ryan durand
00e38eaf1b
Fix bug in exporting build graph schemas when the output folder doesn't exist.
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#rnx
#rb none
#jira none
#ROBOMERGE-SOURCE: CL 14423799 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v742-14376270)
[CL 14423842 by ryan durand in ue5-main branch]
2020-10-05 15:58:47 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
486408b1a9
Rename UE5Editor to UnrealEditor.
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#rb none
#jira UE-97600
[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27
Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
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UE4Game/Client/Server targets left intact for the time being.
#rb none
[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Joakim Lindqvist
385b906bc2
Fixed warning treated as error in UAT, added documentation for FindProducedTagNames
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#rb none
[CL 14281229 by Joakim Lindqvist in ue5-main branch]
2020-09-09 12:55:24 -04:00
Joakim Lindqvist
f6d7bf2fa9
Added UAT commands with helpers in DotNetUtilities for uploading and download trees of content to Jupiter (our new storage service).
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#rb ben.marsh
[CL 14266118 by Joakim Lindqvist in ue5-main branch]
2020-09-07 07:28:34 -04:00
Ben Marsh
6135d9559e
Include the flag for whether to show warnings in the exported Horde graph definition.
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#jira
[CL 14226606 by Ben Marsh in ue5-main branch]
2020-09-01 05:17:25 -04:00
Ben Marsh
8684d65982
Allow specifying UGS badges via the Label attribute.
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#rb none
#rnx
[CL 14057194 by Ben Marsh in ue5-main branch]
2020-08-07 08:57:44 -04:00
Ben Marsh
6ee8803dd7
Add support for passing properties to the <CsCompile> task, and fix parsing of ShooterGame project files in the BuildEditorAndTools.xml script.
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#rb none
#rnx
[CL 14043020 by Ben Marsh in ue5-main branch]
2020-08-05 17:49:47 -04:00
Ben Marsh
1e4529eafb
Include UGS badge info in exported Horde data.
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#rb none
#rnx
[CL 13982781 by Ben Marsh in ue5-main branch]
2020-07-30 18:00:44 -04:00
Josh Adams
5f27a8dbcb
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
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- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Ben Marsh
364bbe3d99
Update span names for DD trace.
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#jira
[CL 13875438 by Ben Marsh in ue5-main branch]
2020-07-16 12:27:32 -04:00
Ben Marsh
32c246b956
Add additional tracing into to UAT/UBT.
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#jira
[CL 13875431 by Ben Marsh in ue5-main branch]
2020-07-16 12:26:55 -04:00
Ben Marsh
495d910fab
Fix XMLdoc warnings.
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#jira
[CL 13875418 by Ben Marsh in ue5-main branch]
2020-07-16 12:25:42 -04:00
Ben Marsh
798e7ce776
Add a TraceSpan class that can be used to record timing information for UAT, and add tracing info for BuildGraph into it. Writes to a file in the directory specified by the UE_TELEMETRY_DIR environment variable.
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#jira
[CL 13875408 by Ben Marsh in ue5-main branch]
2020-07-16 12:24:00 -04:00
Chad Garyet
aafada1cb8
flip name and category the right way
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#jira none
#rb none
[CL 13772632 by Chad Garyet in ue5-main branch]
2020-06-25 11:44:06 -04:00
Ben Marsh
f5f019f814
Add missing file.
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#rb none
[CL 13765953 by Ben Marsh in ue5-main branch]
2020-06-24 20:27:28 -04:00
Ben Marsh
7e81fb3f9c
Reintroduce support for adding BuildGraph labels separately to aggregates. Syntax is:
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<Label Category="Clients" Name="Windows" Requires="Compile UE4Client Win64" Exclude="Compile UnrealHeaderTool Win64"/>
#rb none
[CL 13765754 by Ben Marsh in ue5-main branch]
2020-06-24 19:54:03 -04:00
Ben Marsh
0c6afb5ae2
Correcting attribute names for Include and Exclude when writing out Aggregate elements for build graphs.
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#rb none
[CL 13765741 by Ben Marsh in ue5-main branch]
2020-06-24 19:52:59 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Josh Adams
ab4a48f566
- Moved UEBuildPlatformSDK into a separate DLL, BuildUtilities (similar to DotNETUtilities), allowing for better sharing of code between UBT and UAT (Turnkey in particular)
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- Refactored SDK versioning into more formalized APIs for all platforms. Currently UBT will not error with bad versions, but that is coming.
- Turnkey updated to use new BuildUtilities
#rb ben.marsh
[CL 13733158 by Josh Adams in ue5-main branch]
2020-06-22 14:32:25 -04:00
Ben Marsh
eb0f706f72
Merging Horde changes for BuildGraph.
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#rb none
#rnx
[CL 13725070 by Ben Marsh in ue5-main branch]
2020-06-20 16:29:10 -04:00
Ben Marsh
d6d7c939e5
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
ben marsh
8c22a2d7d1
Ignore duplicate lib*.dylib files produced as build artifacts. Hopefully fix installed build on Mac.
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#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 11448131 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)
[CL 11448134 by ben marsh in 4.25-Plus branch]
2020-02-14 15:53:51 -05:00
Ben Marsh
0e6aa011b3
Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
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#rb none
#rnx
[CL 11166227 by Ben Marsh in Main branch]
2020-01-29 14:48:18 -05:00