Commit Graph

8 Commits

Author SHA1 Message Date
Timothy Lottes
bc9026b581 Add the requested extra "fog" depth based blur to CircleDOF.
[CL 2452108 by Timothy Lottes in Main branch]
2015-02-19 15:23:17 -05:00
Timothy Lottes
380c614898 CircleDOF: Add real camera controls, correctly fix for not having gatherAlpha(), etc.
[CL 2447003 by Timothy Lottes in Main branch]
2015-02-16 09:12:50 -05:00
Dmitry Rekman
a7ff995216 (Untested) fix for shader compilation error with GLSL.
#codereview Timothy.Lottes

[CL 2437327 by Dmitry Rekman in Main branch]
2015-02-08 15:28:24 -05:00
Timothy Lottes
c6e27f005c Check in of prototype CircleDOF with Near DOF.
[CL 2436123 by Timothy Lottes in Main branch]
2015-02-06 17:14:45 -05:00
Timothy Lottes
614932faa2 Adding a new experimental DOF algorithm called "CircleDOF".
This is work-in-progress and requires more work to get quality/perf up to par.
The "FocalDistance" controls the focal point, the "Scale" controls the how big the circle Bokeh gets (which is limited to small radius now).
There is no near DOF currently.

[CL 2421186 by Timothy Lottes in Main branch]
2015-01-27 17:42:51 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
17a675061b Moved reusable shader function into common spot
[CL 2327708 by Martin Mittring in Main branch]
2014-10-13 17:13:39 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00