Ben Marsh
486408b1a9
Rename UE5Editor to UnrealEditor.
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#rb none
#jira UE-97600
[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27
Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
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UE4Game/Client/Server targets left intact for the time being.
#rb none
[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
andrew grant
bb2842930b
Moved SyncProject script out of notForLicensees, tidied it up a bit, added -build and -open commands
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Added BuildTarget script that can builds specified targets for a project
Added OpenEditor utility script
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 7553441 via CL 7553450 via CL 7568654
#ROBOMERGE-BOT: (v372-7473910)
[CL 7569064 by andrew grant in Main branch]
2019-07-23 15:25:57 -04:00