christopher waters
b80d33a5d6
Moving USkeletalBodySetup out of "PhysicsEngine/PhysicsAsset.h" and into its own header "PhysicsEngine/SkeletalBodySetup.h"
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#rb Tim.Smith
[CL 32451501 by christopher waters in ue5-main branch]
2024-03-22 17:23:45 -04:00
dan thompson
de201dd955
Clarify sample rate limitations for RAD Audio.
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#rb Aaron.McLeran
#jira UE-204826
[CL 30937651 by dan thompson in ue5-main branch]
2024-01-26 15:18:24 -05:00
dan thompson
fa2a1884a0
Rad Audio -> RAD Audio
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#rb charles.bloom
#jira UE-204822
[CL 30905245 by dan thompson in ue5-main branch]
2024-01-25 17:45:54 -05:00
dan thompson
899b19c08e
RAD Audio Looping Fixes, and also set 80 quality to 5 not 6 RAD audio quality.
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#rb fabian.giesen
#jira UE-204524
[CL 30893111 by dan thompson in ue5-main branch]
2024-01-25 13:27:14 -05:00
dan thompson
26a614468f
Rad Audio Codec: SDK and UE integration.
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This has several preflights that aren't listed, covering various platforms.
#rb jeff.roberts, jimmy.smith, fabian.giesen
#jira UE-195336
[CL 30785991 by dan thompson in ue5-main branch]
2024-01-22 16:42:09 -05:00