//depot/UE4-Fortnite/Engine/Source/Developer/FriendsAndChat/Private/FriendsAndChatManager.cpp
to //depot/UE4/Engine/Source/Developer/FriendsAndChat/Private/Layers/DataAccess/FriendsAndChatManager.cpp
[CL 2593565 by Antony Carter in Main branch]
UETOOL-332 - Collections 2.0
UETOOL-369 - Want nested collections with collapsing
We now have version 2 collections which maintain a persistent GUID for each collection. Existing collections will be lazily updated to this version when they need to be re-saved.
This GUID is used by child collections to keep track their parents, and the collections view (as well as the quick asset management) now show a tree of collections. Collections in the main collection view tree can be re-parented via drag and drop.
Performing Content Browser searches against a given collection will also test to see if an object exists in child collections, and the asset view will now show you folder entries for child collections when viewing a parent (if folders are enabled in your Content Browser view settings).
[CL 2593321 by Jamie Dale in Main branch]
- Uses separate style and not Core.
- A new button to create the directory.
#codereview Nick.Atamas, Matthew.Lewis, Josh.Adams
[CL 2592945 by Dmitry Rekman in Main branch]
//depot/UE4-Fortnite/Engine/Source/Developer/FriendsAndChat/Private/FriendsAndChatManager.cpp
to D:\\Perforce\\Epic\\UE4\\Engine\\Source\\Developer\\FriendsAndChat\\Private\\Layers\\DataAccess\\FriendsAndChatManager.cpp
[CL 2592085 by Antony Carter in Main branch]
ADDED Support for importing GeometryCache assets from Alembic files
ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh
[CL 2591762 by Jurre DeBaare in Main branch]
Add friendly reminder to Editor Preferences -> Set As Default messages that checking in the default editor settings file will affect other developers. Meant to help prevent accidental stomping of other people's settings.
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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2492063 by Dan.Youhon on 2015/03/26 10:35:55.
[CL 2590872 by David Ratti in Main branch]
Increase limit on maximum size of index buffer sections to cache optimize
#codereview Brian.Karis
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Integrated using branch UE4-To-UE4-Orion (reversed) of change#2548128 by Marcus.Wassmer on 2015/05/12 18:35:46.
[CL 2590837 by David Ratti in Main branch]