Commit Graph

337 Commits

Author SHA1 Message Date
jeff newquist
5ea7789d60 Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
#rb TBD
#jira UE-113713

[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
alfred reynolds
d1711761ba - Fix linux compile error in webhelper app. Clang needs this to be a reference for the iterator (which makes sense)
- Include EpicWebHelper-Linux-Shipping in the "RequiredTools" section of the default makefile so it is compiled by default for linux users

#jira UE-113970
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 16092786 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16092790 by alfred reynolds in ue5-main branch]
2021-04-22 09:56:32 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
axel riffard
88c3b94b92 Fix Xcode build deprecation warning
#jira UE-110799
#rb jack.porter
[FYI] will.damon, andrew.grant, dave.hunter
#preflight 605c88fcdf0ab500014b24fc

#ROBOMERGE-SOURCE: CL 15822569 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v785-15821902)

[CL 15826704 by axel riffard in ue5-main branch]
2021-03-25 13:29:15 -04:00
brandon schaefer
8e74f1f022 UE4 -> UnrealEngine
#jira UE-111064, UE-111109
#rb none

#ROBOMERGE-SOURCE: CL 15810144 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15814366 by brandon schaefer in ue5-main branch]
2021-03-24 21:23:27 -04:00
rolando caloca
bb8b3ac23b UE5EA - Fix UE4 reference
#rb trivial
#jira UE-111419

#ROBOMERGE-SOURCE: CL 15807542 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15813866 by rolando caloca in ue5-main branch]
2021-03-24 20:54:44 -04:00
halfdan ingvarsson
a19838492a Update C++17 (and C++20) support for all platforms that were missing from CL 15801501.
#jira none
#rb brandon.schaefer
#rnx
#preflight 605b8507e8944a0001f3441d

[CL 15810185 by halfdan ingvarsson in ue5-main branch]
2021-03-24 18:11:38 -04:00
halfdan ingvarsson
a02942648e Make it somewhat easier to bump C++ versions:
* Re-defined CppStandardVersion.Default in terms of existing enums and removed it from maps and switches etc.
* Added C++20 flags for all the recognized compilers.

#jira none
#rb ben.marsh
#rnx

[CL 15801501 by halfdan ingvarsson in ue5-main branch]
2021-03-24 12:27:44 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
ben marsh
96813c1e8b Create a stable GUID for *.csproj files in the solution if there isn't one in the project itself (as is the case with NET Core).
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15561660 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15561665 by ben marsh in ue5-main branch]
2021-03-01 16:46:34 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
ben marsh
252afb693c UBT: Rename UE4CSharp.prog files to *.uprogram.
#rb none
#jira UE-104764

#ROBOMERGE-SOURCE: CL 15440534 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15454164 by ben marsh in ue5-main branch]
2021-02-18 13:09:06 -04:00
Josh Engebretson
19a3987686 Fix for netcore AutomationTool/UnrealBuildTool binaries
#jira UE-108221
#rb ben.marsh

[CL 15387203 by Josh Engebretson in ue5-main branch]
2021-02-11 09:31:41 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
mark lintott
53511dcacd #jira UE-104748
#rb Ben.Marsh

Renamed UE4.natvis to Unreal.natvis
Fixed up Project File Generator within the Unreal Build Tool

[CL 15009828 by mark lintott in ue5-main branch]
2021-01-07 10:21:33 -04:00
will damon
4dd3568c5f Rename UE4EditorServices to UnrealEditorServices
- Rename files/folders.
- Rename output targets.
- Fixup icon reference in Info.plist

#rb brandon.schaefer rolando.caloca
#review-15004124 @rolando.caloca @brandon.schaefer
#jira UE-104770
#rnx

[CL 15004464 by will damon in ue5-main branch]
2021-01-06 18:21:17 -04:00
Ben Marsh
d48f3651bb Fix incorrect argument for UE5 project in Xcode project files.
#rb none
#jira UE-104928

[CL 14990888 by Ben Marsh in ue5-main branch]
2021-01-05 09:38:02 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
d841d84ddb Missing files.
#rb none
#rnx

[CL 14962041 by Ben Marsh in ue5-main branch]
2020-12-21 22:17:17 -04:00
Ben Marsh
f86c977d59 Forking DotNETUtilities into EpicGames.Common, to allow unification with Horde. Uses Core-style hierarchical naming, and excludes classes that have counterparts in NET Core. DotNETUtilities will be deprecated/made as a wrapper around EpicGames.Common.
#rb none
#rnx

[CL 14961221 by Ben Marsh in ue5-main branch]
2020-12-21 11:50:46 -04:00
Ben Marsh
83f27d27e9 UBT: Mark platforms and project file generation code as not nullable aware.
#rb none
#rnx

[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00