Commit Graph

584 Commits

Author SHA1 Message Date
Ben Marsh
c1d7e92a22 Move GUBP into its own project.
[CL 2593354 by Ben Marsh in Main branch]
2015-06-19 09:12:47 -04:00
smokku
4279c09dda Unshelved from pending changelist '2589055':
PR #1262: AutomationTool unused variables cleanup (Contributed by smokku)

[CL 2589813 by Terence Burns in Main branch]
2015-06-17 04:54:04 -04:00
Josh Adams
b6e6bb26c4 - Fixed UAT to not error out when building for the unified Desktop platform (recent change with receipts and XP had to be fixed up a little)
#codereview terence.burns

[CL 2588696 by Josh Adams in Main branch]
2015-06-16 11:23:20 -04:00
Peter Sauerbrei
882f79f039 Changes to reduce log spew in stdout for UAT and GUBP
UEB-156
#uat
#codereview ben.marsh, robert.manuszewski

[CL 2588630 by Peter Sauerbrei in Main branch]
2015-06-16 10:42:46 -04:00
Peter Sauerbrei
a0a23ac68f removed the need for BlankProject from UAT unless you use the foreign option
UEB-73
#uat

[CL 2584811 by Peter Sauerbrei in Main branch]
2015-06-11 15:58:47 -04:00
Kellan Carr
ce4af8c597 build script, fix for -game on code projects that no longer contain promotion
[CL 2582916 by Kellan Carr in Main branch]
2015-06-10 12:59:45 -04:00
Ben Marsh
e0a010415b Treat shadow variable warnings as errors in non-unity builds.
[CL 2582001 by Ben Marsh in Main branch]
2015-06-09 18:14:52 -04:00
Saul Abreu
0d934fc742 Removed execution of translated word counts calculator for UDN files from the localization automation script for UE4.
[CL 2581851 by Saul Abreu in Main branch]
2015-06-09 17:04:19 -04:00
Justin Sargent
273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00
Kellan Carr
0a4c040e5a build script, remove fortnite promotable - allow code project builds with no promotable attached to them
[CL 2581455 by Kellan Carr in Main branch]
2015-06-09 13:21:22 -04:00
Ben Marsh
1e979bb54c Add a Robust_CopyFile function to deal with Macs losing connections to the network share.
[CL 2581441 by Ben Marsh in Main branch]
2015-06-09 13:13:07 -04:00
Robert Manuszewski
de4f156e75 UAT: Added two new project params:
-IgnoreCookErrors - ignores cook errors and continues to launch/stage builds
-FastCook - fast cook option to pass into the cooker

[CL 2581248 by Robert Manuszewski in Main branch]
2015-06-09 10:11:45 -04:00
Ben Marsh
b9e79165f6 Fix indent.
[CL 2578331 by Ben Marsh in Main branch]
2015-06-05 08:17:41 -04:00
Ben Marsh
1b95bacf81 Allow missing receipts when we're specifying more than one platform, to handle cases when targets only exist for certain platforms.
[CL 2576987 by Ben Marsh in Main branch]
2015-06-04 10:48:06 -04:00
Ben.Marsh
1f2f22a53c [INTEGRATE] Change 2563617 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/22 19:15:48
Increase the priority of the StripRootEditor node, so it runs directly after RootEditor (and before some random sample decides to relink plugins and invalidate the PDBs).

[CL 2575439 by Matthew Griffin in Main branch]
2015-06-03 08:16:59 -04:00
Eric Newman
f3569dae41 Fortnite dev to main merge up to cl # 2564489
Merging using UE4-Fortnite-To-UE4

[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
Ben Marsh
f7e8c85103 Add a command line option to use parallel executor.
[CL 2573867 by Ben Marsh in Main branch]
2015-06-02 10:40:24 -04:00
Peter Sauerbrei
ede83b3b25 potential fix for mis-matching directories when creating the path to the release directory for a platform
[CL 2573806 by Peter Sauerbrei in Main branch]
2015-06-02 09:44:48 -04:00
Kellan Carr
f8fb9f7ba0 build script, retry copy publish on mac
[CL 2572947 by Kellan Carr in Main branch]
2015-06-01 15:48:06 -04:00
Kellan Carr
dd021b6f58 build script, disable xge in all gubp compiles
[CL 2572605 by Kellan Carr in Main branch]
2015-06-01 11:58:11 -04:00
Peter Sauerbrei
06c03847f6 cook on the fly server launch no longer needs the target platform
#codereview daniel.lamb

[CL 2569051 by Peter Sauerbrei in Main branch]
2015-05-28 14:52:47 -04:00
Paul Fazio
907c34a515 - integration of ParallelExecutor into build process
- correct setting of environment variables per tool based on the Environment node the tool belongs to
- correct MissingDependencyCount to exclude duplicate dependencies

preflight build: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/3521469?filterName0=&firstElement=501&s=Jobs

#codereview Ben.Marsh

[CL 2568968 by Paul Fazio in Main branch]
2015-05-28 14:07:58 -04:00
Richard Fawcett
3607d6f3d9 UAT: Remove temporary requirement that building BuildPatchTool forced a build of UHT.
[CL 2568333 by Richard Fawcett in Main branch]
2015-05-28 08:00:11 -04:00
Bob Tellez
86cbb02404 [AUTOMERGE]
Added necessary exclusion for nonunity test nodes in branches that use the ExcludePlatformsForEditor list

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2567946 by Bob.Tellez on 2015/05/27 23:27:37.

[CL 2567947 by Bob Tellez in Main branch]
2015-05-27 23:28:03 -04:00
Ben Marsh
cc719d7a21 Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
[CL 2566860 by Ben Marsh in Main branch]
2015-05-27 12:56:05 -04:00