Commit Graph

8 Commits

Author SHA1 Message Date
Michael Noland
6a27c42041 Animation: Various improvements to the bone driven controller
- Added support for using a curve to map from input range to output range
- Added compilation warnings when a bone or component still needs to be selected
- Added a customization to hide the range/multipler when using a curve, and gated editing of the range based on bUseRange
- Minor optimization to evaluation speed
- Reorganized the properties into logical groups (Source/Driver, Mapping, Destination/Driven)

[CL 2591125 by Michael Noland in Main branch]
2015-06-17 18:54:05 -04:00
Michael Noland
120ee012ee Animation: Added friendly display names to EBoneModificationMode enumerants
[CL 2591094 by Michael Noland in Main branch]
2015-06-17 18:40:08 -04:00
Michael Noland
10215d3649 Animation: Renamed AnimNodeSkeletalControlBase.cpp to AnimNode_SkeletalControlBase.cpp, so it matches the header and class name
[CL 2590713 by Michael Noland in Main branch]
2015-06-17 15:28:20 -04:00
Laurent Delayen
0df4e58911 Minor optimization from Github submission #1133
[CL 2587803 by Laurent Delayen in Main branch]
2015-06-15 16:16:55 -04:00
Lina Halper
df6b0a3b7a - Added Look up axis
[CL 2587364 by Lina Halper in Main branch]
2015-06-15 10:53:37 -04:00
Richard Hinckley
14e0ee6703 Redoing a change to an enum that got wiped when the file was moved.
[CL 2583039 by Richard Hinckley in Main branch]
2015-06-10 14:18:51 -04:00
Michael Noland
8e24c61819 Animation: Added missing Build.cs file
[CL 2582795 by Michael Noland in Main branch]
2015-06-10 11:36:31 -04:00
Michael Noland
7c0f5172ac Animation: Started moving animation nodes out of Engine into a new AnimGraphRuntime module
- Moved all skeletal control nodes to start out

Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper

[CL 2582755 by Michael Noland in Main branch]
2015-06-10 10:57:15 -04:00