calvin zheng
a7d4533ccf
Add Xcode indexing capability to iOS workspaces
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#rb Josh.Adams
[CL 33216389 by calvin zheng in ue5-main branch]
2024-04-24 18:38:33 -04:00
ben marsh
6542865333
UBT: Fix warnings from building in Analyze configuration.
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[FYI] Joe.Kirchoff
[CL 33037037 by ben marsh in ue5-main branch]
2024-04-17 11:04:13 -04:00
ben marsh
2dd301febe
Create an AutomationTools.Tests project, and move tests from Horde.Agent into it. Included in UE5 default solution for better visibility.
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[FYI] carl.bystrom, kevin.macaulayvacher
[CL 33036388 by ben marsh in ue5-main branch]
2024-04-17 10:39:36 -04:00
josh adams
2090b24c16
- Only copy the uecommandline.txt on non-IOS
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#rb josh.adams
[CL 33006544 by josh adams in ue5-main branch]
2024-04-16 13:31:57 -04:00
josh adams
6b839b8179
- Copy uecommandline.txt into the .app root
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#rb josh.adams
[CL 32957254 by josh adams in ue5-main branch]
2024-04-13 17:33:19 -04:00
florin pascu
614c457194
Enable chunkDBs on iOS
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Add ExtraFolderToCopyToApp XcodeProjectSettings to add custom folder to BuildPhase
#rb Josh.Adams
[CL 32942927 by florin pascu in ue5-main branch]
2024-04-12 16:26:35 -04:00
josh adams
78a13b5a6c
- Addd a XcodeProjectSettings ini value for using a premade .dSYM when making .xcarchive's instead of generating it at archival time. Defaults to false
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- Fixed the ExportOptions plist files to use "app-store" instead of "app-store-connect" as the latter was only introduced in Xcode15.3 (deprecateding app-store) and does not work in 15.2 or earlier
#rb florin.pascu
[CL 32940301 by josh adams in ue5-main branch]
2024-04-12 15:17:28 -04:00
joe kirchoff
65f7eab2cd
UnrealBuildTool: Resolve CA2254, IDE0011, IDE0017, IDE0030, IDE0031, IDE0037, IDE0056, IDE0075, IDE2000, IDE2001
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#rnx
[CL 32711093 by joe kirchoff in ue5-main branch]
2024-04-03 17:18:04 -04:00
joe kirchoff
a20c9fbb9e
UnrealBuildTool: Format documents, remove and sort usings
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#rnx
[CL 32700883 by joe kirchoff in ue5-main branch]
2024-04-03 12:22:43 -04:00
joe kirchoff
89805bc149
UnrealBuildTool: Resolve IDE0008, IDE0049
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#rnx
[CL 32687030 by joe kirchoff in ue5-main branch]
2024-04-02 20:29:22 -04:00
joe kirchoff
e895acc0bb
UnrealBuildTool: Resolve IDE0018, IDE0019, IDE0034, IDE0038, IDE0041, IDE0054, IDE0057, IDE0074, IDE0090
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#rnx
[CL 32686487 by joe kirchoff in ue5-main branch]
2024-04-02 19:54:03 -04:00
calvin zheng
7487e9c09d
Fix iOS deploy error
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#rb Josh.Adams
#jira UE-207614
[CL 32598498 by calvin zheng in ue5-main branch]
2024-03-28 18:17:20 -04:00
christopher waters
2340725048
Making .h files compilable in VS.
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#rb joe.kirchoff
[CL 32285296 by christopher waters in ue5-main branch]
2024-03-15 17:42:01 -04:00
calvin zheng
8696a158f0
Add FNGame source files to the correct xcode projects
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#rb Josh.Adams
[CL 32232571 by calvin zheng in ue5-main branch]
2024-03-13 18:52:20 -04:00
real-mikhail
f43ef6a82d
PR #11411 : Fixes for Rider project file generator
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#jira UE-205866
[CL 32200720 by real-mikhail in ue5-main branch]
2024-03-12 20:35:34 -04:00
james singer
cf0a9af83d
Back out 31077649 "Makefile generator is now platform agnostic" because it is causing Linux build issues for some users
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#jira UE-198657
#rb zack.neyland, Arciel.Rekman
[CL 32059746 by james singer in ue5-main branch]
2024-03-06 13:08:47 -05:00
daren cheng
73bf1ea60b
Add missing quotes breaking builds with spaces in the path
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#rb Josh.Adams
#tests Created new project with spaces in path, compiled fine
[CL 31882227 by daren cheng in ue5-main branch]
2024-02-28 15:29:37 -05:00
chris babcock
a74a5f79d1
Only add Android architectures to VS project enabled in project
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#jira UE-208058
#android
[REVIEW] [at]Joe.Kirchoff
#rb Joe.Kirchoff
[FYI] Jack.Porter
[CL 31795338 by chris babcock in ue5-main branch]
2024-02-25 21:51:10 -05:00
joe kirchoff
82c1feac08
UnrealBuildTool: Speedup VSWorkspace geneation
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#rnx
[CL 31703982 by joe kirchoff in ue5-main branch]
2024-02-21 18:49:33 -05:00
joe kirchoff
8c3ca616ad
UnrealBuildTool: Skip generating invalid platforms for client targets
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#rnx
[CL 31662892 by joe kirchoff in ue5-main branch]
2024-02-20 18:54:13 -05:00
josh adams
1490a189af
- Split Mac target/deployment versions to have editor and non-editor versions
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- Moved them into SDK.json
- Fixed up some deprecation warnings when tarrgeting macOS 13
- IOS is still using old .ini project setting method
#rb adam.kinge, carl.lloyd, zack.neyland
[CL 31651333 by josh adams in ue5-main branch]
2024-02-20 13:42:11 -05:00
josh adams
cd2b954dfb
- Always pass the project to building SCW from VisualStudio
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#rb David.Harvey, Laura.Hermanns, zack.neyland
[CL 31644906 by josh adams in ue5-main branch]
2024-02-20 10:09:43 -05:00
joe kirchoff
f894052e4f
Remove some old references to mono
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#rnx
#jira UE-206585, UE-206586
#rb ryan.hummer
[CL 31634408 by joe kirchoff in ue5-main branch]
2024-02-19 19:18:28 -05:00
emrekultursay
fdb7dcbc13
PR #11428 : Create separate arm64 and x64 target platforms for use with AGDE
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#jira UE-206062
#android
[REVIEW] [at]Chris.Varnsverry
#rb Chris.Varnsverry
[CL 31575588 by emrekultursay in ue5-main branch]
2024-02-16 14:47:51 -05:00
josh adams
5165da7b7b
- Fixed Unique BuildEnvironment editors to work with Modern Xcode correctly
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#changelist validated
#virtualized
[CL 31528839 by josh adams in ue5-main branch]
2024-02-15 14:21:36 -05:00