Thomas Sarkanen
e70bf90bb4
Fix shadowed variable warning
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#jira none
#rb none
#lockdown Laurent.Delayen
[CL 4769631 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:54:46 -05:00
Thomas Sarkanen
cc942a3341
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
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#rb none
#jira none
[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00
Thomas Sarkanen
1520dd9a8b
Moved asset creation tools to common Persona toolbar items
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This means animations and pose assets can be created from (e.g.) skeletal meshes.
#jira UE-55400 - Always create animation section
#rb Jurre.deBaare
[CL 4769620 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:38:19 -05:00
Thomas Sarkanen
a636eaa75d
Bone selection is now cleared when entering section selection mode in skeletal mesh editor
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#jira UE-61769 - Cannot deselect joints
#rb Jurre.deBaare
[CL 4769618 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:37:56 -05:00
Thomas Sarkanen
cdd1db2ec9
Fixed pinned viewport commands being searchable
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Slate Changes: Allowed menu builder to be optionally searchable. Added a default parameter to control this.
#jira UE-68733 - Users are able to type into a selected pinned command widget as if they are trying to search the widget for something
#rb Jurre.deBaare
[CL 4769617 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:37:41 -05:00
Jurre deBaare
f3a2dd1310
Crash regenerating an LOD with Base LOD set to the LOD that is being regenerated
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#fix Added details customization to restrict the spinbox to < CurrentLODIndex
#jira UE-67352
#rb Thomas.Sarkanen
[CL 4751883 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:51:12 -05:00
Jurre deBaare
bc3ce45e8c
Asset details panel missing from Skeleton editor
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#jira UE-65760
#rb Thomas.Sarkanen
[CL 4751873 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:50:10 -05:00
Jurre deBaare
17883d8e90
Adding PostLoad routing to super class
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[CL 4751808 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:42:30 -05:00
Jurre deBaare
a8713fc8a6
Various animation sharing plugin fixes
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#jira UE-68660, UE-68662, UE-68640, UE-68656
#rb none
[CL 4751799 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:41:56 -05:00
Jurre deBaare
6adcfc9590
Merge Actors creates a material with twice the prefix (M_M_)
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#jira UE-67110
#rb Thomas.Sarkanen
[CL 4751768 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:39:35 -05:00
Jurre deBaare
6fadd81eb8
Custom Stencil/ Depth not working on GeometryCache actors
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#jira UE-61645
#rb Thomas.Sarkanen
[CL 4751766 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:39:11 -05:00
Jurre deBaare
0561c9e943
Emissive isn't baked correctly in TM-MeshbakeMap
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#fix Amalgamate all flat material data when creating a proxy
#jira UE-54889
#rb Thomas.Sarkanen
[CL 4751763 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:38:56 -05:00
Jurre deBaare
7ad9458827
CIS fix - missing out file in CL
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#rb none
[CL 4751755 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:38:38 -05:00
dogles
e5057563ee
PR #5037 : PerformUVBorderSmear optimization (Contributed by dogles)
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[CL 4751688 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:33:01 -05:00
bpeck
b5e437076f
PR #5150 : Fix UAnimSequence::CopyNotifies & expose to Animation Blueprint Library (Contributed by bpeck)
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[CL 4751685 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:32:49 -05:00
Thomas Sarkanen
f290af65ae
Fixed incorrect spawn location for dragged assets in anim blueprints
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#jira UE-64849 - Dragging Anim Sequence onto Input for Node in AnimGraph spawns node far off screen
#rb Jurre.deBaare
[CL 4751632 by Thomas Sarkanen in Dev-Anim branch]
2019-01-18 11:19:48 -05:00
Thomas Sarkanen
b3a6451d3b
Fixed anim viewport pinned command widgets being added incorrectly (when not holding shift)
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#jira UE-59285 - Anim Editor text fields get favorited when scrubbing the value
#rb Jurre.deBaare
[CL 4751623 by Thomas Sarkanen in Dev-Anim branch]
2019-01-18 11:19:20 -05:00
Thomas Sarkanen
d980a108c0
Fixed anim timeline scrub ticks extending outside of their track when zoomed
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#jira UE-52769 - Timeline of Animation Composite Extends Over Top of Playback Controls When Zooming Into Timeline
#rb Jurre.deBaare
[CL 4751622 by Thomas Sarkanen in Dev-Anim branch]
2019-01-18 11:19:15 -05:00
Thomas Sarkanen
a4e6318ff3
Fix assets being dragged over pins displaying incorrect message
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Pins were only setting tooltip on 'enter', while nodes and graphs set it on 'hover'. Switched pins to hover as well.
#jira UE-61770 - Dragging an animation asset onto a node in an Animation Blueprint shows incorrect mouse decorator and says that the node cannot play it
#rb Jurre.deBaare
[CL 4751617 by Thomas Sarkanen in Dev-Anim branch]
2019-01-18 11:19:09 -05:00
Lina Halper
4f5baa8336
#DUPEMERGE Merging using Dev-Anim<->Release4.21
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Now remove all recurves graphs with this statemachine or state.
#jira: UE-66634
#rb: Thomas.Sarkanen
[CL 4732781 by Lina Halper in Dev-Anim branch]
2019-01-16 10:35:10 -05:00
Lina Halper
acc35f0ab1
#DUPEMERGE : Merging using Dev-Anim<->Release4.21
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fix crash when deleting state machine itself
#jira: UE-66634,UE-67388
#rb: Laurent.Delayen
#code review:Thomas.Sarkanen
[CL 4732219 by Lina Halper in Dev-Anim branch]
2019-01-16 09:42:34 -05:00
Thomas Sarkanen
a5fd44759f
Fixed setting name by pin in PoseByName node
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From this UDN: https://udn.unrealengine.com/questions/477742/bug-incorrect-fname-value-from-c-to-blueprint-on-p.html
Before this fix, only the name set at startup would be used.
#jira none
#rb Lina.Halper
[CL 4732138 by Thomas Sarkanen in Dev-Anim branch]
2019-01-16 09:22:56 -05:00
Lina Halper
f473c3d669
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
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#fyi: Laurent.Delayen, Thomas.Sarkanen
#rb: none
#lockdown thomas.sarkanen
[CL 4715236 by Lina Halper in Dev-Anim branch]
2019-01-11 21:07:09 -05:00
Lina Halper
c1cde9927a
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
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#fyi: Laurent.Delayen, Thomas.Sarkanen
#rb: none
#lockdown thomas.sarkanen
[CL 4715192 by Lina Halper in Dev-Anim branch]
2019-01-11 20:48:06 -05:00
Danny Bouimad
9f5cd785f4
#lockdown thomas.sarkanen #jira UE-68294 fixing asset with empty engine version.
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[CL 4714159 by Danny Bouimad in Dev-Anim branch]
2019-01-11 17:09:11 -05:00