Commit Graph

1013 Commits

Author SHA1 Message Date
carl lloyd
9bc1cec538 Enabling half precision floating point for Metal on iOS/tvOS
#rb Dmitriy.Dyomin, Laura.Hermanns
#jira UE-120588
#preflight 624c3b06f4217035fac65500

[CL 19626453 by carl lloyd in ue5-main branch]
2022-04-05 11:51:04 -04:00
Alexis Matte
2dc81e36ad Add a translator API function to get a list of extensions for a specific asset. Also add a file picker Interchange can use from its runtime code.
#jira UETOOL-5049
#rb none
#rnx
#preflight 6245d462e434babd8af60383
#preflight 6245dc05292f228e0904a5e9

[CL 19574783 by Alexis Matte in ue5-main branch]
2022-03-31 13:13:24 -04:00
axel riffard
10f7d75ff4 Siri Remote touch panel is a dpad and add Virtual Keyboard support to tvOS
#rb.jack.porter
#jira UE-93988
#preflight 624576fcf4217035fa87b5c5

[CL 19570813 by axel riffard in ue5-main branch]
2022-03-31 05:55:09 -04:00
arciel rekman
1c4d80a2ff Chunk PSO cache during the cook (FORT-443978).
- "Build" command of the PSO commandlet will split the cache, generating separate files for each chunk.
- Criterion is whether any shaders of the PSO can be used by the assets in that chunk (including after deduplication).
- Disabled by default because the runtime part to pick up those files isn't in yet.

#rb Allan.Bentham, Dmytro.Vovk
[REVIEW] [at]Allan.Bentham, [at]Pete.Sauerbrei, [at]Chris.Genova, [at]James.Doverspike, [at]Kenzo.TerElst, [at]Dmytro.Vovk
#preflight 62448dc2e434babd8ae73354

#ROBOMERGE-OWNER: arciel.rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 19563493 via CL 19563649 via CL 19563674
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19565457 by arciel rekman in ue5-main branch]
2022-03-30 18:20:37 -04:00
thomas ross
99597fc572 Prevent our PipelineCaches directories from being trimmed in pak memory optimization. We need to query these to tell when is appropriate to kick off shader loads when installing data.
#rb swarm
#tests Android Test Client
#preflight 62421a88dc6183e3f5d586f0

#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 19560832 via CL 19560842 via CL 19560855 via CL 19560869
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19563436 by thomas ross in ue5-main branch]
2022-03-30 16:06:24 -04:00
anna lantz
e71bd0fed3 Deprecating MatchDevice in Sound Wave Quality settings
#jira UE-146280
#rb jimmy.smith
#preflight 623cdc055c488c89d6d80099

[CL 19502867 by anna lantz in ue5-main branch]
2022-03-24 17:18:53 -04:00
rex hill
b3a78942e8 Show dialog and block plugins from overriding specific config ini files.
Config files are marked NoSave when plugin overrides them.
NoSave prevents issues with plugins leaving stale data around in config if turned off later.

#preflight 6238f556ec68595f3b7cac21
#rb dave.belanger

#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19481929 via CL 19487176 via CL 19497560 via CL 19497573
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19498734 by rex hill in ue5-main branch]
2022-03-24 13:40:43 -04:00
JayLu2000
25f73e4907 PR #8976: Add a setting to disable strip-reflect when Android shaders are compiled (Contributed by JayLu2000)
#jira UE-145556
#rb carl.lloyd, laura.hermanns
#preflight 623179958a603798938a9f22

[CL 19405778 by JayLu2000 in ue5-main branch]
2022-03-16 10:34:16 -04:00
Josie Yang
f8cc29c587 Implement GPUSkinCache debug visualization modes
*) 'Overview' shows skin cache on/off, recompute tangents on/off
*) 'Memory' shows skin cache memory consumption per sk mesh, includes RT if sk mesh uses a separate RT entry
*)  'RayTracingLODOffset` shows RT LOD index offset from raster LOD index

#jira UE-136542
#rb jeremy.moore
#preflight 622bb12b902b7ca699df8755

[CL 19383862 by Josie Yang in ue5-main branch]
2022-03-15 06:49:12 -04:00
christopher waters
d122308b2d Adding Min/Max FeatureLevel configs for Windows D3D11, D3D12 and Vulkan.
This unifies a few Performance Mode settings together and now allows a project to restrict D3D12 to SM6 only.

#rb mihnea.balta, josh.adams
#preflight 622f83adc51b66df4c210b1e

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 19376538 via CL 19376631
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19378054 by christopher waters in ue5-main branch]
2022-03-14 16:32:20 -04:00
jack porter
103bba78b8 Added Android device profiles for Adreno 7xx and Xclipse 920
Support Vulkan by default
Disable Vulkan on Adreno 5xx
#jira UE-142735
#rb Dmitriy.Dyomin
#preflight None

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 19243809 in //UE5/Release-5.0/... via CL 19248218
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19262878 by jack porter in ue5-main branch]
2022-03-04 03:01:21 -05:00
zak middleton
ed11d4b885 #ue5 - Kismet Math Library float->double conversion. Where a float function already had a matching double function (eg Add_FloatFloat / Add_DoubleDouble), the old one has been deprecated and redirected to the new one. Where functions only had a float version, the arguments and return types have been changed to double.
Not all functions have been modified to reduce scope, but the intent is to generally improve what is needed to support larger double range without touching some more complex functions at this time.

#jira UE-143457
#rb Andy.Davidson, Dave.Jones
#preflight 62187ab7783beeaf8af81231

#ROBOMERGE-AUTHOR: zak.middleton
#ROBOMERGE-SOURCE: CL 19159126 in //UE5/Release-5.0/... via CL 19159914
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161657 by zak middleton in ue5-main branch]
2022-02-25 19:54:04 -05:00
patrick enfedaque
9ce95bc0fb New Level Dialog: Sort Open World maps first, remove VR & TimeOfDay from BaseEngine.ini
#jira UE-143446	, UE-143448, UE-143722
#rb jeanfrancois.dube
#preflight 6219352c847077002e92f962
#rnx
#lockdown aurel.cordonnier

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 19155298 in //UE5/Release-5.0/... via CL 19159259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161448 by patrick enfedaque in ue5-main branch]
2022-02-25 19:45:44 -05:00
jeanfrancois dube
9aabdf23c3 World Partition UE5 default experience:
- Added option 'DisableStreaming' in the World Partition convert commandlet to allow disabling streaming for converted maps.
- Added flag 'bEnableStreaming' for partitioned worlds that can be used to disable streaming but keep key features such as OFPA and Data Layers.
- In this mode, the streaming generation acts as standard level streaming and can be enabled at any time by the user.
- This mode is enabled by default for new partitioned maps created from the empty template or the open world template.
- The World Partition convert commandlet will now duplicate the default HLOD layers setup.
- Show a hint in the World Partition window that streaming is disabled.
- When disabling streaming from the UI, show a dialog to warn the user about the implications of the change.
- When enabling streaming for the first time, show a dialog to warn the user that the world is about to be set up for streaming.
- When saving a map, don't duplicate its HLOD setup unless it's a template map.
- Includes changes from MattK: `Allow external object details customizations to hide the root object node`.
- TODO: Convert all template maps from the Games project to use World Partiton with streaming disabled using the new 'DisableStreaming' commandlet option.

#rb patrick.enfedaque, richard.malo
#jira UE-143719
#preflight

#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 19149766 in //UE5/Release-5.0/... via CL 19150115
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19160979 by jeanfrancois dube in ue5-main branch]
2022-02-25 19:31:01 -05:00
dave jones2
9ddf14f694 UE-141652 - Remove BP native make/break functionality for LWC types
Previously, vector types were using the single precision variants for their make&break functions. As a result, the split vectors would be floats, which led to precision loss. Going forward, we want to ensure that we use double precision variants of these functions. The single precision functions no longer serve any use, and will be deprecated.

Additionally, FVector_NetQuantize and friends can go back to using the default FVector make&break functions. We don't need to deprecate these functions since they only existed in 5.0. However, some content has already been saved with these functions, so we need to still setup redirects in BaseEngine.ini.

Finally, AssertMacros.h was missing several variants of GET_FUNCTION_NAME_CHECKED_NParams. Without these, GET_FUNCTION_NAME_CHECKED would fail to compile since KismetMathLibrary would have overloads of MakeVector and BreakVector.

#jira UE-141652
#preflight 6216b51e647bb7debf6dbf76
#rb phillip.kavan
#lockdown julien.marchand

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 19122243 in //UE5/Release-5.0/... via CL 19123441
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19154373 by dave jones2 in ue5-main branch]
2022-02-25 15:13:33 -05:00
dave jones2
52efea16c3 UE-141180 - Loss of precision with String to Float Real conversion
* Added missing double/string conversion functions, including BuildString.
* Deprecated float versions, and added redirect fixup to use the double versions instead.
* Replaced direct Conv_ usage with LexToString/LexFromString.

#jira UE-141180
#rb andy.davidson
#preflight 620d8d1226435e00d2e5cb18
#lockdown julien.marchand

#ROBOMERGE-AUTHOR: dave.jones2
#ROBOMERGE-SOURCE: CL 19083449 in //UE5/Release-5.0/... via CL 19097714
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19141302 by dave jones2 in ue5-main branch]
2022-02-24 23:51:01 -05:00
joe conley
fe86c3f89b OculusVR plugin defaults to Legacy Oculus SDK
#jira UE-141258
#preflight none
#rb ue-xr

#ROBOMERGE-AUTHOR: joe.conley
#ROBOMERGE-SOURCE: CL 19075426 in //UE5/Release-5.0/... via CL 19094367
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19135752 by joe conley in ue5-main branch]
2022-02-24 20:16:01 -05:00
tiago costa
7ba5023e71 Rename Local Exposure "Contrast Reduction" to "Contrast Scale"
- Also support contrast scale > 1.

#jira UE-143419
#rb Guillaume.Abadie
#lockdown juan.canada
#preflight 6214ded2a97c2c3348ca3336

#ROBOMERGE-AUTHOR: tiago.costa
#ROBOMERGE-SOURCE: CL 19074464 in //UE5/Release-5.0/... via CL 19090589
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19135312 by tiago costa in ue5-main branch]
2022-02-24 20:07:17 -05:00
Robb Surridge
7e312cfe92 Delete tutorial Blueprints from engine content, leaving tutorial assets in place to avoid breaking content references.
#rb lauren.barnes
#fyi jerome.delattre
#jira UE-141830
#preflight 620d617e8a1ea160098376b5

[CL 19033911 by Robb Surridge in ue5-main branch]
2022-02-17 08:53:08 -05:00
paul chipchase
bff1bc0c91 Allow the virtualization of assets to be opt in, as well as opt out. This would allow a project to selectively turn on virtualization for specific locations or plugins rather than for the whole project by default.
#rb PJ.Kack
#jira UE-133473
#preflight 620bf6ae483ff0ae5ec22257

### VirtualizationManager
- Added EPackageFilterMode that can be set via [Core.ContentVirtualization] in the config file to control the default virtualization behavior.
-- When set to EPackageFilterMode::OptOut(the default) all package paths will virtualize unless excluded by a pattern in UVirtualizationFilterSettings::ExcludePackagePaths.
-- When set to EPackageFilterMode::OptIn then no package path will virtualize unless included by a pattern in UVirtualizationFilterSettings::IncludePackagePaths.
- Added a TRACE_CPUPROFILER_EVENT_SCOPE to the constructor and ::MountBackends to better track the set up time costs.
- Change use of FConfigCacheIni::LoadLocalIniFile to use GConfig, there is no need to load our own.
- Improved verbose logging to show when a payload is rejected via filtering.
- We now early out if all payloads being requested in a push are rejected during validation.
- Renamed the FString overload for ::ShouldVirtualizePackage to ::ShouldVirtualize to make the difference clearer.
- Added support for UVirtualizationFilterSettings::ExcludePackagePaths when filtering

### UVirtualizationFilterSettings
- Now has a new FString array ExcludePackagePaths, which contains the paths/patterns used to force packages to be virtualized when filtering.

[CL 19010992 by paul chipchase in ue5-main branch]
2022-02-16 01:27:09 -05:00
devin doucette
2800210897 DDC: Enabled compression of legacy cache data
- FileSystem, Http, Pak, S3 use the ValueWithLegacyFallback mode by default, which cause them to fall back to searching for uncompressed data if compressed data is not found.
- FileSystem has been fixed to store up to 1 MiB of compressed data inline with the value package rather than separately in content-addressable storage.
- Pak has been optimized to have GetChunks only load the required region of the requested value, rather than the whole value.
- Pak has been changed to stop storing data inline in the record package, since it will end up in the same file anyway when stored separately.
- Pak will upgrade the compressor and compression level when a compressed pak file is requested. Default cache compression uses Oodle Mermaid VeryFast and will upgrade to Oodle Kraken Optimal2.
- Zen does not have compression enabled by default, pending deployment of a new version that stores compressed values to Horde Storage.
- Added a missing request barrier when saving uncompressed data as compressed.

Example reduction in file system cache size when cooking for Windows:
- CitySample dropped from 66.5 GiB to 21.8 GiB.
- Lyra dropped from 2.54 GiB to 672 MiB.
- ShooterGame dropped from 1.21 GiB to 380 MiB.

Example reduction in compressed pak file cache size when cooking for Windows:
- CitySample dropped from 22.3 GiB to 18.5 GiB.
- Lyra dropped from 691 MiB to 543 MiB.
- ShooterGame dropped from 387 MiB to 313 MiB.

#jira UE-134381
#preflight 620a703f583261b0a658e043, 620a6fb2803d9066e6805310, 620a733117632e948459b6af
#lockdown Aurel.Cordonnier
#rb Zousar.Shaker

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18983671 in //UE5/Release-5.0/... via CL 18983890 via CL 18984096
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18984126 by devin doucette in ue5-main branch]
2022-02-14 14:43:39 -05:00
charles bloom
723e20de54 add default values for TextureEncodingProjectSettings to BaseEngine.ini
#rb none
#preflight none
#fyi dan.thompson

[CL 18960887 by charles bloom in ue5-main branch]
2022-02-11 16:02:49 -05:00
eric mcdaniel
cfcc6e5880 [Backout] - CL18954628
Backing out change due to cook breakage.
#preflight https://horde.devtools.epicgames.com/job/6206c2dfe24662ad5f77beed
#rb Robb.Surridge
#fyi Robb.Surridge

Original CL Desc
-----------------------------------------------------------------
Tutorials to plugin part 3: remove preset tutorial categories and move over existing content
#rb lauren.barnes
#jira 141830
#preflight 62068f21e24662ad5f7149ae

[CL 18959993 by eric mcdaniel in ue5-main branch]
2022-02-11 15:28:39 -05:00
sebastien lussier
9c4e5e07bc #jira UE-132273
WP HLOD - Add Landscape support

- Added landscape default flatten material
#rb patrick.enfedaque
#preflight 620690bde24662ad5f71562c

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 18957256 in //UE5/Release-5.0/... via CL 18957988 via CL 18959000
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18959225 by sebastien lussier in ue5-main branch]
2022-02-11 15:03:52 -05:00
Robb Surridge
5fd77aba2d Tutorials to plugin part 3: remove preset tutorial categories and move over existing content
#rb lauren.barnes
#jira 141830
#preflight 62068f21e24662ad5f7149ae

[CL 18954628 by Robb Surridge in ue5-main branch]
2022-02-11 12:28:07 -05:00