Make TangentsType have an explicit 'Default' value, which will currently map to ExternallyProvided. ExternallyProvided is also renamed to "From Dynamic Mesh" in the UI.
#jira UE-187523
#rb ryan.schmidt
[CL 26433246 by jimmy andrews in ue5-main branch]
- RHICreate{Vertex, Index, Structured}Buffer
- RHICreate{ShaderResource, UnorderedAccess}View
- RHIUpdateUniformBuffer
- Various initialization / locking methods for helper buffer types in RHIUtilities.h
The goal is to continue to force resource creation through command lists to avoid surprises with moving things off the render thread.
#rb christopher.waters
[CL 26183242 by zach bethel in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
* Changed type dllexport to method/staticvar dll export. Various changes for code that upgrade script get wrong
[CL 26082043 by henrik karlsson in ue5-main branch]
Add RecomputeNormalsForMeshSelection, allows subset of normals to be recomputed. Add bDeferChangeNotifications option to RecomputeNormals.
Add ComputeMeshLocalUVParam, computes expmap parameterization on bounded-geodesic-radius area of mesh
#rb none
[CL 26034446 by ryan schmidt in ue5-main branch]
ModelingComponents: Add ShapeSet member for passing simple collision shapes in FCreateMeshObjectParams, support in relevant functions in UEditorModelingObjectsCreationAPI. Add UE::Geometry::GetCollisionShapes() functions in ComponentCollisionUtil.h, and update various functions to support DynamicMeshComponent
DynamicMeshComponent: change signature of GetSimpleCollisionShapes() to return const ref
#rb david.hill
#preflight 6421ca54973e609670a408c7
[CL 24819452 by ryan schmidt in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
A new lit vertex color material is added and used if the ModelingComponents module is loaded (to avoid adding a new engine material, if only GeometryFramework is loaded, then the engine-default vertex color material is used). This class-wide vertex color material can be overridden via UBaseDynamicMeshComponent::SetDefaultVertexColorMaterial()
Facet Normals / Flat Shading is now separately configurable, this overrides the normals at the vertexbuffer setup level, so it works independently of material.
Support also added for configuring the wireframe material used for BaseDynamicMeshComponent, and also for setting the wireframe color.
#preflight 62aa2330a40a4dc3a04052c6
#rb tyson.brochu
[CL 20676782 by Ryan Schmidt in ue5-main branch]
To support this, adds an AggGeom to the dynamic mesh component, which collision update functions should update instead of the one on the current BodySetup. This ensures new collision changes are not overwritten by an async build replacing the BodySetup.
#rb rinat.abdrashitov
#rb ryan.schmidt
#preflight 622c179f902b7ca699efb24a
[CL 19366917 by Jimmy Andrews in ue5-main branch]
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build
#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824721 by fred kimberley in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8729a5a026d2d19bb9ca6
#preflight 61f87a025a026d2d19be76ed
#ROBOMERGE-OWNER: andrew.davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18802361 in //UE5/Release-5.0/... via CL 18802891 via CL 18821557
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821641 by andrew davidson in ue5-main branch]