Commit Graph

16337 Commits

Author SHA1 Message Date
eric knapik
eb7ece625e #jira: UE-168744
Add null check on InLog

[REVIEW] Jerome.Delattre
#preflight 636012cc561635187863caf4

[CL 22875474 by eric knapik in ue5-main branch]
2022-10-31 20:03:11 -04:00
gary yuan
1770f43991 Add try catch to read ConfigRemapFile to that ConfigFile can be used with assemblies outside of the Engine DotNet Path
#rb josh.adams
#preflight skip

[CL 22875439 by gary yuan in ue5-main branch]
2022-10-31 20:01:55 -04:00
carl bystrom
69cb96e7e1 Horde: Make pool resizing spans the entry/top-level span
The parallelism made traces hard to read in previous setup. Letting each span for pool resizing be the top-most makes them easier to read as there's one for each pool.
#preflight 636025d1cb46fbf4a829e010

[CL 22870396 by carl bystrom in ue5-main branch]
2022-10-31 15:48:20 -04:00
carl bystrom
96ad68c5f2 Horde: Fix bug where start instances not breaking loop on success in AWS fleet manager
And add more logging.

#preflight none

[CL 22867959 by carl bystrom in ue5-main branch]
2022-10-31 14:19:50 -04:00
cedric caillaud
5a451ed4de headless chaos : fix geometry collection test to adjust a bug fix made at CL 22850795
#rb trivial
#fyi brice.criswell, benn.gallagher
#preflight none
#jira none

[CL 22867546 by cedric caillaud in ue5-main branch]
2022-10-31 14:00:04 -04:00
carl bystrom
5c6df1afbd Horde: Ensure AWS EC2 exceptions are rethrown
#preflight 6360002f1c1819c8fa73768a

[CL 22866175 by carl bystrom in ue5-main branch]
2022-10-31 13:07:37 -04:00
kerim borchaev
a84445e073 [Solidworks] Fixed animated rotatation export
#jira UE-164956
#preflight 635fb11d0053ddfa53d94186
#rb benoit.deschenes

[CL 22864316 by kerim borchaev in ue5-main branch]
2022-10-31 11:40:27 -04:00
Ryan Gerleve
49469d4fc9 Re-enable Iris compilation by default. Remains disabled at runtime.
Fix static analysis & nonunity issues.

#jira UE-166990
#rb peter.engstrom
#preflight 635fe67d1b41d36d481e669d

[CL 22864286 by Ryan Gerleve in ue5-main branch]
2022-10-31 11:39:40 -04:00
carl bystrom
41332c030b Horde: Clarify warning message about missing stopped instances
#preflight none

[CL 22862604 by carl bystrom in ue5-main branch]
2022-10-31 10:20:57 -04:00
carl bystrom
64132354b3 Horde: Reduce and consolidate logging in AWS fleet manager
#preflight none

[CL 22862217 by carl bystrom in ue5-main branch]
2022-10-31 10:03:05 -04:00
carl bystrom
2ab7127040 Horde: Add more logging metadata to AWS fleet manager
#preflight none

[CL 22861305 by carl bystrom in ue5-main branch]
2022-10-31 09:14:13 -04:00
Joakim Lindqvist
f94e992839 UnrealCloudDDC - Prefetch pages during ref GC, should make the GC a bit faster but more importantly it lets us handle any cassandra read timeout exceptions and attempt retries
#preflight none

[CL 22858917 by Joakim Lindqvist in ue5-main branch]
2022-10-31 08:12:06 -04:00
sara schvartzman
c5af22e8a9 Control Rig: Fix TEnumAsByte not casting correctly in the generated headers
#jira UE-168624
#udn 00490176
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/635d5ca1df01edd149436805

[CL 22858512 by sara schvartzman in ue5-main branch]
2022-10-31 07:55:49 -04:00
carl bystrom
48553931ad Horde: Improve logging for pool sizing
#preflight 635fb1bfe27df24a3f949db9

[CL 22858406 by carl bystrom in ue5-main branch]
2022-10-31 07:33:20 -04:00
eric knapik
79662b0c11 #jira: FORT-507969
Disabling many creative tests that don't work
Adding new ContextFunctionalTest to look at all of the previous files that have been modified and find the tests that best match the modified files

Added additional core function for getting the referencers for a set of assets up to a specified search depth.

Added the ContextFunctionalTest gauntlet job so we can run this in horde
example launching method:

[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Cory.Kolek
#preflight 635c7dc41803be35c7886bbe

[CL 22850798 by eric knapik in ue5-main branch]
2022-10-29 03:01:13 -04:00
joe kirchoff
1eb7b0cf74 UnrealHeaderTool: Update #include paths to be relative to the module's available include path rather than always using the module's parent directory
#rb Tim.Smith
#preflight 635c2d0c1803be35c7714697

[CL 22850540 by joe kirchoff in ue5-main branch]
2022-10-29 01:54:08 -04:00
christopher waters
d79d05267e Removing more D3D11RHI/Private include paths and RHICore dependencies.
#jira none
#rb joe.kirchoff
#preflight 635c4473a27fb703be66fcbd

[CL 22839043 by christopher waters in ue5-main branch]
2022-10-28 17:41:02 -04:00
joe pribele
9397804938 [Core] fix for automation reporting false failures for tests that purposely cause ensure or check failures
#preflight 635c1d0b1b41d36d486bd767

[CL 22835280 by joe pribele in ue5-main branch]
2022-10-28 15:15:39 -04:00
joe pribele
6c9a016275 [UnrealVS] changed TestAdapater to report durations
refactored projects to share files avoiding having to duplicate changes between VS2019 and VS022
added menu to improved discoverability of features
added option to use P4V diff instead of VS diff
#preflight 635c17593c0af539fd57079d

[CL 22833331 by joe pribele in ue5-main branch]
2022-10-28 14:15:27 -04:00
joe kirchoff
9b250b2268 [Backout] - CL22830574
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealHeaderTool: Update #include paths to be relative to the module's first public include path (or the generated UHT path if no public include paths are available) rather than the module's parent directory

#rb Tim.Smith
#preflight 635b0719015611ae3a0779d1

[CL 22832250 by joe kirchoff in ue5-main branch]
2022-10-28 13:41:02 -04:00
tim smith
258305973b Fixed issue where the default Android architectures would prevent plugins from being built.
#rb Josh.Adams
#jira UE-168654
#preflight 635bf7a9ae6840072d2a9759

[CL 22832224 by tim smith in ue5-main branch]
2022-10-28 13:40:34 -04:00
joe kirchoff
3cb16277fe UnrealHeaderTool: Update #include paths to be relative to the module's first public include path (or the generated UHT path if no public include paths are available) rather than the module's parent directory
#rb Tim.Smith
#preflight 635b0719015611ae3a0779d1

[CL 22832204 by joe kirchoff in ue5-main branch]
2022-10-28 13:40:18 -04:00
joe kirchoff
8046ba0c0d UnrealBuildTool: Ensure Action list is ordered before running any executor. Pass in IEnumerable instead of List
#rnx
#rb trivial
#preflight 635b20e0015611ae3a0d8f30

[CL 22831783 by joe kirchoff in ue5-main branch]
2022-10-28 13:27:22 -04:00
Robert Millar
5e7feec631 Add missing copyright.
#rb none
#jira none
#preflight trivial

[CL 22831423 by Robert Millar in ue5-main branch]
2022-10-28 13:12:25 -04:00
Robert Millar
d1ae213d52 Server mode for UBT for use by VS Code extension. Provides compile configuration on demand, responding to commands over stdin in json format.
VS Code project file generator argument to skip compile commands json files.
VS Code project file generator adds VS Code extension id as configuration provider to configurations.
Add optional implementable funcion for toolchains to return the path to default C++ compiler.
Add rootdirectory= argument to provide root directory if UBT is published to a different directory than standard.

#jira none
#preflight 635c08e6052cb0bae6a5371a

[CL 22831178 by Robert Millar in ue5-main branch]
2022-10-28 12:59:39 -04:00