- IAP added using the google play billing helper functionality
- App Licensing Key and checking added, but not yet used.
- Changes to Store purchases to allow consumable flags.
- New maps added for android testing, this uses static responses for IAP purchase testing.
A few improvements left
- need licensing working for the query process.
- need testing without static responses. Work with google test responses.
[CL 2345308 by Terence Burns in Main branch]
Changed so that on start up we find the font dir and assign it to a global.
Double checked that 'droidsans' is a safe ttf to default to - it is.
#codereview chris.babcock, nick.atamas
[CL 2290870 by Robert Jones in Main branch]
- Unified some of the hardware survey code to use Set/GetStoredValue() for last survey time
- Added Get/SetStoredValue for IOS (to use NSUserDefaults)
- NOTE: Mobile devices will report very often - settings are per app, and when they are deleted and re-installed, they will report again.
#codereview chris.babcock,ian.thomas
[CL 2267419 by Josh Adams in Main branch]
Second pass
Removed new interface and change implementation to use the Indentify interface
Created Android implementation of the same.
[CL 2239877 by Robert Jones in Main branch]
Initial pass
Adds component for blueprint and interface
Contains Android implementation only.
Everything else is null stubbed out.
Todo: figure out how to deal with failure error codes properly
[CL 2238494 by Robert Jones in Main branch]
On Google Play, this command will reset the achievements of the currently signed in user, and this user must be flagged as tester account in the developer console.
Google only seems to be resetting standard (non-incremental) achievements for some reason.
[CL 2234599 by Ryan Gerleve in Main branch]
Changed the achivement query so that if not connected it will fail right away instead of waiting.
#codereview Ryan.Gerleve
#codereview Chris.Babcock
[CL 2187831 by Daniel Lamb in Main branch]
Don't try to connect() to Google Play before the activity's onCreate() has been called, this was causing a crash/hang.
[CL 2119526 by Ryan Gerleve in Main branch]
Fix for google play projects which don't have google play enabled initializing google play..
#codereview Peter.Sauerbrei
#codereview JJ.Hoesing
//depot/UE4-Releases/4.2/Engine/...
to //depot/UE4/Engine/...
[CL 2082297 by Daniel Lamb in Main branch]