[FYI] Steve.Robb
Original CL Desc
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TMap and TSet can now be declared as members with forward-declared key and value parameters.
KeyFuncs::KeyInitType and KeyFuncs::ElementInitType typedefs are no longer used and user-defined KeyFuncs do not need to provide them. Deprecated placeholders for these typedefs exist though they may not be defined exactly as they were before. A new KeyType typedef needs to be provided by custom KeyFuncs which don't already inherit from BaseKeyFuncs or TDefaultMapKeyFuncs.
KeyConstPointerType, KeyInitType, ValueInitType and ElementInitType typedefs have been deprecated across TMap, TSet and TSortedMap. Regular C++ parameter-passing semantics should be used instead (const T& Ref or T Value, depending on T).
Added missing FSetElementId::operator!=().
[FYI] steve.robb
#rb james.hopkin
[FYI] henrik.karlsson
#preflight 635a56c15d49a96f7b31938f
[CL 22850782 by graeme thornton in ue5-main branch]
It is disabled by default outside of Epic, and can be enabled by configuring the Default key in the StorageServers section of the Engine config.
#rb Zousar.Shaker
[CL 22836839 by devin doucette in ue5-main branch]
KeyFuncs::KeyInitType and KeyFuncs::ElementInitType typedefs are no longer used and user-defined KeyFuncs do not need to provide them. Deprecated placeholders for these typedefs exist though they may not be defined exactly as they were before. A new KeyType typedef needs to be provided by custom KeyFuncs which don't already inherit from BaseKeyFuncs or TDefaultMapKeyFuncs.
KeyConstPointerType, KeyInitType, ValueInitType and ElementInitType typedefs have been deprecated across TMap, TSet and TSortedMap. Regular C++ parameter-passing semantics should be used instead (const T& Ref or T Value, depending on T).
Added missing FSetElementId::operator!=().
#rb james.hopkin
[FYI] henrik.karlsson
#preflight 635a56c15d49a96f7b31938f
[CL 22810695 by steve robb in ue5-main branch]
See https://github.com/EpicGames/zen/pull/180 for Zen side change.
#rb stefan.boberg zousar.shaker
#preflight 6347c2568a0a7b2adcbe4d71
[CL 22505182 by dan engelbrecht in ue5-main branch]
grouped inherited LLM tag, mem tag and trace metadata into FInheritedContext to simplify their usage, avoid forgetting using all of them together, and to hide the ugly conditional compilation. Added FInheritedContext to higher level tasks instead of the low-level tasks to allow batch task launch to capture the inherited context once per batch
#rb ionut.matasaru
#preflight 633c47792f4bf32d31687192
[CL 22331272 by Andriy Tylychko in ue5-main branch]
This will allow UE to talk to both old and new zen servers as we move to use the new package wire format in Zen responses.
#rb devin.doucette
#preflight 6334bf81691c0168b71bc0a9
[CL 22233160 by dan engelbrecht in ue5-main branch]
- At least one of OAuthProvider, OAuthProviderIdentifier, or OAuthAccessTokenEnvOverride must be set.
- If only OAuthAccessTokenEnvOverride is set, then the environment variable must be set too.
- If only OAuthProvider is set, then OAuthSecret must be set too.
- If OAuthProvider is set, then OAuthClientId must be set.
#preflight 632d2eab10030508069b36c8
#rb Zousar.Shaker
[CL 22155720 by Devin Doucette in ue5-main branch]
* Added UE_SCOPED_ENGINE_ACTIVITY in a couple places that takes noticable amount of time when starting monolith editor
#preflight skip
#rb self
[CL 22030271 by henrik karlsson in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]