chris babcock
ea7579b39b
Fix for Android architecture for building plugins with binary builds
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#jira UE-171247
#android
[REVIEW] [at]Josh.Adams
#rb Josh.Adams
#preflight n/a
[CL 23435231 by chris babcock in ue5-main branch]
2022-12-07 16:58:39 -05:00
Josh Adams
dabd16bc46
- Removed special case Android logic, because it was adding /arm64/ into the path that was being looked for with InstalledBuilds. This change was tested in 5.1 stream with Android plugins
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#rb tested-live
#jira none
#preflight 6377f286cc307d6fa5d99c86
[CL 23205040 by Josh Adams in ue5-main branch]
2022-11-18 16:15:29 -05:00
tim smith
258305973b
Fixed issue where the default Android architectures would prevent plugins from being built.
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#rb Josh.Adams
#jira UE-168654
#preflight 635bf7a9ae6840072d2a9759
[CL 22832224 by tim smith in ue5-main branch]
2022-10-28 13:40:34 -04:00
joe kirchoff
2494b02d37
Don't pass an empty architecture when building a plugin
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#jira UE-163545
#rnx
#rb trivial
[FYI] Josh.Adams
#preflight 63223d6629254beccbef28eb
[CL 22019527 by joe kirchoff in ue5-main branch]
2022-09-14 18:48:26 -04:00
Josh Adams
68a7d35895
- Fixing dictionary lookup error
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#jira UE-161580
#rb trivial
#preflight 6303e469c85b7fef2257b8e0
[CL 21491995 by Josh Adams in ue5-main branch]
2022-08-22 16:21:19 -04:00
Josh Adams
43ae14a27a
- Added architectures flag to BuildPlugin, mostly for Mac users to choose what architecture their plugin supports
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#rb roman.dzieciol
#preflight 62ff9f918b092b3f2499d0fa
[CL 21457613 by Josh Adams in ue5-main branch]
2022-08-19 11:00:22 -04:00
David Harvey
1f9999d20c
fix platform name lookup.
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#rb trivial
#rnx
#preflight skip
#fyi Joe.Conley
[CL 20395090 by David Harvey in ue5-main branch]
2022-05-27 12:58:13 -04:00
David Harvey
5c7f266d12
Remove HoloLens platform references from AutomationTool.
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#jira UE-149794
#rnx
#preflight 628cdf035665463c210630fb
#rb Jeff.Fisher
[CL 20362413 by David Harvey in ue5-main branch]
2022-05-25 07:19:52 -04:00
jonathan adamczewski
5053cae2d8
Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
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#jira none
#rnx
#preflight 624261bdb6084b98321e9251
[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00
jonathan adamczewski
5c68d1d9ef
Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
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#preflight 62422fd0470aff98e946bfce
#jira UE-119846
[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 6241fc06470aff98e943c035
[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
pl-dsk
5bb8e36c6c
PR #8921 : Added support to cross-compile editor plugins through the runUAT BuildPlugin. (Contributed by pl-dsk)
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#preflight 621d2c79383b5494aa127590
[CL 19180719 by pl-dsk in ue5-main branch]
2022-02-28 15:17:28 -05:00
Ryan Durand
97c2bbabc5
Add support for per platform FilterPlugin inis for plugins which was originally in a code review for CL 18874143.
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#rnx
#jira UE-125146
#rb ryan.hummer
#preflight 62169f2b104496cff8a2c4e8
[CL 19122049 by Ryan Durand in ue5-main branch]
2022-02-24 14:48:24 -05:00
aurel cordonnier
34f55d3a4a
Merge from Release-Engine-Test @ 17946149 to UE5/Main
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
Brandon Schaefer
da6e2eb1e2
Rename LinuxAArch64 to LinuxArm64
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#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier
[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
jonathan adamczewski
4ece24e65a
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
branden turner
071fc5bd8c
Changing logic of BuildPlugin slightly such that it correctly outputs all of the Target Platforms that will be built, accounting for SupportedTargetPlatforms. Still works the same, but now with correct output.
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#jira UE-115672
#fyi ben.marsh
#rb none
[CL 16318920 by branden turner in ue5-main branch]
2021-05-13 17:02:47 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
973c5cbd7b
Remove VS2017 as a supported compiler by default. Can still be overridden with the -2017 argument, but will not be maintained from this point onwards.
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#rb none
[CL 15138832 by Ben Marsh in ue5-main branch]
2021-01-19 16:23:00 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
03675533ea
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
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Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Ben Marsh
486408b1a9
Rename UE5Editor to UnrealEditor.
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#rb none
#jira UE-97600
[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27
Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
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UE4Game/Client/Server targets left intact for the time being.
#rb none
[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00