Martin Mittring
696333079c
fixed UE-17333 Switching to SM4 with LPVs active crashes Editor
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[CL 2594327 by Martin Mittring in Main branch]
2015-06-19 16:52:51 -04:00
Martin Mittring
9e40969c42
added comment
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[CL 2594326 by Martin Mittring in Main branch]
2015-06-19 16:52:44 -04:00
Guillaume Abadie
b623535a2b
Exposes in the TransformPosition material expression the transformations from and to translated world space
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#code_review: Martin.Mittring
[CL 2594314 by Guillaume Abadie in Main branch]
2015-06-19 16:48:07 -04:00
David Ratti
1ffd4d3059
merge automation fix @ CL 2570986
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[CL 2594311 by David Ratti in Main branch]
2015-06-19 16:46:21 -04:00
David Ratti
be2627d694
bookkeeping merge
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[CL 2594291 by David Ratti in Main branch]
2015-06-19 16:42:03 -04:00
Chris Babcock
0e9ba6c049
Virtual joysticks now deal with screen resolution changes properly
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#ue4
#ios
#android
#codereview Peter.Sauerbrei,Nick.Atamas
[CL 2594289 by Chris Babcock in Main branch]
2015-06-19 16:41:02 -04:00
Nick Whiting
6f4516f521
#ue4 Fix for build break because of templated virtual destructor in TOpenGLTexture
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[CL 2594201 by Nick Whiting in Main branch]
2015-06-19 15:58:34 -04:00
Ankit Khare
b81f63fc5e
#html5 serve compressed gz correct when cook on the fly.
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[CL 2594185 by Ankit Khare in Main branch]
2015-06-19 15:53:12 -04:00
Bob Tellez
c66a08ade6
[AUTOMERGE]
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Back out changelist 2593868
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2594145 by Bob.Tellez on 2015/06/19 15:42:28.
[CL 2594148 by Bob Tellez in Main branch]
2015-06-19 15:43:01 -04:00
Bob Tellez
4e7d66ace8
[AUTOMERGE]
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#UE4 No longer attempting to load voice interface on build machines and also no longer warning about voice not being initialized in cases where we intentionally disable it.
#codereview Josh.Markiewicz
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2593868 by Bob.Tellez on 2015/06/19 13:56:21.
[CL 2594098 by Bob Tellez in Main branch]
2015-06-19 15:15:51 -04:00
Justin Sargent
8759e4c253
Removing transient text serialization warning.
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[CL 2593966 by Justin Sargent in Main branch]
2015-06-19 14:32:49 -04:00
Chris Babcock
ad9d272786
Make sure the UE4Game directory created
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#ue-17385
#ue4
#android
#codereview Robert.Jones
[CL 2593948 by Chris Babcock in Main branch]
2015-06-19 14:22:11 -04:00
Marc Audy
73bb54c1d6
Buildwatcher - Fix initialization order
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#codereview Mikolaj.Sieluzycki
[CL 2593931 by Marc Audy in Main branch]
2015-06-19 14:17:08 -04:00
Jaroslaw Surowiec
af290b0454
Stats - More stats for memory profiling
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[CL 2593905 by Jaroslaw Surowiec in Main branch]
2015-06-19 14:09:20 -04:00
Nick Darnell
f6e266a2be
UMG - Removing Thickness from the line painting function. It wasn't actually hooked up to anything, and there's no support in slate for it currently, only when rendering splines. Will add back once we've added support for it in Slate.
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[CL 2593843 by Nick Darnell in Main branch]
2015-06-19 13:43:57 -04:00
Marcus Wassmer
7447b34a7a
Fix a pthread mutexattr leak.
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#codereview Gil.Gribb,Dmitry.Rekman
[CL 2593829 by Marcus Wassmer in Main branch]
2015-06-19 13:39:00 -04:00
Nick Darnell
63026b3afe
UMG - UE-17226 - The assignment operator for the FPaintContext wasn't copying the MaxLayerId, painting into layers and not telling slate they exist apparently causes the graphics corruptions seen by several people.
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[CL 2593769 by Nick Darnell in Main branch]
2015-06-19 13:12:20 -04:00
Bob Tellez
19f53485ca
[AUTOMERGE]
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#UE4 Reducing warning spam regarding missing MCP/OSS modules These are expected codepaths in some circumstances.
#codereview Josh.Markiewicz
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2593762 by Bob.Tellez on 2015/06/19 13:09:05.
[CL 2593767 by Bob Tellez in Main branch]
2015-06-19 13:10:49 -04:00
Michael Trepka
43ed941ff7
Changed the order of AudioUnit and AudioToolbox linking in two more places to solve issues with Mac 10.11 SDK
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#codereview Aaron.McLeran
[CL 2593742 by Michael Trepka in Main branch]
2015-06-19 12:57:27 -04:00
Nick Darnell
068e3f3750
Engine - Removing the implemention for the private FLinearColor to FColor constructor to ensure it isn't called by mistake. Fixing a place that was calling it internally to FColor.
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#codereview Gareth.Martin
[CL 2593660 by Nick Darnell in Main branch]
2015-06-19 12:02:08 -04:00
Rolando Caloca
50335e6c09
UE4 - Try to track down crashes exiting D3D; clear a dangling reference (UE-17216, UE-17163)
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[CL 2593616 by Rolando Caloca in Main branch]
2015-06-19 11:31:46 -04:00
Nick Darnell
d287c6143f
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
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#codereview nick.penwarden, martin.mittring, andrew.brown, gareth.martin
[CL 2593605 by Nick Darnell in Main branch]
2015-06-19 11:17:11 -04:00
Timothy Reynolds
83ff8d6ec4
Added file modied date and file size to map file asset tooltips. Allows sorting by these values in column view mode.
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Note: Map files must be saved in order for their tooltip to be updated with the new data.
UE-950
#codereview Matt.Kuhlenschmidt
[CL 2593585 by Timothy Reynolds in Main branch]
2015-06-19 11:02:06 -04:00
Jack Porter
2b931a5442
Fixed crash caused because Custom Output material expression was not excluded from the material expression list. UE-17118
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[CL 2593575 by Jack Porter in Main branch]
2015-06-19 11:00:18 -04:00
Marc Audy
f7beb3a525
Buildwatcher - Fix shadow variables
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Fix double increment in loop
#codereview Mikolaj.Sieluzycki
[CL 2593468 by Marc Audy in Main branch]
2015-06-19 10:16:40 -04:00