Original CL Desc
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[Backout] - CL26287803 for CIS error.
#rnx
Original CL Desc
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World Partition
* Add new unsaved actors into the DirtyActors set. Useful to see unsaved LocationVolume on the WP Editor.
* Make sure we clean DirtyActors when CB content is removed.
#rb jeanfrancois.dube
[CL 26308344 by vincent beauchemin in ue5-main branch]
#rnx
[FYI] vincent.beauchemin
Original CL Desc
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World Partition
* Add new unsaved actors into the DirtyActors set. Useful to see unsaved LocationVolume on the WP Editor.
* Make sure we clean DirtyActors when CB content is removed.
#rb jeanfrancois.dube
[CL 26290314 by hilda cruz in ue5-main branch]
* Add new unsaved actors into the DirtyActors set. Useful to see unsaved LocationVolume on the WP Editor.
* Make sure we clean DirtyActors when CB content is removed.
#rb jeanfrancois.dube
[CL 26287846 by vincent beauchemin in ue5-main branch]
* Move Content Bundle events into Engine (needed by World Partition).
* Add ContentBundleRemovedContent event.
#rb philippe.deseve, jeanfrancois.dube
[CL 26284475 by vincent beauchemin in ue5-main branch]
- Changed Editor Settings 'DisableLoadingInEditor' to 'EnableLoadingInEditor' to be easier to understand for entry-level users.
- Actors loading state will now react to changing Editor Settings 'EnableLoadingInEditor' property.
#rb vincent.beauchemin
[FYI] francisco.cabrita, jeansebastien.guay
[CL 26263924 by jeanfrancois dube in ue5-main branch]
* Make sure we can only play with the Loaded Regions & related streaming features when the streaming is enabled. Hide the loaded regions when we toggle the Streaming enable so we keep them.
* When converting a Loaded Region to LocationVolume, make sure we have an incremental label for the user.
* Make sure the scaling gizmo would be intuitive on the Location Volume (after converting a loaded region) by scaling the brush instead of the actor.
* Fixed : Converting a loaded region into an asset does not count as a transaction on the undo history, but deleting it from the viewport or the outliner does.
#rb jeanfrancois.dube
[CL 26181458 by vincent beauchemin in ue5-main branch]
* This is needed for visibility, as UEFN is now filtering out everything except warning & errors by default
#patrick.enfedaque
[CL 26157481 by sebastien lussier in ue5-main branch]
- Fixes new Empty Open World saving a invalid LastLoadedRegion
- Spatial loader adapters created with invalid bounds will not load any actors and ensure on creation
#rb jeanfrancois.dube
#rnx
[CL 25926702 by patrick enfedaque in ue5-main branch]
- Runtime: Level Instances that are WP will still get embedded in their parent world grid (independent of the value of bEnableStreaming)
- Editor: Level Instances with bEnableStreaming=true will now act as regular World Partitions when loaded on their own. Allowing for big Level Instances to be partially loaded outside of their owning world.
- Add Project Setting for default value to assign to new Level Instances
#rb jeanfrancois.dube, richard.malo
[CL 25926203 by patrick enfedaque in ue5-main branch]
- Exposed DisableLoadingInEditor in the project settings, which defaults to true in UEFN and false in UE5.
- Reenabled World Partition Editor tab and loading regions when DisableLoadingInEditor is false.
#rb vincent.beauchemin
#preflight none
[CL 25627469 by jeanfrancois dube in ue5-main branch]
[FYI] JeanFrancois.Dube
Original CL Desc
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World Partition:
- Removed option to disable partial world loading in the editor in UEFN.
- Reenable world partition tab in UEFN.
#rb vincent.beauchemin
#preflight 646cd8301417daba1e5aae34
[CL 25592247 by jeanfrancois dube in ue5-main branch]
Fixes WorldMiniMap getting pinned when creating a new Level Instance and will support ShouldSkipFromLevelInstance actors properly
#rb jeanfrancois.dube, richard.malo
#preflight 645ce0d8cf788a2558ca3a17
#rnx
[CL 25429361 by patrick enfedaque in ue5-main branch]
* Will now only pipe the output if the commandlet execution is considered a failure (if the actual commandlet code returned an error)
* Write the output line by line to avoid a red wall of text. This will allow lines with errors to be more easily spotted.
* Read from the commandlet log file to avoid the initial output being truncated (log file contains more info that what is written to StdOut)
#rb jeanfrancois.dube
#preflight 645a3c67013f3751584e1b9e
[CL 25387398 by sebastien lussier in ue5-main branch]