Jurre DeBaare
b83b0dc15c
ADDED GeometryCache files
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ADDED Support for importing GeometryCache assets from Alembic files
ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh
[CL 2591762 by Jurre DeBaare in Main branch]
2015-06-18 06:59:14 -04:00
David Ratti
3920f8da3c
[AUTOMERGE]
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Increase limit on maximum size of index buffer sections to cache optimize
#codereview Brian.Karis
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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2548128 by Marcus.Wassmer on 2015/05/12 18:35:46.
[CL 2590837 by David Ratti in Main branch]
2015-06-17 16:14:57 -04:00
Chris Bunner
8ff51ce5f7
Use previously imported/calculated tangents as initial value during skeletal fbx import smoothing step (better matches static behaviour). UE-16898
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[CL 2590014 by Chris Bunner in Main branch]
2015-06-17 09:50:07 -04:00
Matt Kuhlenschmidt
c62dc3001a
Added an option to not use MikkTSpace for tangent generation on import.
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[CL 2587313 by Matt Kuhlenschmidt in Main branch]
2015-06-15 09:55:18 -04:00
Dmitriy Dyomin
75a817fba0
Fixed: HLOD ignores Build Scale when using Simplygon
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UE-16327
[CL 2578085 by Dmitriy Dyomin in Main branch]
2015-06-04 23:44:52 -04:00
Matt Kuhlenschmidt
0712f1013e
Removed experimental setting for large fbx file import. The improvements are always enabled now
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Removed the limitation for how many materials a mesh can have.
[CL 2570812 by Matt Kuhlenschmidt in Main branch]
2015-05-29 14:09:53 -04:00
Martin Wilson
f067748902
Make sure ActiveBoneIndices is sorted on root lod when importing skeletal meshes
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[CL 2548899 by Martin Wilson in Main branch]
2015-05-13 10:09:06 -04:00
Dmitriy Dyomin
50d5bf19de
Fixed: Building HLOD assets warns that flag bUsedWithStaticLighting needs to be set
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UE-15400
[CL 2546794 by Dmitriy Dyomin in Main branch]
2015-05-12 03:43:58 -04:00
Dmitriy Dyomin
30b0367133
Fixed: HLOD does not generate non-overlapping lightmaps UE-14609
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[CL 2538672 by Dmitriy Dyomin in Main branch]
2015-05-06 00:36:28 -04:00
Lina Halper
6c9aca9e89
Log Material list before merging
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#Code Review: Dmitriy.Dyomin
[CL 2532241 by Lina Halper in Main branch]
2015-04-30 14:10:51 -04:00
Dmitriy Dyomin
e417af4466
Fixed: Merge Actor tool overwrites multimaterial setup on static mesh LODs
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UE-14650
[CL 2531437 by Dmitriy Dyomin in Main branch]
2015-04-30 02:26:01 -04:00
Dmitriy Dyomin
3f5bd10edb
Material flattening functionality moved to a new module MaterialUtilities
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[CL 2531273 by Dmitriy Dyomin in Main branch]
2015-04-29 22:39:01 -04:00
Dmitriy Dyomin
0b38a139e3
Exposed "Export specific LOD" to mesh merging dialog
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Some cleanup for MeshMerging functionality
[CL 2526530 by Dmitriy Dyomin in Main branch]
2015-04-27 02:01:18 -04:00
Dmitriy Dyomin
edb085e6ad
Fixed: Merge materails will no longer try to merge non-opaque materials
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Fixed: Merge materials UV wrapping was changing UVs [1,1] to [0,0]
#codereview Lina.Halper
[CL 2523945 by Dmitriy Dyomin in Main branch]
2015-04-24 02:23:55 -04:00
Lina Halper
8299337c54
#HLOD: Fixed crash with merge actor feature
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[CL 2523331 by Lina Halper in Main branch]
2015-04-23 16:57:37 -04:00
Lina Halper
9694602508
#HLOD
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Fixed material flattening UV bug where input is out of range, it doesn't work.
Validated the input to be in the right range.
#code review: Dmitriy.Dyomin
[CL 2521700 by Lina Halper in Main branch]
2015-04-22 16:38:07 -04:00
Lina Halper
af44895190
#HLOD
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- Added build of UseLOD
- This allows user to merge actor using certain LOD as base
#code review: Dmitriy.Dyomin
[CL 2521575 by Lina Halper in Main branch]
2015-04-22 15:37:32 -04:00
Lina Halper
c86a13f6ae
#HLOD
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- Made sure saving/loading works fine
- Packages are not created internally for merge actor if Outer exists - in this case, map
- It won't be visible in CB
#code review: Dmitriy.Dyomin
[CL 2521472 by Lina Halper in Main branch]
2015-04-22 14:57:46 -04:00
Lina Halper
72342224e2
#Fixed Merge Actor to use LongPackage Name for package name
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#Code review: Dmitriy.Dyomin
[CL 2521359 by Lina Halper in Main branch]
2015-04-22 14:04:44 -04:00
Dmitriy Dyomin
d95b3b3ced
Added support for material merging to actor merging utility (supports only opaque materials)
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[CL 2518824 by Dmitriy Dyomin in Main branch]
2015-04-21 03:07:26 -04:00
Zak Middleton
f7ce2bd92a
#ue4 - Change use of FTransform::TransformFVector4() to FTransform::TransformPosition() where possible. This is faster.
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[CL 2518532 by Zak Middleton in Main branch]
2015-04-20 19:14:11 -04:00
Dmitriy Dyomin
fc0b0ed644
Fixed material flattening which was produced bad normal maps and base colors in some cases
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Fixed mesh merging which was not transforming mesh normals
[CL 2515400 by Dmitriy Dyomin in Main branch]
2015-04-16 23:49:20 -04:00
Lina Halper
8b479e261f
#HLOD: make it silence for mege actor
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[CL 2514424 by Lina Halper in Main branch]
2015-04-16 12:03:01 -04:00
Marc Audy
a509e739ad
Fix shadow variables
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[CL 2508945 by Marc Audy in Main branch]
2015-04-10 16:47:24 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00