Commit Graph

159 Commits

Author SHA1 Message Date
Charles deRousiers
4ea338cef4 Change ViewRect rounding to be 8 pixels instead of 4 when strata is enabled.
This allows to align view rect onto Strata tile size, which easy multi-view handling with tile rendering.

#rb none
#jira none
#preflight 62498947b6084b98326e36c6
#fyi sebastien.hillaire

[CL 19603857 by Charles deRousiers in ue5-main branch]
2022-04-03 13:14:29 -04:00
christopher waters
f12afe6c73 Deprecating RHICreateTexture2DArray, RHICreateTexture3D, RHICreateTextureCube, RHICreateTextureCubeArray.
Converted a few additional RHICreateTexture2D calls to RHICreateTexture.
Adding a few more FRHITextureCreateDesc::CreateXXX variants to quickly specify extents and formats.
Merging FTextureRWBuffer2D and FTextureRWBuffer3D into a single class FTextureRWBuffer and deprecated the old ones.

#jira none
#rb luke.thatcher
#preflight 62448deb927e60e3415508e5

[CL 19560161 by christopher waters in ue5-main branch]
2022-03-30 13:36:17 -04:00
dmitriy dyomin
d5741f624b Added option to disable usage of a baked landscape mesh on mobile platforms (r.Mobile.LandscapeMesh)
#rb jack.porter

#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 19528072 via CL 19528235 via CL 19528695 via CL 19528703
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19532768 by dmitriy dyomin in ue5-main branch]
2022-03-28 16:28:57 -04:00
Juan Canada
fefabb67f5 Enable raytracing in cooked builds
#jira UE-146383
#robomerge ignore
#rb none
#preflight 623454453f685c2b421bdf7b

[CL 19433510 by Juan Canada in ue5-main branch]
2022-03-18 05:58:48 -04:00
tiago costa
a58feab15a Support creating nanite mesh BLAS using procedural primitive instead of proxy.
- Can be enabled using r.RayTracing.Nanite.ProceduralPrimitive
- Currently uses a single AABB geometry for the whole mesh so can only support one material.

#preflight 6231fddbe2541b4ff3b188b2
#rb aleksander.netzel

[CL 19410198 by tiago costa in ue5-main branch]
2022-03-16 15:21:46 -04:00
graham wihlidal
04ad083c9d Removed Nanite and Virtual Shadow Map support for DirectX 11 + vendor extensions.
Nanite/VSM requires DX12 Agility SDK (Windows 10, 1909 or higher), latest GPU drivers, and support for Shader Model 6.6 atomics.

#preflight 62301d802a256c4b8c27631e
#jira UE-146136
#rb brian.karis, christopher.waters, andrew.lauritzen
[FYI] michal.valient, rune.stubbe, ola.olsson, jamie.hayes

#ROBOMERGE-OWNER: graham.wihlidal
#ROBOMERGE-AUTHOR: graham.wihlidal
#ROBOMERGE-SOURCE: CL 19396949 in //UE5/Release-5.0/... via CL 19399888
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403800 by graham wihlidal in ue5-main branch]
2022-03-16 03:50:13 -04:00
juan canada
5df39e56c4 Fixed ray tracing could be accidentally enabled when disabled in render settings
#rb none

#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 19388081 via CL 19389413 via CL 19391099 via CL 19398966 via CL 19399071
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403780 by juan canada in ue5-main branch]
2022-03-16 03:48:14 -04:00
carl lloyd
7119eccc6d Added support for framebuffer fetch and pixel local storage to OpenGLES with DXC
(Submitting for Carl.Lloyd)
#rb Dmitriy.Dyomin, Laura.Hermanns
#lockdown Jack.Porter
#jira UE-120580
#preflight None

#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18916240 in //UE5/Release-5.0/... via CL 18926540 via CL 18927298
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)

[CL 18927326 by carl lloyd in ue5-main branch]
2022-02-09 18:32:08 -05:00
jeremy moore
e9b8605b3b Add r.VelocityOutputPass render setting and deprecated r.BasePassOutputsVelocity and r.DepthPassMergedWithVelocity.
r.VelocityOutputPass supports the 3 valid settings: depth pass, base pass, after base pass.
#rb rob.krajcarski
#preflight 61f86031114ec25fe0b87dab

#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18799499 in //UE5/Release-5.0/... via CL 18801888 via CL 18802482
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18808175 by jeremy moore in ue5-main branch]
2022-02-01 09:53:17 -05:00
ola olsson
b5219b04e6 Remove Geometry Shader path for point-light shadow rendering, disable point light shadows if VertexShaderLayer is not supported (at runtime).
- Add r.Shadow.DetectVertexShaderLayerAtRuntime to make it possible to force (for DX11/12/SM5/Vulkan) compilation of vslayer despite RHISupportsVertexShaderLayer being false.
- Set r.Shadow.DetectVertexShaderLayerAtRuntime in WindowsEngine.ini,WinGDKEngine.ini & LinuxEngine.ini.
- Add DoesRuntimeSupportOnePassPointLightShadows to determine support at runtime.
- Fix bug excluding Nanite meshes from DF shadows for local lights if VSM is enabled (now only affects directional lights).
- Add OnGetOnScreenMessages to enable modular generation of on-screen messages in the scene renderer (aimed at transient rendering processes).

#rb arciel.rekman,andrew.lauritzen
#jira UE-138933
#preflight 61f3c967da54035207f6e560

#ROBOMERGE-AUTHOR: ola.olsson
#ROBOMERGE-SOURCE: CL 18769670 in //UE5/Release-5.0/... via CL 18769671 via CL 18769765
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18769767 by ola olsson in ue5-main branch]
2022-01-28 06:36:41 -05:00
florin pascu
4d9dfc23c2 Remove IsMobileDistanceFieldShadowingEnabled
#jira UE-131828
#rb Dmitriy.Dyomin
#preflight 61deba60b97cb66880a7dd5d

#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 18582840 in //UE5/Release-5.0/... via CL 18582843 via CL 18582847
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18582850 by florin pascu in ue5-main branch]
2022-01-12 06:47:06 -05:00
andrew davidson
0715ebc996 Type truncation fixes - Renderer
#rb arne.schober
#preflight 61d85ab0932a02483ce13e7d

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18544411 in //UE5/Release-5.0/... via CL 18544434
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18544466 by andrew davidson in ue5-release-engine-test branch]
2022-01-07 10:39:08 -05:00
jeannoe morissette
bd4550b721 Add Pixel Format: PF_R64_UINT. Needed for (compliant) Vulkan's 64bit image atomics in upcoming changelist. bSupported defaults to FALSE (so no additional code for most APIs).
#rb Zach.Bethel
#preflight 61d34148af44b43628f33091

#ROBOMERGE-AUTHOR: jeannoe.morissette
#ROBOMERGE-SOURCE: CL 18503898 in //UE5/Release-5.0/... via CL 18504029
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18504080 by jeannoe morissette in ue5-release-engine-test branch]
2022-01-03 17:19:35 -05:00
josh adams
5953f4ad9f - Added ability to get a CVar's value for another platform (IConsoleVariable::GetPlatformValueVariable()), which gets another IConsoleVariable that contains the value
- Added console command syntax for viewing the value from the editor (<CVarName>[at]<PlatformName>)
- Converted FShaderPlatformCachedIniValue to use the new system (which will give a better possible value on the target platform). Eventually, this can be replaced with direct calls to GetPlatformValueVariable(ShaderPlatformToPlatformName(SHaderPlatform))
#p4v-preflight-copy 18268687
#preflight 61ba5a7aed09cd864b35372b
#rb arciel.rekman

#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18476914 via CL 18479791 via CL 18482819 via CL 18482821 via CL 18483214 via CL 18483227
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18483239 by josh adams in ue5-release-engine-test branch]
2021-12-17 00:27:52 -05:00
arciel rekman
f302f8f030 Fix CVars not being picked up from other sections (UE-135567).
- Some projects put rendering CVars in other sections than RendererSettings.

#jira UE-135567
[at]Josh.Adams, [at]Dmitriy.Dyomin
#rb Josh.Adams, Dmitriy.Dyomin

#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 18270117 in //UE5/Release-5.0/... via CL 18270123
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18270137 by arciel rekman in ue5-release-engine-test branch]
2021-11-23 10:17:56 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
tuo chen
c5427935ed Supports black texture array on mobile.
#jira none


#rb Dmitriy.Dyomin
#preflight 618e0dabe96ba283217718d1

#ROBOMERGE-AUTHOR: tuo.chen
#ROBOMERGE-SOURCE: CL 18166008 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v892-18165227)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18166107 by tuo chen in ue5-release-engine-test branch]
2021-11-12 06:22:52 -05:00
florin pascu
519515e8f4 Disable SceneDepthAux when r.MobileHDR=0 for non-IOS platforms
#rb Dmitriy.Dyomin
#jira none
#preflight 617a54f55794a500012ddb86

#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 17959353 in //UE5/Release-5.0/... via CL 17959363
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17959365 by florin pascu in ue5-release-engine-test branch]
2021-10-28 05:07:35 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
juan canada
bca4ec6f91 Fixed ray tracing is not enabled by default in cooked games with r.raytracing set to 1.
#rb none
#jira UE-130639
#preflight 6165a31ba8ff590001d9b1be

#ushell-cherrypick of 17786332 by Juan.Canada

#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 17786479 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)

[CL 17786519 by juan canada in ue5-release-engine-test branch]
2021-10-12 12:34:04 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
josie yang
742d1c2a03 Morph target engine modifications for 3rd party plugin
[FYI] alexis.matte, brian.white, christopher.waters, mihnea.balta, rolando.caloca, will.damon, halfdan.ingvarsson, kevin.ortegren

#ROBOMERGE-AUTHOR: josie.yang
#ROBOMERGE-SOURCE: CL 17444191 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17444481 by josie yang in ue5-release-engine-test branch]
2021-09-07 10:20:14 -04:00
yangke li
abb9346236 add ARM ASTC Encoder, support HDR profile, add astc hdr pixel format for opengl, vulkan and metal
todo:  hdr decode at runtime when astc hdr not supported
needs to figure out why ARM Encoder is much slower than ISPC, use ARM only for HDR Textures might be a good compromise.
#jira UE-119388

#ROBOMERGE-AUTHOR: yangke.li
#ROBOMERGE-SOURCE: CL 17441496 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17441499 by yangke li in ue5-release-engine-test branch]
2021-09-07 01:24:23 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00