The parallelism made traces hard to read in previous setup. Letting each span for pool resizing be the top-most makes them easier to read as there's one for each pool.
#preflight 636025d1cb46fbf4a829e010
[CL 22870396 by carl bystrom in ue5-main branch]
Disabling many creative tests that don't work
Adding new ContextFunctionalTest to look at all of the previous files that have been modified and find the tests that best match the modified files
Added additional core function for getting the referencers for a set of assets up to a specified search depth.
Added the ContextFunctionalTest gauntlet job so we can run this in horde
example launching method:
[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Cory.Kolek
#preflight 635c7dc41803be35c7886bbe
[CL 22850798 by eric knapik in ue5-main branch]
refactored projects to share files avoiding having to duplicate changes between VS2019 and VS022
added menu to improved discoverability of features
added option to use P4V diff instead of VS diff
#preflight 635c17593c0af539fd57079d
[CL 22833331 by joe pribele in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
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UnrealHeaderTool: Update #include paths to be relative to the module's first public include path (or the generated UHT path if no public include paths are available) rather than the module's parent directory
#rb Tim.Smith
#preflight 635b0719015611ae3a0779d1
[CL 22832250 by joe kirchoff in ue5-main branch]
VS Code project file generator argument to skip compile commands json files.
VS Code project file generator adds VS Code extension id as configuration provider to configurations.
Add optional implementable funcion for toolchains to return the path to default C++ compiler.
Add rootdirectory= argument to provide root directory if UBT is published to a different directory than standard.
#jira none
#preflight 635c08e6052cb0bae6a5371a
[CL 22831178 by Robert Millar in ue5-main branch]