Serializing NodeContainer and Pipellines for UInterchangeImportAssetData.
#jira UE-174312
#rb Alexis.Matte
[CL 26459650 by balazs toereki in ue5-main branch]
[FYI] Balazs.Toereki
Original CL Desc
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[Interchange] Animation doesn't load on a specific GLTF file
#jira UE-189934
#rb Alexis.Matte
[CL 26422618 by bob tellez in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
- Added the ability to apply reimport policy on actors based on attributes with delegates
- Fixed the copy of factory node's attributes from one node to another when the attributes are associated with delegates
#jira UE-171005
#rb alexis.matte
#preflight 642eeff728551807174738a9
[CL 24946066 by JeanLuc Corenthin in ue5-main branch]
Add a new factory step call ImportAssetObjectFinalize_GameThread so we can call some UI on the game thread when importing an asset.
#jira UE-174377
#rb jeanluc.corenthin
#rnx
#preflight 64235271a86ae7cbcccfa4af
[CL 24835626 by Alexis Matte in ue5-main branch]
Root cause: 'check' is a noop in the compilation in shipping mode.
Fixed straightforward logic issue in material pipeline: material factory nodes were disabled although the material pipeline was set to true.
#rb alexis.matte
#preflight 63e408841466610c64bcad29
[CL 24090221 by jeanluc corenthin in ue5-main branch]
- Refactor pipeline and factory callback names.
- Add a pipeline call back before calling post edit change, this callback will be use by the pipeline to do named workflow like material ordering, vertex channel ordering or any other pipeline stuff we need to do after the asset is created but before calling PostEditChange.
#jira UE-152801
#rb jeanluc.corenthin
#preflight 6391103c67018b14b53dd536
#rnx
[CL 23445228 by Alexis Matte in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]