Commit Graph

5 Commits

Author SHA1 Message Date
Josh Adams
1e4b186150 - Big update to platforms: PlatformExtensions
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
     - /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh

[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
Ben Marsh
6b22106b31 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4798655 by Ben Marsh in Dev-Build branch]
2019-01-24 08:36:47 -05:00
Ben Marsh
3ce251b66c Fix warnings generating project files.
#rb none
#rnx

[CL 4709822 by Ben Marsh in Dev-Build branch]
2019-01-11 12:07:43 -05:00
Ben Marsh
69428f3503 Fix CIS warning.
#rb none
#rnx

[CL 4706870 by Ben Marsh in Dev-Build branch]
2019-01-10 20:15:41 -05:00
Ben Marsh
129aac0526 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4706788 by Ben Marsh in Dev-Build branch]
2019-01-10 20:03:35 -05:00