Commit Graph

120 Commits

Author SHA1 Message Date
joe kirchoff
cdedc71084 UnrealBuildTool: Initial support for Clang 13
Hack to workaround clang-cl bug in LC_StringUtil.cpp is finally no longer necessary with Clang 13

Outstanding Issues:
Unresloved externals in ClangEditor (FRHI*)
error: ordered comparison of function pointers ('Electra::fastdelegate::DelegateMemento::GenericFuncPtr' (aka
    'void (*)()') and 'Electra::fastdelegate::DelegateMemento::GenericFuncPtr') [-Werror,-Wordered-compare-function-
    pointers]

#rnx
#rb none
#preflight 61d33dff932a02483cb454bc

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18503088 in //UE5/Release-5.0/... via CL 18503149
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18503159 by joe kirchoff in ue5-release-engine-test branch]
2022-01-03 15:42:39 -05:00
tim smith
c440be643c Live coding now handles adding a feature pack as long as the project already contained source files. Otherwise it requests that the game be built from the IDE. Will also request that the game be built from the IDE when adding a class to a blueprint only project.
#rb none
#rnx
#jira UE-130744 UE-134701

#ushell-cherrypick of 18406025 by Tim.Smith
#preflight 61b0d7367177ccd1a130be05

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 18407173 in //UE5/Release-5.0/... via CL 18407182
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18407194 by tim smith in ue5-release-engine-test branch]
2021-12-08 11:50:54 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
tim smith
6cb88ced21 Fixing compile issue with type not being defined
#rb trivial
#rnx
#preflight 616c18306ac2b60001e33b31

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17839357 in //UE5/Release-5.0/... via CL 17839365
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17839366 by tim smith in ue5-release-engine-test branch]
2021-10-17 09:35:54 -04:00
tim smith
d0f6b45a08 Fixing compile issue with type not being defined
#rb trivial
#rnx
#preflight 616701a45eae5700010b2db9

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17802769 in //UE5/Release-5.0/... via CL 17802809
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17802827 by tim smith in ue5-release-engine-test branch]
2021-10-13 13:18:44 -04:00
tim smith
0617a5be6f LiveCoding feedback to user when the console can't be started has been improved.
#rb trivial
#preflight 6166c0d5bf7be80001d33794

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17798658 in //UE5/Release-5.0/... via CL 17801707
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17801876 by tim smith in ue5-release-engine-test branch]
2021-10-13 12:19:13 -04:00
tim smith
9404dcf239 LiveCodingConsole no longer generates extraneous error messages regarding calls to NtQuerySystemInformation.
#rb trivial
#jira UE-130622
#preflight 616590d2729ae30001d84a78

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17784970 in //UE5/Release-5.0/... via CL 17784975
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17784990 by tim smith in ue5-release-engine-test branch]
2021-10-12 10:50:53 -04:00
tim smith
0cf777fb06 Modified warning text to include notes that crashes are likely when data changes are made without re-instancing enabled.
#rb trivial
#rnx

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17569566 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17569594 by tim smith in ue5-release-engine-test branch]
2021-09-20 08:03:38 -04:00
tim smith
e3e9a63090 Remove the bEnableReinstancing global setting to reduce confusion now that a project setting is available.
#rb none
#rnx
#jira UE-118772

#ROBOMERGE-SOURCE: CL 17015824 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17015829 by tim smith in ue5-release-engine-test branch]
2021-08-02 10:26:32 -04:00
tim smith
9b29a45945 Updating the xxhash license for version included in Live++
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 16967550 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16967553 by tim smith in ue5-release-engine-test branch]
2021-07-27 07:29:33 -04:00
tim smith
5aafdc5888 Fixed issue where starting PIE after starting a LiveCoding compile would lockup the editor.
#rb trivial
#jira UE-85026
#preflight 60ff11837f21c90001dbbf0b

#ROBOMERGE-SOURCE: CL 16961146 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16961156 by tim smith in ue5-release-engine-test branch]
2021-07-26 17:08:28 -04:00
joe kirchoff
43386ca4e5 LC_StringUtil.cpp workaround is also required for MSVC Clang 12.0.0
#ROBOMERGE-SOURCE: CL 16763061 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16763918 by joe kirchoff in ue5-release-engine-test branch]
2021-06-23 18:08:19 -04:00
tim smith
b294a27c29 Add the ability to enable re-instancing via project settings. Old setting still supported.
Add the ability to enable auto compile when adding new C++ classes.
Fixed user feedback issues when adding new C++ classes.

#rb joe.kirchoff
#rnx
#jira UE-116958
#preflight 60cb2e884ce02c0001d278c1

#ROBOMERGE-SOURCE: CL 16703582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16703591 by tim smith in ue5-release-engine-test branch]
2021-06-17 08:47:50 -04:00
aurel cordonnier
c139661dc1 Fixes for no unity errors
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 16655282 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16655283 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-13 23:49:22 -04:00
tim smith
899eaa25cd Improved notifications in the editor/game for live coding.
Added message that packaging can fail if assets reference new changes.

#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f

#ROBOMERGE-SOURCE: CL 16645001 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16645007 by tim smith in ue5-release-engine-test branch]
2021-06-11 14:48:40 -04:00
tim smith
af243577b4 Fixed global delegate functions to support changes when doing live coding.
Fixed issue where changing a function signature in an interface wouldn't update nodes in a blueprint.
Changed the API of the deferred registry to be more inline with UE coding standards.

#rb ben.marsh phillip.kavan
#rnx
#jira UE-113662
#preflight 60c0c0fdc61264000190e16a

#ROBOMERGE-SOURCE: CL 16606206 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16606221 by tim smith in ue5-release-engine-test branch]
2021-06-09 11:43:12 -04:00
tim smith
49f59fcedd Fixing LiveCoding issue where multiple changes to properties could still result in crashes during editing and at exit time.
#jira UE-112720
#rb jonathan.adamczewski
#rnx
#preflight 609e59dc22cce00001cf19d9

#ROBOMERGE-SOURCE: CL 16328393 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16328401 by tim smith in ue5-release-engine-test branch]
2021-05-14 07:45:59 -04:00
Tim Smith
de9adfe9b0 Fix NonUnity build
#rb trivial
#rnx

[CL 16122938 by Tim Smith in ue5-main branch]
2021-04-27 06:40:20 -04:00
Tim Smith
5fb833c5c1 Added support for more arbitrary property changes to live coding.
1) Changed the pre/post compile notifications from module notifications to process commands.
2) Added server command to notify that we want re-instance patching (two phase)
3) Added support for two phase patching to enable re-instancing without all the limitations.
4) Added a null CDO check for old blueprint classes (approved by Phillip)

#rb ben.marsh
#rnx
#preflight 6086e3481046fb000183c2d4

[CL 16115620 by Tim Smith in ue5-main branch]
2021-04-26 12:49:25 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Tim Smith
737ad605ed Fixing Clang warnings in LiveCoding
#rb devin.doucette
#jira UE-112494

[CL 15877566 by Tim Smith in ue5-main branch]
2021-03-31 13:00:20 -04:00
halfdan ingvarsson
e5c856c8c9 Instead of relying on non-conflict with library-provided wmemchr, just re-implement std::wstring::find on top of wcsstr for clang 11.0 on Windows only.
#jira none
#rb tim.smith
#rnx

[CL 15860653 by halfdan ingvarsson in ue5-main branch]
2021-03-30 09:03:46 -04:00
tim smith
238c0372a1 Removing UE4 from code
#rb none
#jira UE-111710

#ROBOMERGE-SOURCE: CL 15852066 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15852981 by tim smith in ue5-main branch]
2021-03-29 13:42:53 -04:00
Tim Smith
5dc30d2303 Adding the ability to disable re-instancing when doing live coding.
Will be disabled until blueprint issues are resolved.

#rb trivial

[CL 15851149 by Tim Smith in ue5-main branch]
2021-03-29 10:54:06 -04:00
halfdan ingvarsson
c8d619d990 Workaround for a bug in clang-cl 11.0 when building in C++17 mode, where __builtin_wmemchr is not implemented.
#jira none
#rb tim.smith
#rnx

[CL 15850274 by halfdan ingvarsson in ue5-main branch]
2021-03-29 09:23:17 -04:00