Commit Graph

1230 Commits

Author SHA1 Message Date
jeff newquist
5ea7789d60 Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
#rb TBD
#jira UE-113713

[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
charles bloom
d2eed4ccd5 rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
#rb none
#fyi josh.adams

[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
brandon schaefer
50c90c0466 Adds support for DnsEligible
For Linux add a command line option to disable exclusive locks on files opened. This is due to a dotnet implemention
https://github.com/dotnet/runtime/issues/34126

#jira UE-110258
[REVIEW] [at]Jonathan.Adamczewski, [at]Michael.Sartain
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 15982440 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15989649 by brandon schaefer in ue5-main branch]
2021-04-13 10:28:24 -04:00
Brandon Schaefer
fa900c4d40 Add a command on some DDC ENV pointing out the values for Linux/Mac so its easier to grep/FIF if looking for them
#jira none
#rb none

[CL 15980789 by Brandon Schaefer in ue5-main branch]
2021-04-12 14:44:23 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
jack porter
70b51652ed Establish Android port forwarding for COTF network fileserver and Unreal Insights
Change COTF server order to specify localhost first, speeding up connections for platforms that use port forwarding
#jira UEVR-2129
#jira UE-112392
#rb Steve.Smith
#preflight 606db84d963d84000187880a
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 15940305 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15944803 by jack porter in ue5-main branch]
2021-04-07 15:11:58 -04:00
axel riffard
229065504a DeploymentServer Deletion
#jira UE-103878 #rb Jack.Porter
#preflight 6059508a7d511a0001f910da

#ROBOMERGE-SOURCE: CL 15773943 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15785903 by axel riffard in ue5-main branch]
2021-03-23 17:57:06 -04:00
Luke Thatcher
6bd0f41a33 Add platform option to disable the Manifest_*_.txt files in staged builds
- Some platforms don't make use of these files, so their generation is unnecessary.

#jira UE-103275
#rb Ben.Marsh

[CL 15771665 by Luke Thatcher in ue5-main branch]
2021-03-22 20:02:49 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
David Harvey
38cb9a7d86 Plugin reference descriptors do not verify that the plugin's platforms names are known platforms. This means that the project will generate and build correctly even if a user doesn't have a particular platform extension synced.
#jira UE-108682
#rb josh.adams, ben.marsh

[CL 15694805 by David Harvey in ue5-main branch]
2021-03-15 06:00:55 -04:00
Marc Audy
76a4f7dd9e Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop

#jira distro-133
#[fyi] wes.fudala

#ushell-cherrypick of 15635368 by alfred.reynolds

[CL 15651276 by Marc Audy in ue5-main branch]
2021-03-09 01:37:10 -04:00
PJ Kack
e62a0bac26 Enable IoStore and the new loader by default for all projects.
Enable UPS by default for all non-dedicated server targets for all projects.
When staging, remove the requirement to specify the -iostore command line argument by reading the value "bUseIoStore" from the platform game ini section "/Script/UnrealEd.ProjectPackagingSettings".
The command line arguments (-iostore and -skipiostore) can still be used to override the ini file setting.

#rb per.larsson,carlmagnus.nordin
#rnx
#robomerge Release-5.0-EarlyAccess

[CL 15637476 by PJ Kack in ue5-main branch]
2021-03-08 06:50:47 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
ben marsh
3ca6fbb6ab Rename UE4BuildUtils to UEBuildUtils.
#jira UE-104764
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15440988 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15454167 by ben marsh in ue5-main branch]
2021-02-18 13:09:15 -04:00
Andrew Grant
5087ea59ea TL;DR
Improved behavior of PIE automation to deal with extremly long hitches and better represet the time a user is going to wait before the editor is usable.
Improved usability of BenchmarkBuild script


Changes

+ Added new automation command for waiting until average fps reaches a specified value. Using this with a conservative value is a better way of checking for interactivity than looping at shader compiles etc.
+ When Errors are added to a test as a result of logging, this itself is now logged as an error. This makes it clearer why a test may have failed despite its own checks having passed.
+ BenchmarkBuild can now just specify empty arguments for PIE/Cook tests (e.g. -PIE1_Args="") to allow comparisons between default/other.
+ Project.Maps.PIE can now take a "-maps" argument on the command line for the list of maps to test
+ Turned on AutomationController.SuppresLogErrors for Frosty to prevent errors causing errors to fail
+ Cleaned up naming for mulltiple-variations of PIE/Cook tests in BenchmarkBuild. Now use -PIE1Args, -PIE2Args etc

Fixes -

* Fixed issue in AutomationControllerManager where extreme hitching resulted in an editor test timing out due to outstanding pings being given a "TimeSince" that would exceed a timeout
* Fixed issue where bTreatLogErrorsAsTestErrors was (strangely) causing the editor to exit with a zero-error code when tests failed.
* Made FWaitForShadersToFinishCompiling automation task non-blocking to prevent timeouts. (It also checks texture compilation as the blocking version used to)
* Fixed BenchmarkBuild using the old System.Maps.PIE test that isn't enabled by default in projects
* Removed flush of shaders/textures in Project.Maps.PIE since this doesn't represent when the level is playable. Measuring this will be added as a separate test.
* Fixed issue where a user specifying a map with an extension would cause Project.Maps.PIE not to recognize the level had loaded

#rb swarm
#jira nojira

[CL 15426493 by Andrew Grant in ue5-main branch]
2021-02-16 20:13:40 -04:00
jamie dale
8482bc8e04 Fixed P4 usage error in UAT localization script
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15338838 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15338870 by jamie dale in ue5-main branch]
2021-02-05 12:31:39 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Josh Adams
9917fea471 - Removed some "Win32" string references
#rb marc.audy

[CL 15285524 by Josh Adams in ue5-main branch]
2021-02-02 18:12:48 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Ben Marsh
973c5cbd7b Remove VS2017 as a supported compiler by default. Can still be overridden with the -2017 argument, but will not be maintained from this point onwards.
#rb none

[CL 15138832 by Ben Marsh in ue5-main branch]
2021-01-19 16:23:00 -04:00
Chris Gagnon
41830d88e7 Renaming UE4 build scripts, and removed some really dated documentation.
#rb Josh.Adams

[CL 15068236 by Chris Gagnon in ue5-main branch]
2021-01-13 12:39:56 -04:00
Josh Adams
b84453bc37 - Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter

[CL 15056295 by Josh Adams in ue5-main branch]
2021-01-12 16:59:21 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00