Commit Graph

73 Commits

Author SHA1 Message Date
christopher waters
83f70197d3 Tessellation Removal: Removing RHI Hull/Domain shader types and enums.
#rb lukas.hermanns
#jira UE-94564
#preflight 607f2e11eb4f050001d4655e

[CL 16066223 by christopher waters in ue5-main branch]
2021-04-20 17:00:25 -04:00
christopher waters
874ec853a4 Filling a few gaps in Mesh shader support. Adding ShouldCompilePermutation support to shader pipeline types to guard against unsupported shader types.
#jira none
#rb arciel.rekman
#preflight 60773f1c3f280e0001331ab8

[CL 16012256 by christopher waters in ue5-main branch]
2021-04-14 17:05:02 -04:00
christopher waters
edf90e8d4a Adding mesh shader support to pipeline caches.
- Pipeline caches had serialization code for the new types but wasn't creating the shaders on preload
- Fixing the cache commandlet to be flexible with the supported shader types.

#jira none
#rb jason.nadro, arciel.rekman

[CL 15801914 by christopher waters in ue5-main branch]
2021-03-24 12:45:47 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
David Harvey
80aba12736 remove WITH_LEGACY_XDK
#rb jon.cain
#fyi josh.adams
#rnx

[CL 15270061 by David Harvey in ue5-main branch]
2021-02-01 08:25:01 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
graham wihlidal
38d627de0c Nanite config tweaks on some platforms, and fixed an ini typo
#rb none
#fyi eric.mcdaniel

[CL 14197691 by graham wihlidal in ue5-main branch]
2020-08-27 02:08:06 -04:00
Michal Valient
95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
jeff newquist
6992d55362 Move location of GameOpenOrder.log, EditorOpenOrder.log and CookerOpenOrder.log to platform extensions folder
#rb none
[FYI] josh.adams
#rnx

#ROBOMERGE-SOURCE: CL 13119430 via CL 13119444 via CL 13119470
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v687-13115495)

[CL 13119491 by jeff newquist in Main branch]
2020-04-30 12:42:29 -04:00
jonas meyer
6636c41512 handle case where LibraryInstance->Library is null.
#rb none

#ROBOMERGE-SOURCE: CL 13065270 via CL 13065276 via CL 13065281
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13065291 by jonas meyer in Main branch]
2020-04-29 10:14:42 -04:00
ben ingram
37a9216d19 #jira none
Add freezable hash table, use to accelerate lookup of shaders within ShaderMap
- Shaders are searched by TypeName and PermutationId, so move those fields out of FShader and into separate arrays inside ShaderMap, to reduce cache misses while finding shaders
#rb none

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 13053391 in //UE4/Release-4.25/... via CL 13053394 via CL 13053520
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13053522 by ben ingram in Main branch]
2020-04-27 22:11:56 -04:00
ben ingram
68fbb75271 #jira UE-92139
Fix issues causing material DDC values to be non-determinisic
- Shader code within resources sorted by hash
- Debug source code values sorted by type
Also add mechanism to serialize any MemoryLayout described type to string
- Makes it easier to inspect material data to find sources of non-determinism
#rb none

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 12944988 in //UE4/Release-4.25/... via CL 12944998 via CL 12957822
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12957827 by ben ingram in Main branch]
2020-04-21 13:46:17 -04:00
ben ingram
d9d0535ddc Add freezable hash table, use to accelerate lookup of shaders within ShaderMap
- Shaders are searched by TypeName and PermutationId, so move those fields out of FShader and into separate arrays inside ShaderMap, to reduce cache misses while finding shaders
#rb none

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 12646854 via CL 12646966 via CL 12646981
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12646995 by ben ingram in Main branch]
2020-04-06 21:12:18 -04:00
arciel rekman
15a2eef5e0 Fix running -nullrhi with native shader libraries (UE-91432).
#rb Ben.Ingram
#jira UE-91432

#ROBOMERGE-SOURCE: CL 12513296 in //UE4/Release-4.25/... via CL 12513299 via CL 12513301
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12513305 by arciel rekman in Main branch]
2020-04-01 20:32:33 -04:00
ben ingram
73961fa70d Updates to FileCache to work better with shader preloading
- FileCache can dynamically allocate/release memory as needed
- Preloaded lines are locked in the cache.  One the preloaded memory has been read, the line is unlocked.  This prevents preloaded lines from being evicted before they're needed.
- Cache line size changed from 64k to 16k, reduce fragmentation due to locked preloaded lines
#rb none

#ROBOMERGE-SOURCE: CL 12491121 via CL 12491126 via CL 12491130
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12491133 by ben ingram in Main branch]
2020-03-30 17:41:29 -04:00
arciel rekman
55c833b9fd Fix cooking builds with SCL and -nullrhi (UE-91021).
#rb none
#jira UE-91021

#ROBOMERGE-SOURCE: CL 12358137 in //UE4/Release-4.25/... via CL 12358144
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)

[CL 12358154 by arciel rekman in Main branch]
2020-03-20 21:58:24 -04:00
dmitriy dyomin
5292331cfe Changed shader library logging for plugins from Display to Verbose
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 12332483 in //UE4/Release-4.25/... via CL 12332484
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v670-12295787)

[CL 12332486 by dmitriy dyomin in Main branch]
2020-03-20 06:17:35 -04:00
arciel rekman
ad17c24f15 Fixing (blindly) merge of SCL sorting from a 4.24 codebase.
- Functions did not get carried over.

#rb none


#ROBOMERGE-SOURCE: CL 12253797
#ROBOMERGE-BOT: (v668-12245121)

[CL 12253799 by arciel rekman in Main branch]
2020-03-18 17:45:06 -04:00