_steamclient_link", no longer requiring these dlls to be present during the build/link process (as they are not required for functionality).
#Jira: UE-69494
#rb: ryan.gerleve
[CL 4953306 by Jake Leonard in Dev-Networking branch]
Fix the convert actors to bp not always preserving the hierarchy and the right transforms.
There was in a issue with the function AddComponentsToBlueprint were the hierarchy wasn't always properly remade.
The convert selected actor to blueprint and the convert components to blueprint didn't adjust the scale of the new actor created.
The convert selected components to blueprint did only work properly when the
root components relative transform were the same as their world transform.
#jira UE-69195
#jira UE-69194
#jira UE-61755
#rb Marc.Audy
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 4899713 in //UE4/Release-4.22/... via CL 4899714
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4912572 by julien stjean in Dev-Networking branch]
Explicitly disallow camera/reflection vector access from domain shader, as these aren't availiable in FMaterialTessellationParameters
- Gives better error message about why material is failing to compile
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 4899529 in //UE4/Release-4.22/... via CL 4899532
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4912427 by ben ingram in Dev-Networking branch]
#rb Richard.Wallis
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: michael.trepka
#ROBOMERGE-SOURCE: CL 4897701 via CL 4897702 via CL 4897703 via CL 4898888 via CL 4898983
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4912178 by michael trepka in Dev-Networking branch]
- Push up when ActiveSounds are removed from the concurrency manager to when a sound stops, not when it's deleted/removed
- Fixes bug with sounds not playing due to ActiveSounds still considered to be playing from the perspective of the concurrency manager even though they're queued to stop
- As an extra precaution, safeguard against attempting to add/remove ActiveSounds to concurrency manager multiple times and log when attempt is made
#rb aaron.mcleran
#jira UE-68166, UE-69261
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 4898791 in //UE4/Release-4.22/... via CL 4898792
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4912109 by rob gay in Dev-Networking branch]
#jira UE-69015, UE-69028
CL4852302: Synth Sample Player is not playing pre-existing sounds that register 0 samples
CL 4852160: PR #5494: USoundNode Delay and Concatenator fix when not on first child node
CL 4852119: PR #5492 Distance crossfade SoundCue node returns incorrect volume when in range FadeInDistanceMax <= 0.f and CrossFadeInput[ChildNodeIndex].Volume != 1.f
#rb aaron.mcleran
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 4898776 in //UE4/Release-4.22/... via CL 4898777
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4911985 by rob gay in Dev-Networking branch]
#rb none
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 4897418 via CL 4897419 via CL 4897420 via CL 4898323 via CL 4898330
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4911865 by allan bentham in Dev-Networking branch]