Daniel Wright
ea9b683fa2
Early out of ILC interpolation if there are no samples
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#PR 793
[CL 2538224 by Daniel Wright in Main branch]
2015-05-05 17:32:06 -04:00
Daniel Wright
f876055b84
Don't use IndirectLightingCache shaders when there are no precomputed lighting volumes. This optimization does not apply to static draw lists as it is registration order dependent.
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#PR 792
[CL 2538222 by Daniel Wright in Main branch]
2015-05-05 17:31:59 -04:00
Nick Darnell
bb590197cd
UMG - The designer now has seperate flags for Design Time, Show Outline. So if you want to be in design mode but don't want to show panel outlines that's now possible. There's a global flag for controlling it in the Widget Designer settings in Editor Preferences.
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[CL 2538220 by Nick Darnell in Main branch]
2015-05-05 17:30:45 -04:00
Nick Darnell
21ada38a65
UMG - Fixing a bug with Render Transforms's IsIdentity calculation, the wrong identity comparison was being performed meaning essentially all widgets were adding a render transform to their stack, needlessly adding more calcs to all Slate layouts. This also means you can use a scale of 0 now in your render transform when doing animations.
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#codereview Wes.Hunt
[CL 2538197 by Nick Darnell in Main branch]
2015-05-05 17:23:21 -04:00
Sam Deiter
753f36a954
#UE4 Docs: Fixing a smart quote.
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#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn,
[CL 2538172 by Sam Deiter in Main branch]
2015-05-05 17:12:01 -04:00
Steve Hardister
a08e3b7e4c
#UE4doc #docs: sp: Placing
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[CL 2538157 by Steve Hardister in Main branch]
2015-05-05 17:07:53 -04:00
Nick Darnell
992a6d899e
UMG - UE-14967 - Fixing an edge case where if the user has set the ActiveWidgetIndex to an invalid index and then they select/deselect the widget it would trigger setting an invalid index on the slate widget leading to a crash. Changing it so that it properly filters out invalid indexes for this case, and changing the post edit change code to rewrite the users value to the correct range after setting it.
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[CL 2538123 by Nick Darnell in Main branch]
2015-05-05 16:56:32 -04:00
Daniel Wright
8344605505
Shader compile worker file communication uses temporary file during writing with move to final location on all platforms, to hopefully increase reliability of file transfer on windows.
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[CL 2538115 by Daniel Wright in Main branch]
2015-05-05 16:54:07 -04:00
Marc Audy
276842944e
Return GameModeClassAliases to being a config variable.
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#codereview Steve.Polge
[CL 2538042 by Marc Audy in Main branch]
2015-05-05 16:27:32 -04:00
Steve Hardister
b4281ec832
#UE4doc #docs: sp: compiled, Opens, visibility
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[CL 2538023 by Steve Hardister in Main branch]
2015-05-05 16:20:39 -04:00
Michael Noland
f7ed1e166d
Paper2D: Hid Alpha component for OutlineColor in the sprite extraction dialog [UE-13341]
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[CL 2538010 by Michael Noland in Main branch]
2015-05-05 16:17:46 -04:00
Marc Audy
94805dafc2
Merging fix that re-added UPROPERTY tag that was removed by accident in CL#2521346 (CL# 2521346 in main)
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[CL 2538008 by Marc Audy in Main branch]
2015-05-05 16:17:19 -04:00
Mike Fricker
9c02829737
Fixed UBT compile warning (regress from CL 2537921)
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[CL 2537959 by Mike Fricker in Main branch]
2015-05-05 15:57:44 -04:00
Matt Kuhlenschmidt
261f3d1f99
Fixed incorrect behavior when dragging objects into the world from the content browser. Collision is disabled at runtime for these objects but is set to QueryOnly in editor for use in tools that require collision checks. Recent code was added that checks the collision flag (consistent at runtime) and prevents actors/components from being ignored during traces if they have no collision. However it was not considering the the case of the editor using QueryOnly. Not ignoring the dragged actor when placing from the content browser causes the actor to be checked against itself causing a feedback effect.
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https://jira.ol.epicgames.net/browse/UE-14987
#codereview ori.cohen.
[CL 2537943 by Matt Kuhlenschmidt in Main branch]
2015-05-05 15:49:28 -04:00
Mike Fricker
7d7c773806
Updated project file generator documentation
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- Added "-2015" command-line argument to docs
[CL 2537921 by Mike Fricker in Main branch]
2015-05-05 15:32:36 -04:00
Mike Fricker
65bbc0e732
Initial Unreal Build Tool support for Visual Studio 2015 and UAP (disabled by default)
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- Merged in Microsoft's Unreal Build Tool changes for VS 2015 support, and Universal App Platform support
- VS 2015 support is disabled by default (the engine is not yet compiling with VS 2015)
- Use the new '-2015' option when generating project files to enable VS 2015 support
- Windows SDK 8.1 is used by default. To use Windows SDK 10, enable WindowsPlatform.bUseWindowsSDK10
- UAP support is disabled (not supported yet, work in progress.) Use WinUAPPlatform.bEnableUAPSupport to enable it.
- Various loose ends still remain (search for "@todo UAP" in Unreal Build Tool code)
[CL 2537920 by Mike Fricker in Main branch]
2015-05-05 15:32:10 -04:00
Steve Hardister
6211f4c752
#UE4doc #docs: duplicate word: the
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[CL 2537910 by Steve Hardister in Main branch]
2015-05-05 15:23:38 -04:00
Steve Hardister
df74c31be9
#UE4doc #docs: sp: editor's
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[CL 2537897 by Steve Hardister in Main branch]
2015-05-05 15:14:03 -04:00
Saul Abreu
1220cdc6d5
Fixed crash in gathering text from assets, specifically dialogue waves, if the dialogue wave has no *non-null* targets.
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[CL 2537895 by Saul Abreu in Main branch]
2015-05-05 15:13:25 -04:00
Steve Hardister
bcc0df3612
#UE4doc #docs: duplicate word: can
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[CL 2537894 by Steve Hardister in Main branch]
2015-05-05 15:13:10 -04:00
Steve Hardister
0472edc457
#UE4doc #docs: removed unneeded commas
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[CL 2537893 by Steve Hardister in Main branch]
2015-05-05 15:12:27 -04:00
Joe Graf
8fb01f5b44
Fixed the difference in how different versions of Windows handle overlapped i/o read requests
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[CL 2537881 by Joe Graf in Main branch]
2015-05-05 15:01:21 -04:00
Nick Whiting
4b655cb4fd
#ue4 Fix for SimpleHMD build break. Updated to conform to new API
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[CL 2537858 by Nick Whiting in Main branch]
2015-05-05 14:50:14 -04:00
Nick Whiting
2319d3ade1
#ue4 Fix for SimpleHMD build break. Updated to conform to new API
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[CL 2537858 by Nick Whiting in Main branch]
2015-05-05 14:50:14 -04:00
Steve Hardister
b886a3672c
#UE4doc #docs: duplicate word: the
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[CL 2537854 by Steve Hardister in Main branch]
2015-05-05 14:49:58 -04:00