Added EngineExtraStageFiles for the moderation scene, possible fix - ValkyrieFortnite is being cooked, but the assets weren't referenced so fix is aimed at that.
#FORT-578042
[FYI] Daniel.Lamb
#preflight 643fb647a35280ed4f68d816
[CL 25103898 by brian marshall1 in ue5-main branch]
Removed the camera zero code from the thumbnail generator, as the camera is set by the scene now.
#FORT-578042
[FYI] Daniel.Lamb, Simon.Barrat
#preflight 6439507b8901e5ef9811c704
[CL 25049351 by brian marshall1 in ue5-main branch]
- StagingDirectory, which was the user's location to store archived builds, not the actual StagingDirectory, is no longer exposed in settings
#rb david.harvey,zack.neyland
#preflight 6421ed2f803cb466e80d0ad4
#jira UE-176847
[CL 24811601 by josh adams in ue5-main branch]
Not a total fix for FORT-484050, but should highlight the next issue.
#rb na
[FYI] graeme.thornton
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21033703 via CL 21033711 via CL 21033720
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21034736 by andrew grant in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
to prevent mismatch between FileCache tile size and compressionblocksize
projects without VT/Nanite benefit from larger compressionblocksize
#jira ue-142042
#preflight 62044b0ca65a8a28462fdf3a
#lockdown mark.lintott
#rb pj.kack
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 18937080 in //UE5/Release-5.0/... via CL 18937632 via CL 18938165
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18938202 by charles bloom in ue5-main branch]
- Added "MapMode" which can allow a cooked editor/cooker to stage cooked, uncooked, or no maps
#rb none
#preflight skip (unaffected)
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18589011 via CL 18590214 via CL 18590224 via CL 18590228 via CL 18590443 via CL 18590447 via CL 18590457
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18590475 by josh adams in ue5-main branch]
- Made an EngineTestCookedCooker target
#preflight 6195bce0f802365f87df0bd1
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18238233 via CL 18242431 via CL 18242503 via CL 18242569 via CL 18244560 via CL 18244677
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18244773 by josh adams in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
When ServerID is used, configuration is first loaded from a key matching the ServerID field, in the HordeStorageServers section of the same INI. This makes it easier to put Jupiter configuration in a consistent place and have it stripped by the cooker to avoid leaking any of the configuration.
#rb Zousar.Shaker
#rnx
#preflight 617a28570cec4300011619d4
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17961730 in //UE5/Release-5.0/... via CL 17961740
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17961744 by devin doucette in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]