- This allows it to be hotfixed off
#rb chris.babcock
#ROBOMERGE-SOURCE: CL 5714583 via CL 5714586 via CL 5714590 via CL 5714986 via CL 5717097
[CL 5717275 by josh adams in Main branch]
#rb anthony.bills
#ROBOMERGE-SOURCE: CL 5630089 via CL 5630203 via CL 5630220 via CL 5630238 via CL 5632396
[CL 5632706 by david harvey in Main branch]
Reenabled oodle compression in 8.30 for android, ios and switch.
Cleaned up unrealpak commandline when run from UAT.
#rb Josh.Adams
[FYI] Ben.Marsh, Andrew.Grant
#ROBOMERGE-SOURCE: CL 5619788 via CL 5619815 via CL 5619821 via CL 5619827 via CL 5623747
[CL 5623814 by daniel lamb in Main branch]
[FYI] daniel.lamb :)
#ROBOMERGE-SOURCE: CL 5590393 via CL 5590405 via CL 5590410 via CL 5590416 via CL 5593650
[CL 5593700 by andrew grant in Main branch]
#rb Graeme.Thornton
#ROBOMERGE-OWNER: hongyi.yu
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5484250 via CL 5487362
[CL 5487860 by hongyi yu in Main branch]
- Future plan would be not to use OpenSSL directly, but to go via PlatformCrypto or something like it which could provide platform specific RSA functionality if it exists
- Also contains some compensation code for platforms that are still stuck on an older version of OpenSSL (everything except windows)
- On platforms that use OpenSSL < 1.1.1, register a locking callback so we can provide mutexes and stop it crashing horribly when the same RSA key is used concurrently on different threads
Changed default key size in the CryptoKeys plugin to 4096 bits.
#jira UE-71377
#rb ian.fox, robert.manuszewski, ryan.gerleve
#ROBOMERGE-OWNER: graeme.thornton
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 5447433 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5447485 by graeme thornton in Main branch]
- CryptoKeys plugin can now be told how many bits to use for keys. Defaults to 2048 as a happy medium between security and performance
- After creating the OpenSSL RSA key, use the exp/mod values directly rather than recomputing from primes
- Added RSA.h with some TBigInt based helpers for RSA keys
- Added FPakSignatureFile to wrap the contents of the pak .sig file, including determining that it is of a new format that supports versioning. Wraps the encryption and decryption of he master table hash
- Changed pak master signature hash from crc to SHA1
- Modified access to executable embedded public key data so that it is just an array of bytes. Will allow custom key sizes in the future.
#rb joe.barrett, stefan.boberg
#jira UE-71280, UE-71377
#ROBOMERGE-OWNER: graeme.thornton
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 5381335 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5383057 by graeme thornton in Main branch]
Reuse previously decompressed buffer where possible to avoid repeatedly deserialising and decompressing the same block when serializing data < compressed block size.
#rb Graeme.Thornton
[FYI] Graeme.Thornton
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 5237090 via CL 5240033
[CL 5240035 by allan bentham in Main branch]
#rb gil.bribb
[FYI] gil.gribb
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4998359 via CL 4998360 via CL 4999252
[CL 5001374 by josh adams in Main branch]
- -nommio on the commandline will disble it for testing
#rb gil.gribb
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4963115 via CL 4963118 via CL 4963812
[CL 4969283 by josh adams in Main branch]
Merge conflict.
justin.marcus, please merge this change by hand.
More info at https://robomerge.epicgames.net#FORTNITE
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp#3
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericWidePlatformString.cpp - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericWidePlatformString.cpp#4
/src/robomerge_ue4_main_01/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h - merging //Fortnite/Dev-EngineMerge/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformMisc.h#3
--------------------------------------
Merging //Fortnite/Dev-Kairos to Main (//Fortnite/Main)
Get Install Bundle Manager and dependcies building in main.
#ROBOMERGE-SOURCE: CL 4949345 via CL 4952070
#rb none
[CL 4961624 by justin marcus in Main branch]
- Prevents CRC from crashing when writing the config files on exit.
#rnx
#rb Josh.Adams, Brandon.Schaefer
#ROBOMERGE-AUTHOR: Arciel.Rekman
#ROBOMERGE-SOURCE: CL 4846937 via CL 4846952 via CL 4848372 via CL 4850934
[CL 4851162 by peter knepley in Main branch]
- Added memory mapped IO concept to the engine
- Implemented and tested on Windows and IOS
- Not in use by anything yet, however, as the use cases are narrow and special (bulk data that does not need massaging after load - so it can be swapped out and back in silently by OS)
[FYI] gil.gribb,chris.babcock
#ROBOMERGE-SOURCE: CL 4842051 via CL 4845281
[CL 4845299 by josh adams in Main branch]