chris babcock
47d7a07ab0
Fix issue with packaging with data inside APK with AFS for Android
...
#jira UE-146815
#android
[REVIEW] [at]Brandon.Schaefer
#rb Brandon.Schaefer
#preflight https://horde.devtools.epicgames.com/job/623a159e10251d53d57654cb
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19470051 in //UE5/Release-5.0/... via CL 19470729
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v935-19464907)
[CL 19472001 by chris babcock in ue5-main branch]
2022-03-22 16:46:22 -04:00
chris babcock
ef6b377abb
Clean up unused source files when AFS disabled
...
#jira UE-146087
#android
[REVIEW] [at]Robert.Srinivasiah
#rb Allan.Bentham
#preflight https://horde.devtools.epicgames.com/job/6230db54262232d86f6767fb
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19396651 in //UE5/Release-5.0/... via CL 19397868
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19403112 by chris babcock in ue5-main branch]
2022-03-16 03:28:24 -04:00
chris babcock
9c4a0b5605
Android file server for deployment and installs
...
#jira UE-120581
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter
#preflight https://horde.devtools.epicgames.com/job/6216bf01476ef5d8a211663b
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19106332 via CL 19106499 via CL 19106550 via CL 19106616 via CL 19110163
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19151499 by chris babcock in ue5-main branch]
2022-02-25 13:24:48 -05:00
dmitriy dyomin
9504e87efa
Fixed: Missing GPUDumpViewer files from a packaged builds on Android and iOS
...
#rb chris.babcock
#jira UE-142459
#preflight 620a4b7e015ab8f37a438558
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 18978060 in //UE5/Release-5.0/... via CL 18978139 via CL 18978195
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18978200 by dmitriy dyomin in ue5-main branch]
2022-02-14 08:18:25 -05:00
AlexThiv
12ab579941
Unshelved from pending changelist '18515746':
...
PR #8762 : Iterative Deploy: Change the filename of the retrieved manifest so they don't override the already generated manifest. (Contributed by AlexThiv)
#preflight trivial
#jira UE-138339
#rb chris.babcock
#ROBOMERGE-AUTHOR: steve.smith
#ROBOMERGE-SOURCE: CL 18684811 in //UE5/Release-5.0/... via CL 18684824 via CL 18684838
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)
[CL 18684843 by AlexThiv in ue5-main branch]
2022-01-20 19:51:16 -05:00
jonathan adamczewski
5765f4595e
AutomationTool: Remove UE4 references
...
#jira UE-111740
#preflight none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
carl lloyd
d4e12bf0d0
Stripped PLATFORM_ANDROID_VULKAN and PLATFORM_ANDROIDGL4
...
Removed old GPU Architecture code from android tool chain
#rb Chris.Babcock
[FYI] Jack.Porter
#jira UE-131194
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18087187 in //UE5/Release-5.0/... via CL 18088638
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18088741 by carl lloyd in ue5-release-engine-test branch]
2021-11-08 12:22:54 -05:00
jonathan adamczewski
f72e6cce86
AutomationTool:
...
Move Project class into a namespace (rather than global class), and consequent using changes to consumers of the class.
#jira none
#trivial
#ROBOMERGE-SOURCE: CL 16933076 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16933088 by jonathan adamczewski in ue5-release-engine-test branch]
2021-07-22 20:27:40 -04:00
aurel cordonnier
02c0f425e8
Copy up from Release-Engine-Staging @ 16738359
...
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719
[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
jonathan adamczewski
55f53bcc8b
ExitCode:
...
Move enum from AutomationUtils.Automation to BuildUtilities
#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24
#ROBOMERGE-SOURCE: CL 16701095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16701097 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 01:49:34 -04:00
brandon schaefer
a90cdbe7c2
Rename LinuxAArch64 to LinuxArm64
...
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier
#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
...
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
...
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
brandon schaefer
2a23bc9489
Fix Android setup for Linux, add TODO for Mac
...
#jira UE-109276, UE-109272
[at]Chris.Babcock, [at]Josh.Adams, [at]Nuno.Leiria, [at]James.Singer
#rb Chris.Babcock, James.Singer
[FYI] Will.Damon, Dave.Hunter
#ROBOMERGE-SOURCE: CL 16317826 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16317834 by brandon schaefer in ue5-release-engine-test branch]
2021-05-13 16:13:28 -04:00
jonathan adamczewski
1f82bedc58
Removal some references to Mono
...
#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
jeff newquist
5ea7789d60
Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
...
#rb TBD
#jira UE-113713
[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
...
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
chris babcock
609ff357a7
Fix detection of Android Studio location
...
#jira UE-110854
#ue5
#android
#rb Jack.Porter
#ROBOMERGE-SOURCE: CL 15728127 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15728130 by chris babcock in ue5-main branch]
2021-03-17 14:42:53 -04:00
josh adams
13682c6497
- Renamed FileRetriever class to ITurnkeyContext
...
- Enhanced Turnkey error reporting to the editor (TurnkeyContext now has Log and ReportError)
- Improved the SDK display in the editor
- Various bug fixes
- Renamed GetAutoSDKDirectoryForMasterVersion() to GetAutoSDKDirectoryForMainVersion()
#rb brian.white
#ROBOMERGE-SOURCE: CL 15357339 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360341 by josh adams in ue5-main branch]
2021-02-08 17:07:27 -04:00
nuno leiria
ddb0ba8114
Android shouldn't PauseForUser with -VerifySDK
...
#ROBOMERGE-SOURCE: CL 15317936 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15317940 by nuno leiria in ue5-main branch]
2021-02-04 12:55:49 -04:00
Josh Adams
a3869f12d5
- Android Turnkey support for prerequisites (making sure Android Studio has been installed and run once sdk directory creation)
...
- Updated versioning to pass to SetupAndroid scripts instead of the script hardcoding it
- Added idea of code-based "FileSource" objects that can be used to install an SDK without needing to copy an installer, it's all in the SDKInstall command
- Prereqs are not working yet for Mac/Linux (logic will need to be ported on those platforms to get it right)
#rb chris.babcock
[CL 15298669 by Josh Adams in ue5-main branch]
2021-02-03 14:18:15 -04:00
Chris Babcock
a2d9bd542e
Change Android class names from ue4 to unreal
...
#jira UE-104943
#ue5
#android
#review @Jack.Porter
#rb Jack.Porter
[CL 15284943 by Chris Babcock in ue5-main branch]
2021-02-02 17:21:35 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
...
This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00