Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#ue4
#android
#rb none
#ROBOMERGE-SOURCE: CL 12910969 via CL 12910970 via CL 12910972
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12910973 by chris babcock in Main branch]
#ue4
#android
[CODEREVIEW] Jack.Porter
#rb none
#ROBOMERGE-SOURCE: CL 12910957 via CL 12910958 via CL 12910959
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12910960 by chris babcock in Main branch]
#jira UE-90617
#ue4
#android
[FYI] Jack.Porter
#rb trivial
#ROBOMERGE-SOURCE: CL 12161630 in //UE4/Release-4.25/... via CL 12161632
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)
[CL 12161634 by chris babcock in Main branch]
#jira UE-89810
#ue4
#android
#rb Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 11792686 in //UE4/Release-4.25/... via CL 11792867
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11792949 by chris babcock in Main branch]
#ue4
#android
[REVIEW]
#rb Joe.Barrett
#ROBOMERGE-SOURCE: CL 10502352 via CL 10502355 via CL 10502365 via CL 10502395
#ROBOMERGE-BOT: (v606-10482310)
[CL 10502412 by joseph sozio in Main branch]
[REVIEW] Chris.Babcock, Ben.Marsh
#ROBOMERGE-SOURCE: CL 8575338 via CL 8575343 via CL 8575708 via CL 8615689
#ROBOMERGE-BOT: (v409-8614070)
[CL 8617851 by daniel lamb in Main branch]
#android
[REVIEW] [at]Andrew.Grant
#ROBOMERGE-SOURCE: CL 7024000 via CL 7024012 via CL 7024017 via CL 7024023 via CL 7024790
#ROBOMERGE-BOT: (v367-6836689)
[CL 7024838 by chris babcock in Main branch]
Provide optional second Gradle invocation after APK generated
#android
#rb Peter.Sauerbrei
#ROBOMERGE-SOURCE: CL 6451020 via CL 6451037 via CL 6451873
[CL 6451943 by chris babcock in Main branch]
#ue4
#android
[FYI] Jack.Porter
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 6103655 via CL 6103711 via CL 6103784
[CL 6103790 by chris babcock in Main branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024
[CL 5226277 by Josh Adams in Main branch]
Don't rebuild OBB unless it's dependencies are out of date. This keeps it from being redeployed with every run which is very time consuming.
[at]Daniel.Lamb [at]Chris.Babcock
#ROBOMERGE-SOURCE: CL 5093841 via CL 5096333
[CL 5096388 by justin marcus in Main branch]
#RB Andrew.Grant
#ROBOMERGE-OWNER: daniel.lamb
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 4974614 via CL 4975418
[CL 4976676 by daniel lamb in Main branch]