chris mclaughlin
a03682ae18
Changed bool condition to prevent touch input from setting self false unexpectedly in VCamTake widget
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#jira UE-184691
[FYI] Takashi.Kuribayashi
[CL 26559687 by chris mclaughlin in ue5-main branch]
2023-07-24 19:50:12 -04:00
chris mclaughlin
b78035b477
Added SetVisibility Not Hit-Testable to AnimClose end. Previous end visibility prevented touch inputs from registering after initial Takes Browser open.
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Adjusted TakesBrowser Widget X positon in VCamHUD to prevent overlap of playback speed buttons.
#jira UE-185323
[FYI] Takashi.Kuribayashi
[CL 26559627 by chris mclaughlin in ue5-main branch]
2023-07-24 19:48:14 -04:00
laura hermanns
1938e71ec5
Rebuilt ShaderConductor for Mac and Linux. Follow up CL 26555783.
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#rb none
#rnx
[CL 26556501 by laura hermanns in ue5-main branch]
2023-07-24 17:25:33 -04:00
laura hermanns
ca57944408
Rebuilt ShaderConductor for Win64.
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#rb none
[FYI] bob.tellez
#rnx
[CL 26555893 by laura hermanns in ue5-main branch]
2023-07-24 17:09:23 -04:00
laura hermanns
c97c4271fb
Fix null pointer exception in SPIRV-Cross for structured buffer support.
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#jira UE-190817
#rb Carl.Lloyd
[FYI] Mihnea.Balta, Jason.Nadro
#rnx
[CL 26553404 by laura hermanns in ue5-main branch]
2023-07-24 16:01:06 -04:00
julien lheureux
b6f02d1d7e
Re-Added node pins typing and pcg asset naming
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#rnx
#rb trivial
[FYI] jeansebastien.guay
[CL 26551831 by julien lheureux in ue5-main branch]
2023-07-24 15:16:09 -04:00
chris mclaughlin
ade3ca2f4b
Updated affected assets saved without engine version
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#jira UE-189660
[CL 26550088 by chris mclaughlin in ue5-main branch]
2023-07-24 14:04:16 -04:00
roey borsteinas
f4522d51af
Water: Expose the RiverFlowmap normal and diffuse textures as parameters.
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#rb trivial
[CL 26549137 by roey borsteinas in ue5-main branch]
2023-07-24 13:29:59 -04:00
balazs toereki
daf1b34a1e
[Interchange-glTF] Compute Weighted Normal option is now deactivated by default
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#jira UE-185696
#rb trivial
[CL 26547606 by balazs toereki in ue5-main branch]
2023-07-24 12:45:03 -04:00
balazs toereki
a364a27154
[Interchange] GLTF.MaterialInstance.M_Transmission handles Opaque and Mask incorrectly fixes.
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#jira UE-182316
#rb Aidin.Abedi
[CL 26545419 by balazs toereki in ue5-main branch]
2023-07-24 12:03:06 -04:00
buildmachine
a5d2ab893d
Localization Automation using CL 26534866
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[CL 26536629 by buildmachine in ue5-main branch]
2023-07-23 09:31:59 -04:00
jeannoe morissette
af8e195fa9
VulkanRHI: Support shader models above 6.3 in ShaderConductor
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#rb Laura.Hermanns,christopher.fiala
[FYI] carl.lloyd
#rnx
[CL 26534989 by jeannoe morissette in ue5-main branch]
2023-07-22 06:34:34 -04:00
buildmachine
075665e9ea
Localization Automation using CL 26532310
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[CL 26533308 by buildmachine in ue5-main branch]
2023-07-22 01:01:20 -04:00
Ryan Kautzman
2eddf484c1
USD caching for tetrahedral mesh sims. Converts the FFleshCacheAdapter to read and write a monolithic usd file on Win64.
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Introduces FComponentCacheAdapter::Finalize() callback, and optionally feeds more data to InitializeForRecord() and InitializeForPlayback(), enabling options to be passed from the UI to cache adapters.
Create USDImporter/SimCacheUSD plugin. Implements tetrahedral mesh gprim. Contains facilities for managing stages, and 'value clips' streaming.
#rb: Brice.Criswell, Anousack.Kitisa, Daniel.Coelho, Matt.Johnson
#fyi: tim.brakensiek
preflight: /64bb269c9a2f949266dfb175
[CL 26531960 by Ryan Kautzman in ue5-main branch]
2023-07-21 21:12:48 -04:00
Josh Adams
45eee4b07c
- Programs now no longer use Game/Client entitlements, but can set bUseEntitlementsForPrograms to true in the .ini if really needed
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- Added an Unrestricted.entitlements, an empty entitlements file
- Changed Programs to find the .ini for codesigning, without needing a .uproject
[CL 26527971 by Josh Adams in ue5-main branch]
2023-07-21 18:02:08 -04:00
richard graham
9d1a5cb49d
VPUtilities - Legacy VScout.
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Retired blueprint version of VPBookmark Actor (renamed to BP_VPBookmarkActor and marked as abstract) and switched all references and functionality to use native VPBookmark Actor
#jira UE-190806
#contentonly
#[fyi] takashi.kuribayashi
#ushell-cherrypick of 26507103 by richard.graham
[CL 26522225 by richard graham in ue5-main branch]
2023-07-21 15:17:04 -04:00
elliot colp
97a2bdc5f2
[UnrealStage] Make pin movement more consistent in object mode when engine responses are slow
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#jira UE-190594
#rb Alejandro.Arango
[CL 26521190 by elliot colp in ue5-main branch]
2023-07-21 14:50:17 -04:00
TJ Ballard
f99efc554b
License Check-in
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#rb none
#lockdown Nick.Penwarden
[CL 26520161 by TJ Ballard in ue5-main branch]
2023-07-21 14:22:53 -04:00
Devon Penney
be93bf6074
workaround for packaged build bug with creating volume RT DI emitter variables in emitter spawn script
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#fyi Stu.Mckenna
#jira UE-189413
[CL 26520040 by Devon Penney in ue5-main branch]
2023-07-21 14:21:11 -04:00
chris caulfield
f81077819f
Chaos - Destruction Determinism Fixes
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Previously we were only sorting newly created constraints as they are added to the graph, but Destruction uses the active constraints list directly and that was not sorted. This should also fix non-deteminate issues related to callbacks assuming the callback are themselves deterministic.
#rb none
[CL 26516640 by chris caulfield in ue5-main branch]
2023-07-21 12:52:29 -04:00
takashi kuribayashi
7255f9e555
VCam: transacting bookmark creation/deletion
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#jira UE-190805
[CL 26513395 by takashi kuribayashi in ue5-main branch]
2023-07-21 11:27:26 -04:00
buildmachine
256f316269
Localization Automation using CL 26504865
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[CL 26505403 by buildmachine in ue5-main branch]
2023-07-21 01:03:55 -04:00
semion piskarev
e3d5ff2bdc
MeshModelingTools: Make depth bias in our materials less sensitive and adjust for FOV, and clean up the material graphs. Add options for dithered and dimmed occluded lines.
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#rb Matija.Kecman
#jira UE-189441
[CL 26504582 by semion piskarev in ue5-main branch]
2023-07-20 22:54:18 -04:00
adam kinge
6b866eb028
Add mtlpp arm64 iOS Simulator static lib
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#jira UE-168571
#rnx
[CL 26503974 by adam kinge in ue5-main branch]
2023-07-20 22:21:50 -04:00
adam kinge
36c15331cb
Add HarfBuzz arm64 iOS Simulator static lib
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#jira UE-168571
#rnx
[CL 26503828 by adam kinge in ue5-main branch]
2023-07-20 22:17:10 -04:00