christopher waters
2f132565b1
Tessellation Removal: Removing various leftover Tessellation code.
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#jira UE-94564
#rb mihnea.balta
#preflight 608043e687373000015502b2
[CL 16080287 by christopher waters in ue5-main branch]
2021-04-21 16:11:32 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Guillaume Abadie
fe9fd09d40
Implements SetGlobalShaderCacheOverrideDirectory
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#rb luke.thatcher
#preflight 605cccf90944f60001c952eb
[CL 15831586 by Guillaume Abadie in ue5-main branch]
2021-03-25 16:38:44 -04:00
Andrew Grant
40e9576130
- Allow for each TargetPlatform class to set what DeviceProfile it uses while cooking (with this checkin: desktop = PlatformName, non-desktop = IniPlatformName)
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(From Josh.Adams)
#rb josh.adams
#jira nojira
[CL 15645275 by Andrew Grant in ue5-main branch]
2021-03-08 16:25:33 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b
Merge UE5/RES CL# 15462083 to UE5/Main
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This represents UE4/Main @ 15414221
[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Dan Thompson
68cba99f62
adding comments to help the next person who stumbles through here like me.
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[CL 15383412 by Dan Thompson in ue5-main branch]
2021-02-10 20:10:01 -04:00
dmitriy dyomin
63f764f157
Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
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#rb jack.porter
#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
josh adams
5aebac6a37
- Restored a line of code I mistakenly commented out
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#rb trivial
#ROBOMERGE-SOURCE: CL 15339825 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15339856 by josh adams in ue5-main branch]
2021-02-05 14:02:15 -04:00
josh adams
bb840da0d3
- Made lack of UBT during AutoSDK setup a warning instead of Fatal
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#jira UE-107707
#rb trivial
#ROBOMERGE-SOURCE: CL 15339817 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15339855 by josh adams in ue5-main branch]
2021-02-05 14:02:11 -04:00
Josh Adams
9917fea471
- Removed some "Win32" string references
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#rb marc.audy
[CL 15285524 by Josh Adams in ue5-main branch]
2021-02-02 18:12:48 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Josh Adams
e23157fc94
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
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#rb brandon.schaefer
[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Josh Adams
0363327c21
- Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
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#rb brandon.schaefer
[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00
Josh Adams
0ce3e81e8e
- Moved ProjectPackagingSettings to TargetPlatform module so eventually we can move Turnkey to a Developer module, and it can still use ProjectPackagingSettings (mostly read-only, doesn't need the editor customizations)
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#rb brandon.schaefer
[CL 14837415 by Josh Adams in ue5-main branch]
2020-12-02 14:38:01 -04:00
Josh Adams
e6840fefc7
- Fixed UFE not starting - will re-think TUrnkey module stuff so UFE can get the benefits
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#rb trivial
#jira UE-103129
[CL 14758428 by Josh Adams in ue5-main branch]
2020-11-16 16:46:49 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
d7f9be3433
Fix non-unity
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[CL 14570801 by Marc Audy in ue5-main branch]
2020-10-25 14:23:46 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Josh Adams
c7c4758f89
- Fixed non-unity error
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#jira UE-101511
[CL 14549490 by Josh Adams in ue5-main branch]
2020-10-22 17:31:58 -04:00
Josh Adams
864346d522
- Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
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- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike
[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00
danny couture
8f88f4a055
Add some useful Insights trace
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#rb Francis.Hurteau
[CL 14487717 by danny couture in ue5-main branch]
2020-10-13 21:04:47 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Josh Adams
da0c420beb
- Refactored more Turnkey stuff into TurnkeySupportModule (moved stuff out of DDPI, etc)
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- Also fixed a crash or two
#jira UE-100139
[CL 14430260 by Josh Adams in ue5-main branch]
2020-10-06 11:46:54 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00