Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9
UBT: Mark platforms and project file generation code as not nullable aware.
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#rb none
#rnx
[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
52672b7bf5
Remove references to Enterprise from UBT.
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#rb none
[CL 14354554 by Ben Marsh in ue5-main branch]
2020-09-20 15:18:41 -04:00
Ben Marsh
03675533ea
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
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Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
DecoyRS
f702501385
PR #6857 : Fix rider projectfilegenerator (Contributed by DecoyRS)
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#rb none
#rnx
[CL 12779472 by Ben Marsh in Main branch]
2020-04-14 09:30:15 -04:00
ben marsh
964f13a64c
Fix Rider project file generation for projects with multiple targets of the same type.
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#jira
#ROBOMERGE-SOURCE: CL 11586211 via CL 11586212
#ROBOMERGE-BOT: (v654-11333218)
[CL 11586213 by ben marsh in Main branch]
2020-02-23 20:02:48 -05:00
ben marsh
03ae195b79
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 via CL 10870955
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v624-10872983)
[CL 10876681 by ben marsh in Dev-Build branch]
2020-01-05 17:24:44 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Joakim Lindqvist
49471e379d
Fixed Rider projects failing to generate when a program was defined in the game projects folder, this is similar to how vs project generation works.
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#jira UE-82911
#rb none
[CL 9966851 by Joakim Lindqvist in Dev-Build branch]
2019-11-04 08:41:55 -05:00
Ben Marsh
b84e7e5757
Missing copyright notices.
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#rb none
#rnx
[CL 8124531 by Ben Marsh in Dev-Build branch]
2019-08-20 09:26:18 -04:00
Ben Marsh
e9bdc9854b
Fix C# 7 anachronisms.
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#rb none
#rnx
[CL 8095863 by Ben Marsh in Dev-Build branch]
2019-08-16 13:49:52 -04:00
DecoyRS
9333dbbcfa
PR #6063 : Rider Project Model generation v 1.0 (Contributed by DecoyRS)
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#rb none
[CL 8095590 by Ben Marsh in Dev-Build branch]
2019-08-16 13:41:27 -04:00