Commit Graph

73 Commits

Author SHA1 Message Date
cristina riveron
b2a862af87 Updated UGS message for UE5 EA
#ROBOMERGE-SOURCE: CL 15969765 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15988740 by cristina riveron in ue5-main branch]
2021-04-13 09:35:59 -04:00
cristina riveron
37ff92f6e3 update to UGS message
#ROBOMERGE-SOURCE: CL 15921892 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15922630 by cristina riveron in ue5-main branch]
2021-04-05 16:16:05 -04:00
ionut matasaru
1989c2d255 [Insights]
- Frames track: Added "start time" and "fps" to the hovered frame tooltip. Also improved its appearance.
  - Frames track: Improved distribution of values on vertical axis when zooming in vertically.
  - Frames track: Also improved horizontal axis (ex. labels are now displayed on top; not hidden anymore when zooming in vertically).
  - Frames track: Changed labels of vertical axis to move on the left or right side of view if the user hovers a frame in their area.
  - Frames track: Added "Zoom Timing View on Frame Selection" toggle option in context menu of Frames track. If enabled, the Timing view will also be zoomed when a frame is selected.
  - Added default ini file with following settings:
      [Insights.TimingProfiler]
      DefaultZoomLevel=5.0
      bAutoHideEmptyTracks=True
      bAutoZoomOnFrameSelection=False
      AutoScrollFrameAlignment=game
      AutoScrollViewportOffsetPercent=0.1
      AutoScrollMinDelay=0.3
    (see Engine\Programs\UnrealInsights\Config\DefaultUnrealInsightsSettings.ini for detailed description of each setting)
    Above settings (except the DefaultZoomLevel) can be changed directly from UI and Unreal Insights will remember that settings.
  - Timing view: Changed all settings related to "auto scroll" to be persistent in the ini file.
  - Added SetScaleX(ScaleX) to FTimingTrackViewport.

#jira UE-112043
#rb Catalin Dragoiu

[CL 15900495 by ionut matasaru in ue5-main branch]
2021-04-02 08:39:05 -04:00
cristina riveron
468b9411d0 Added UGS message for UE5 Release-5.0 EarlyAccess
#ROBOMERGE-SOURCE: CL 15302073 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15302142 by cristina riveron in ue5-main branch]
2021-02-03 16:32:26 -04:00
zach bethel
274c3b2ba7 RDG Insights Plugin
#jira none
#rb catalin.dragoiupruna

[CL 15296346 by zach bethel in ue5-main branch]
2021-02-03 13:17:04 -04:00
Cristina Riveron
e030c69c8f Update UE5 Main UGS Banner
[CL 15230626 by Cristina Riveron in ue5-main branch]
2021-01-27 21:32:50 -04:00
Zousar Shaker
3cef6188a3 Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Allow UnrealObjectPtrTool to perform reverse upgrades when the "-r" commandline argument is used.  Also added functionality to allow UnrealHeaderTool to dump out necessary log messages specifying TObjectPtr member declrations for UnrealObjectPtrTool to consume.

Tested by:
1) Performing a new forward pointer upgrade (from a new UHT log) and confirming the resulting files had zero diffs when compared to a shelf of upgraded files from previous version of UnrealObjectPtrTool.
2) Performed a forward pointer upgrade, then a reverse pointer upgrade then reverted all unchanged files.  The remaining files (13 of them see shelved CL15213431) only had trailing whitespace corrections due to the deliberate choices for trailing whitespace manipulation when doing forward upgrades.

#rb devin.doucette

[CL 15219628 by Zousar Shaker in ue5-main branch]
2021-01-27 14:46:30 -04:00
daren cheng
4ec48c9820 Edigrate 14629275.
Capture callstack in widget invalidation for leaf widgets.

#jira UE-101687
#rb Patrick.Boutot Phillip.Kavan

[CL 14631340 by daren cheng in ue5-main branch]
2020-11-02 14:48:49 -04:00
Zousar Shaker
77d13185b7 Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Ben Marsh
f86196d1d8 Move UGS sync category definitions into config files.
#rb none

[CL 14470086 by Ben Marsh in ue5-main branch]
2020-10-11 11:35:05 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
david ratti
58c11b022f Network Prediction Insights
Unreal Insights based debugging tool for network prediction
enable tracing with -trace=NetworkPrediction


#RNX


#ROBOMERGE-SOURCE: CL 12195144
#ROBOMERGE-BOT: (v662-12191386)

[CL 12195232 by david ratti in Main branch]
2020-03-16 07:42:05 -04:00
patrick laflamme
806218fcbd #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

#ROBOMERGE-SOURCE: CL 11516806 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11516858 by patrick laflamme in 4.25-Plus branch]
2020-02-18 16:17:27 -05:00
Jurre deBaare
abc9ce3a99 Insights channel filtering
- Enabling TraceDataFilters for UnrealInsight standalone tool
- Extend TimingProfiler tab to allow spawning Trace Data Filtering tab
#rb Thomas.Sarkanen

[CL 11115770 by Jurre deBaare in Dev-Core branch]
2020-01-27 10:49:08 -05:00
Jurre deBaare
73553e13a8 Gameplay Insights (Editor) changes:
- Introduce GameplayInsightsEditor module, allowing to compile non-editor functionality for UnrealInsights
- Enable GameplayInsights modules for UnrealInsights standalone project / tool
- Ensure that UnrealInsights load 'Default' phase plugins
- Split extendability for Major Insights tabs, into Configuration and Extenders
#rb Thomas.Sarkanen
#fyi Ionut.Matasaru

[CL 11104556 by Jurre deBaare in Dev-Core branch]
2020-01-24 09:34:25 -05:00
Andrew Grant
6c6943d377 Minor changes (bumped uobject count for UHT, better error messages) QOL changes from Fury branch
#jira #rb na

[CL 9564331 by Andrew Grant in Dev-VirtualProduction branch]
2019-10-12 20:14:14 -04:00
Stefan Boberg
1f813eb516 Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb many

[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
daniel lamb
20429a57b7 Fixed alignment of non compressed files in pak files.
Also removed DDC config file.  Will need to figure out another way to do this when we enable DDC.
Graeme.Thornton


#ROBOMERGE-SOURCE: CL 8240468 via CL 8240483 via CL 8243394
#ROBOMERGE-BOT: (v401-8057353)

[CL 8243494 by daniel lamb in Main branch]
2019-08-23 19:57:51 -04:00
bob tellez
696d945a82 Merging CL#8215904 from //Fortnite/Release-10.30
Multithreaded file compression in unrealpak CreatePak.  Local testing shows 50% improvement.
Added compressed files to the DDC this doesn't improve performance when using Oodle Optimal2 but does improve when using Oodle Optimal3.

#test preflight switch builds.
Graeme.Thornton


#ROBOMERGE-AUTHOR: Daniel.Lamb
#ROBOMERGE-SOURCE: CL 8216871 via CL 8229351
#ROBOMERGE-BOT: (v401-8057353)

[CL 8230264 by bob tellez in Main branch]
2019-08-23 11:56:05 -04:00
JeanMichel Dignard
0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
ben marsh
c575dfcd15 Enable the UGS build health feature.
#rb none
#jira

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6411609 via CL 6412970 via CL 6413090
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 6465941 by ben marsh in Dev-Core branch]
2019-05-15 04:31:04 -04:00
ben marsh
20c9572613 Enable the UGS build health feature.
#rb none
#jira


#ROBOMERGE-SOURCE: CL 6411609 via CL 6412970

[CL 6413090 by ben marsh in Main branch]
2019-05-10 16:00:45 -04:00