Thomas Sarkanen
cc942a3341
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
...
#rb none
#jira none
[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00
Jurre deBaare
6adcfc9590
Merge Actors creates a material with twice the prefix (M_M_)
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#jira UE-67110
#rb Thomas.Sarkanen
[CL 4751768 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:39:35 -05:00
dogles
e5057563ee
PR #5037 : PerformUVBorderSmear optimization (Contributed by dogles)
...
[CL 4751688 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:33:01 -05:00
Lina Halper
f473c3d669
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
...
#fyi: Laurent.Delayen, Thomas.Sarkanen
#rb: none
#lockdown thomas.sarkanen
[CL 4715236 by Lina Halper in Dev-Anim branch]
2019-01-11 21:07:09 -05:00
Thomas Sarkanen
b709a10f4c
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4708558
...
#rb none
#jira none
#lockdown Laurent.Delayen
[CL 4708630 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 07:37:39 -05:00
Thomas Sarkanen
e0f6136524
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
...
#rb none
#jiira none
[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Thomas Sarkanen
478f76f119
Copying //Tasks/UE4/Dev-UEA-180-CurveCompression to Dev-Anim (//UE4/Dev-Anim)
...
#rb none
#fyi Martin.Wilson,Laurent.Delayen
#jira none
[CL 4692415 by Thomas Sarkanen in Dev-Anim branch]
2019-01-09 10:54:30 -05:00
Jurre deBaare
8fc9b7e60e
Removed thirdparty modules and dependencies
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#jira UE-65642
#rb none
[CL 4691986 by Jurre deBaare in Dev-Anim branch]
2019-01-09 06:58:40 -05:00
Jurre deBaare
9cd11ebaea
Running Anim Modifiers on a selection of animations
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#jira UE-52080
#rb Thomas.Sarkanen
[CL 4688597 by Jurre deBaare in Dev-Anim branch]
2019-01-08 11:04:38 -05:00
Thomas Sarkanen
7088a2f273
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
...
#rb none
#jira none
[CL 4684302 by Thomas Sarkanen in Dev-Anim branch]
2019-01-07 05:38:46 -05:00
Thomas Sarkanen
8ba3c4c087
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
...
#rb none
#jira none
[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Thomas Sarkanen
e5eb5adfbe
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
...
#rb none
#jira none
[CL 4644540 by Thomas Sarkanen in Dev-Anim branch]
2018-12-10 05:09:18 -05:00
Thomas Sarkanen
c51a339259
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4574801
...
#jira none
#rb none
[CL 4575789 by Thomas Sarkanen in Dev-Anim branch]
2018-11-19 07:03:18 -05:00
Thomas Sarkanen
c359a36380
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4534846
...
#rb none
#jira none
[CL 4539252 by Thomas Sarkanen in Dev-Anim branch]
2018-11-05 05:56:30 -05:00
alexis matte
c8b36e485e
Add a fail safe to the old skeletal mesh legacy compute tangent.
...
#rb uriel.doyon
#jira UE-64981
#ROBOMERGE-SOURCE: CL 4498896 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4498897 by alexis matte in Staging-4.21 branch]
2018-10-23 13:41:17 -04:00
jurre debaare
875708de65
Simplygon changes
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#jira UE-65642
#rb Thomas.Sarkanen
#lockdown Cristina.Riveron
#ROBOMERGE-SOURCE: CL 4498123 in //UE4/Main/...
#ROBOMERGE-BOT: RELEASE (Main -> Release-Staging-4.21)
[CL 4498130 by jurre debaare in Staging-4.21 branch]
2018-10-23 10:44:09 -04:00
thomas sarkanen
d87032b485
Saving HLODs from a new level now always saves the level first
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#jira UE-63401 - Cant save HLODs for an unsaved level & opening mesh causes assert/crash
#rb Jurre.deBaare
#ROBOMERGE-SOURCE: CL 4497927 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4497930 by thomas sarkanen in Staging-4.21 branch]
2018-10-23 09:29:29 -04:00
gamecoder-nz
b664fea290
PR #5200 : Log file path issue (Contributed by gamecoder-nz)
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#rb none
#jira UE-65617
#ROBOMERGE-SOURCE: CL 4497296 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4497297 by ben marsh in Staging-4.21 branch]
2018-10-22 20:18:38 -04:00
ben marsh
7ddbf9a619
Fix mismatch in logic between UAT's RequireTempTarget() and the engine's ProjectRequiresBuild() function. Projects need to be compiled if they disable a default plugin, as well as if they enable a plugin.
...
#rb none
#jira UE-65430
#ROBOMERGE-SOURCE: CL 4496292 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4496295 by ben marsh in Staging-4.21 branch]
2018-10-22 15:33:45 -04:00
brian zaugg
2ec4dbc85a
Support for iOS Client builds.
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#rb Jack.Porter
#jira UE-64536
#ROBOMERGE-SOURCE: CL 4493237 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4493238 by brian zaugg in Staging-4.21 branch]
2018-10-19 20:22:05 -04:00
jack porter
10b83f5723
Fix static analysis warning, based on CL 4485257 from BogdanV
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#jira UE-65435
#lockdown: Cristina.Riveron
#rb Jack.Porter
#ROBOMERGE-SOURCE: CL 4493162 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4493165 by jack porter in Staging-4.21 branch]
2018-10-19 19:43:24 -04:00
phillip kavan
b0b94a4561
Fix a regression that causes nativized QAGame to fail when loading test maps containing nativized BP actor instances with circular references.
...
Notes:
- This will re-introduce UE-62514. I will be reopening that issue to be addressed for the next release instead.
#rnx
#rb None
#jira UE-64888
#ROBOMERGE-SOURCE: CL 4491493 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4491495 by phillip kavan in Staging-4.21 branch]
2018-10-19 13:59:15 -04:00
mark satterthwaite
d5733e9712
Add separate Metal shader platforms for tvOS - we were relying upon a bug in Apple's metal toolchain to allow sharing shader bytecode between iOS and tvOS but that isn't possible anymore.
...
- Added IsMetalMobilePlatform, IsMetalMRTPlatform & IsMetalSM5Platform to simplify testing shader platforms.
- Twiddled the shader compiler to emit the correct min-OS flags to compile for iOS and tvOS.
#rb none
#jira UE-64891
#ROBOMERGE-SOURCE: CL 4488318 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4488329 by mark satterthwaite in Staging-4.21 branch]
2018-10-18 16:47:22 -04:00
rolando caloca
916e940e31
UE4.21 - Fix buffer underflow
...
#jira UE-65384
#5178
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 4487760 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4487763 by rolando caloca in Staging-4.21 branch]
2018-10-18 15:33:40 -04:00
richard wallis
e3717b4194
Fix for distance field text rendering in Metal - fragmenmts were getting discarded in the pixel shader as the FSimpleElementDistanceFieldGammaPS::FSimpleElementMaskedGammaBasePS::ClipRef value was getting overwritten by a different value in the global structure buffer. Metal buffer has different alignment for < 4 byte types compared to the expected value in the parameter map. This change requests a 4 byte alignment for bool inside structs.
...
#jira UE-63783, UE-65053
#rb mark.satterthwaite
#ROBOMERGE-SOURCE: CL 4485493 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4485495 by richard wallis in Staging-4.21 branch]
2018-10-18 10:18:05 -04:00