Commit Graph

7 Commits

Author SHA1 Message Date
Rolando Caloca
9a899d66d4 UE4 - Mobile Preview for feature level ES3.1/Metal (experimental)
[CL 2510893 by Rolando Caloca in Main branch]
2015-04-13 18:00:32 -04:00
Rolando Caloca
6cb53ebc04 UE4 - OpenGL - Allow running emulated (packed/flattened) uniform buffers when running PC ES2; use OpenGL.UseEmulatedUBs=1 on your consolevariables.ini
- Only works with -game, not in-editor!
#codereview Allan.Bentham

[CL 2475392 by Rolando Caloca in Main branch]
2015-03-11 13:45:34 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Niklas Smedberg
bb8f417304 Support for OpenGL ES 3.1 + Android Extension Pack
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00
Mark Satterthwaite
553b3ab996 #ttp 332327 Don't require a GL context to cross compile GLSL shaders
#branch UE4
#project ShaderFormatOpenGL
#summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context.
#change Remove the bCompileMicrocode option from CompileShader_Windows_OGL.
#change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise.
reviewedby nick.penwarden

[CL 2046740 by Mark Satterthwaite in Main branch]
2014-04-23 18:54:23 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00