107 by Ori Cohen in Main branch]
2015-10-02 16:34:14 -04:00
Sam Zamani
51c5237e7b
[AUTOMERGE]
...
#online,identity,mcp
- Added account creation APIs
- primarily used for creating "headless" account
- can provide external auth credentials to associate with an external account at creation time
--------
Integrated using branch UE4-Orion-To-UE4 of change#2709388 by Sam.Zamani on 2015/09/29 10:23:30.
[CL 2715046 by Sam Zamani in Main branch]
2015-10-02 16:03:10 -04:00
Sam Zamani
0e251eb6ce
[AUTOMERGE]
...
#online,mcp,json
- json serializer better handling of inline objects
--------
Integrated using branch UE4-Orion-To-UE4 of change#2704481 by Sam.Zamani on 2015/09/24 11:05:31.
[CL 2715041 by Sam Zamani in Main branch]
2015-10-02 16:01:10 -04:00
Daniel Wright
5807db0207
Integrate - Two new translucency lighting modes that fetch lighting from the volume textures per-vertex and interpolate them to the pixel shader.
...
[CL 2714997 by Daniel Wright in Main branch]
2015-10-02 15:44:29 -04:00
Daniel Wright
b7debff48d
Integrate - The static shadow depth map used to shadow translucency from Stationary lights is now saved properly during a blueprint construction script
...
[CL 2714995 by Daniel Wright in Main branch]
2015-10-02 15:43:59 -04:00
Daniel Wright
4b91fb016c
Integrate - Material inputs are now greyed based on translucency lighting mode
...
[CL 2714993 by Daniel Wright in Main branch]
2015-10-02 15:43:45 -04:00
Max Chen
3eef8ede2f
Sequencer: Add IMovieScenePlayer to RestoreState and SaveState and ensure that master tracks are also stored and restored. This fixes the fade track so that it restores the fade when closing out.
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#jira UE-21746
[CL 2714960 by Max Chen in Main branch]
2015-10-02 15:27:58 -04:00
Peter Sauerbrei
33c786b48a
Merging PR-1578 from 4.10
...
[CL 2714901 by Peter Sauerbrei in Main branch]
2015-10-02 14:52:00 -04:00
Lina Halper
9d8325e687
Support Base LOD for simplygon ops
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Merging
//depot/UE4-Orion/Engine/Source/...
to //depot/UE4/Engine/Source/...
[CL 2714866 by Lina Halper in Main branch]
2015-10-02 14:40:40 -04:00
Lina Halper
b7bb87c947
Added rebuilding index buffer for static LOD model
...
Merging
//depot/UE4-Orion/Engine/Source/...
to //depot/UE4/Engine/Source/...
[CL 2714862 by Lina Halper in Main branch]
2015-10-02 14:40:00 -04:00
Lina Halper
71f5e9a732
Added nan for noninitialized transform
...
Merging
//depot/UE4-Orion/Engine/Source/Runtime/Core/Public/Math/...
to //depot/UE4/Engine/Source/Runtime/Core/Public/Math/...
[CL 2714856 by Lina Halper in Main branch]
2015-10-02 14:38:40 -04:00
Lina Halper
3d647b773b
Fix resave message
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CL 2710016
[CL 2714851 by Lina Halper in Main branch]
2015-10-02 14:37:17 -04:00
Peter Sauerbrei
80b99fb67f
Merging mobile provision selection from 4.10
...
[CL 2714831 by Peter Sauerbrei in Main branch]
2015-10-02 14:24:38 -04:00
Zak Middleton
fe9df75708
#ue4 - Add ability to match by channel displayname in Collision.ListProfilesWithResponseToChannel
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--------
[AUTOMERGE] Integrated using branch ue4-orion-to-ue4 of change#2714809 by Zak.Middleton on 2015/10/02 14:16:13.
[CL 2714815 by Zak Middleton in Main branch]
2015-10-02 14:17:06 -04:00