- only .uplugin at the moment
- fixes the GFP plugin data caching when using Zen
#rnx
#jira UE-219872
#rb tomasz.obrebski, Zousar.Shaker
[CL 35266503 by david harvey in ue5-main branch]
- Allow android to connect to non-external (local) addresses like desktop platforms do because of the way in which ADB reverse port mapping is setup for Android.
-Ensure that on any platform where we are using BSD sockets, but haven't enabled IPV6 BSD socket support (which Android seems to be right now) that we make an effort to translate IPV6 loopback to IPV4 loopback addresses and warn if we encounter other IPV6 addresses.
#rb dmytro.ivanov
[CL 33170653 by zousar shaker in ue5-main branch]
Used during ini files hierarchy reading in order to speed up boot time on specific platforms
#rb David.Harvey
[CL 33158386 by daniele pieroni in ue5-main branch]
- Set a lower timeout on the duration of initial handshake (5.0 seconds) so that we don't stall for a long time trying to connect to an invalid host
- Provide a descriptive error messagebox when not in unattended mode and we fail to connect to any host
- Avoid attempting to connect to localhost on non-desktop platforms (they can never be the host, and if we're using IPv6 localhost, it can cause them to try an unnecessary name lookup).
#rb dan.engelbrecht
[CL 27326709 by zousar shaker in ue5-main branch]
Rework zenserver host address detection when using COTF
Make sure .projectstore file is properly staged in all scenarios
#rb zousar.shaker
[CL 26123110 by zousar shaker in ue5-main branch]
[FYI] dan.engelbrecht
Original CL Desc
-----------------------------------------------------------------
Rework zenserver host address detection when using COTF
Make sure .projectstore file is properly staged in all scenarios
#rb zousar.shaker
[CL 26085241 by zousar shaker in ue5-main branch]