Eric Soulvie
ea520d4eab
Migrate ILevelViewport in LevelEditor to IAssetViewport in UnrealEd.
...
Removing some unpleasent casts.
#rb Lauren.Barnes
#fyi chris.gagnon
[CL 9098363 by Eric Soulvie in Dev-Editor branch]
2019-09-25 13:54:07 -04:00
Jerome Delattre
ab2cc4ec67
Copy from Dev-Enterprise - Add capacity to Black list any test
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+ Add copy test names contextual menu
#jira UE-73374
#rb Andrew.Grant, Jeanluc.Corenthin
[CL 8385160 by Jerome Delattre in Main branch]
2019-08-30 13:26:31 -04:00
andrew grant
c9704ab741
Fixed issue with Gameplay tests timing out.
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Fixed issue with timeouts not being reported as failures.
#jira UE-78039
#rb na
#ROBOMERGE-SOURCE: CL 7951736 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v392-7949540)
[CL 7951741 by andrew grant in Main branch]
2019-08-12 15:03:03 -04:00
andrew grant
f01861c8e5
Fix for UE-68957 - editor crashing when exiting PIE while tests are running
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#jira UE-68957
#rb na
#ROBOMERGE-SOURCE: CL 7663966 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7663974 by andrew grant in Main branch]
2019-07-30 18:01:14 -04:00
Michael Noland
5fea491297
Making use of SetGameCameraCutThisFrame in various places
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#jira nojira
#rb none
#rnx
[CL 6682999 by Michael Noland in Dev-Framework branch]
2019-05-30 21:18:56 -04:00
Marc Audy
a3cfddf7f6
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6547008
...
#rb
#rnx
[CL 6548655 by Marc Audy in Dev-Framework branch]
2019-05-17 17:18:20 -04:00
Marc Audy
35f80e9791
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6278427
...
#rb
#rnx
[CL 6316100 by Marc Audy in Dev-Framework branch]
2019-05-06 08:45:12 -04:00
Marc Audy
82e0666ce7
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5450266
...
#rb
#rnx
[CL 5459329 by Marc Audy in Dev-Framework branch]
2019-03-19 16:16:11 -04:00
Marc Audy
6c6b055f0e
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5271686
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#rb
#rnx
[CL 5282523 by Marc Audy in Dev-Framework branch]
2019-03-04 10:23:33 -05:00
Robert Manuszewski
cfa01c09c7
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4731457 by Robert Manuszewski in Dev-Core branch]
2019-01-16 04:23:12 -05:00
Francis Hurteau
57c677da93
Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
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#rb none
#lockdown Nick.Penwarden
[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00
Robert Manuszewski
2752c82adc
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
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#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Michael Lentine
ea5ca985d4
Copying //UE4/Dev-Physics to //UE4/Dev-Main.
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#rb none
#lockdown Nick.Penwarden
[CL 4653110 by Michael Lentine in Main branch]
2018-12-12 11:25:29 -05:00
Robert Manuszewski
9115b1f991
Merging //UE4/Dev-Main @ 4629913 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4631340 by Robert Manuszewski in Dev-Core branch]
2018-12-05 02:19:48 -05:00
Robert Manuszewski
1685ed0b2e
Merging //UE4/Dev-Main @ 4620382 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4631078 by Robert Manuszewski in Dev-Core branch]
2018-12-04 23:30:42 -05:00
Marcus Wassmer
2b944cb943
Copying //UE4/Dev-Rendering@4626416 to Dev-Main (//UE4/Dev-Main)
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#rb none
#lockdown nick.penwarden
[CL 4626501 by Marcus Wassmer in Main branch]
2018-12-03 22:25:23 -05:00
Steve Robb
7fa474ae63
GitHub 5032 : Added templated StaticClass, StaticStruct and StaticEnum free functions, which are specialized for every reflected type by the generated code that UHT produces
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#rb steve.robb
#jira UE-63337
[CL 4591484 by Steve Robb in Dev-Core branch]
2018-11-26 02:38:35 -05:00
Ben Marsh
ea340d3fbf
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
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#rb none
#lockdown Nick.Penwarden
[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
Guillaume Abadie
c72b7a33d8
Merging //UE4/Dev-Rendering-Graph@4492585 to Dev-Rendering (//UE4/Dev-Rendering)
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This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.
Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.
Names of the graph managed resources are not final.
#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer
[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]
2018-10-19 17:36:35 -04:00
Robert Manuszewski
02ba9f72df
Merging //UE4/Dev-Main @ 4397329 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4397828 by Robert Manuszewski in Dev-Core branch]
2018-09-26 08:22:54 -04:00
Marc Audy
af90b7bcd4
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
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#rb
#rnx
#lockdown Nick.Penwarden
[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Stefan Boberg
05f5812994
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4331703 by Stefan Boberg in Dev-Core branch]
2018-08-30 10:09:18 -04:00
Stefan Boberg
ec78046f43
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4314710 by Stefan Boberg in Dev-Core branch]
2018-08-24 10:59:28 -04:00
Matt Kuhlenschmidt
66de316e41
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4307506 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-08-22 11:32:10 -04:00