Commit Graph

4 Commits

Author SHA1 Message Date
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
andrew grant
bb2842930b Moved SyncProject script out of notForLicensees, tidied it up a bit, added -build and -open commands
Added BuildTarget script that can builds specified targets for a project
Added OpenEditor utility script

[FYI] ben.marsh


#ROBOMERGE-SOURCE: CL 7553441 via CL 7553450 via CL 7568654
#ROBOMERGE-BOT: (v372-7473910)

[CL 7569064 by andrew grant in Main branch]
2019-07-23 15:25:57 -04:00