Commit Graph

30 Commits

Author SHA1 Message Date
charles bloom
6dd0a22ef5 nop fix comments
#rb none
#preflight none

[CL 19495502 by charles bloom in ue5-main branch]
2022-03-24 10:45:24 -04:00
charles bloom
04ffabc485 ImageWrapper and import/export refactor
FImage is now the standard preferred type for a bag of pixels
FImageView can point at pixels without owning an allocation
ERawImageFormat (FImage) converts to ETextureSourceFormat
FImageUtils provides generic load/save and get/set from FImage
major cleanup in the ImageWrappers
new preferred API is through ImageWrapperModule Compress/Decompress
SetRaw/GetRaw functions cleaned up to not have undefined behavior on unexpected formats
ImageWrapper output added for HDR,BMP,TGA
RGBA32F format added and supported throughout import/export
EditorFactories import/export made more generic, most image types handled the same way using FImage now
Deprecate old TSF RGBA order pixel formats
Fix many crashes or bad handling of unusual pixel formats
Pixel access functions should be used instead of switches on pixel type

#preflight 6230ade7e65a7e65d68a187c
#rb julien.stjean,martins.mozeiko,dan.thompson,fabian.giesen

[CL 19397199 by charles bloom in ue5-main branch]
2022-03-15 18:29:37 -04:00
matt hoffman
7fc9eccdfa MoviePipeline: Fixed a regression in jpeg/png file writing times that significantly slowed down large resolution renders.
#preflight 621565adbd3bdd90869bfa76

#ushell-cherrypick of 19055883 by Matt.Hoffman

#ROBOMERGE-AUTHOR: matt.hoffman
#ROBOMERGE-SOURCE: CL 19098667 via CL 19100916 via CL 19105693 via CL 19105778 via CL 19110096
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19148365 by matt hoffman in ue5-main branch]
2022-02-25 10:58:31 -05:00
danny couture
9332b64809 Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx

[CL 16328103 by danny couture in ue5-main branch]
2021-05-14 07:17:32 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Julien StJean
547c7f160d Optimisation to the legacy texture import and improvement to texture wrapper
Minor change to FImageWrapperBase. GetRaw and GetCompressed now consume the array with the same name instead of having to do a copy of it.
I changed the api IImageWrapper::GetCompressed to return a TArray64<uint8> instead of returning a const TArray64<uint8>&.
Added the format RGBAF to the struct ERGBFormat. Changed the engine code using the EXR image wrapper to reflect that.
The EXR image wrapper now avoid doing an unessary copy of the compressed image when calling compress.

Improvement to the performence of the function UTextureFactory::ImportImage. We now use the magic bytes of the file for certains format to skip some tests.

Here is some performance metrics I captured on my desktop (6 core, 12 threads XEON)

Importing a folder of tiff files (22 files, 4.16 GB Total)
Before: 66.152738 seconds
After: 43.609245 seconds

#jira UEENT-3822
#rb Alexis.Matte

[CL 16128765 by Julien StJean in ue5-main branch]
2021-04-27 11:59:02 -04:00
danny couture
eb29381a3a Reuse ThreadPool for ImageWriteQueue to get rid of another set of threads
#rb Francis.Hurteau

[CL 15568141 by danny couture in ue5-main branch]
2021-03-02 07:42:03 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
john hable
e185ef38f2 Adding debug information for movie render pipeline when data is not well formed.
#rb matt.hoffman
#jira ue-90363

#ROBOMERGE-SOURCE: CL 12158153 in //UE4/Release-4.25/... via CL 12158154
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)

[CL 12158160 by john hable in Main branch]
2020-03-12 20:27:31 -04:00
dmitriy dyomin
da160a036b Better fix for: Avoid spawning 6 extra threads on mobile for saving HighResScreenshots
#rb none


#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 11574730 via CL 11574734 via CL 11574739 via CL 11574741
#ROBOMERGE-BOT: (v654-11333218)

[CL 11574774 by dmitriy dyomin in Main branch]
2020-02-21 04:23:16 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
Juan Canada
f396f56a0b Merging //UE4/Dev-Main@11042002 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 11075443 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-21 14:54:20 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00
Ryan Schmidt
d53c4df497 Merging //UE4/Dev-Tools-Staging down to //UE4/Dev-Editor at CL 10372033 (part 1 of 2)
#rb none
#rnx

[CL 10384788 by Ryan Schmidt in Dev-Editor branch]
2019-11-23 00:35:50 -05:00
JeanLuc Corenthin
276d3af9b8 Copy up //UE4/Dev-Enterprise/... to //UE4/Dev-Tools-Staging/...
#rb none

[CL 10371791 by JeanLuc Corenthin in Dev-Tools-Staging branch]
2019-11-22 10:05:55 -05:00
john hable
2ad364ab66 Changing image writing API from TArray to TArray64 data so images can be over 2B pixels.
#rb matt.hoffman

[CL 10078516 by john hable in Dev-Editor branch]
2019-11-07 19:43:29 -05:00
Matt Hoffman
fcd7b5eced Initial merge of the new Sequencer Movie Render system. This provides some basic ways to output movies but is mostly scripting based without UI still.
#rb None

[CL 9894517 by Matt Hoffman in Dev-Editor branch]
2019-10-30 15:10:55 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Brandon Schaefer
e330479d73 Symbols are now hidden by default for Linux/Mac
Add support for MODULE_VTABLE for exposing the VTable (Also optionally if enabled RTTI) info for a given type for clang (Linux/Mac)

Rename command line arg bHideSymbolsByDefault to bPublicSymbolsByDefault, as well as now add support for setting this change the BuildConfiguration.xml file

Started from Github PR #3351 though a different way to go about it

#jira UE-42635
#rb Arciel.Rekman, Steve.Robb, Ben.Marsh, Michael.Trepka
#fyi Chris.Bunner, Chris.Gagnon

[CL 4923631 by Brandon Schaefer in Dev-Editor branch]
2019-02-06 14:44:31 -05:00