Commit Graph

552 Commits

Author SHA1 Message Date
aris theophanidis
d83f541bad Make sure InvokersMaximumDistanceFromSeed is only active in game mode (ignore it in editor)
#rb Yoan.StAmant

[CL 26648486 by aris theophanidis in ue5-main branch]
2023-07-27 14:28:32 -04:00
aris theophanidis
dcdd05e34a Addition of InvokersMaximumDistanceFromSeed allowing to restrict invokers updating far from seed points (player positions by default).
#rb Yoan.StAmant

[CL 26645687 by aris theophanidis in ue5-main branch]
2023-07-27 13:08:25 -04:00
aris theophanidis
edf70fa762 Fix LogNavigationHistory log
#rb trivial

[CL 26491540 by aris theophanidis in ue5-main branch]
2023-07-20 14:36:22 -04:00
aris theophanidis
4501f70a0d [Navmesh] Validating AgentMaxStepHeight in relation to AgentMaxSlope and CellSize
#rb Mikko.Mononen
#rb Mieszko.Zielinski

[CL 26408076 by aris theophanidis in ue5-main branch]
2023-07-17 11:16:57 -04:00
james keeling
0eac10ee3f [Navmesh] Cancel async building tasks when navmesh generator is destroyed to prevent leaking any build tasks.
#jira UE-189969
#rb mieszko.zielinski

[CL 26347050 by james keeling in ue5-main branch]
2023-06-30 12:39:09 -04:00
yoan stamant
fe4e7f46a5 Fixed unitialized FBox in QABoxRenderComponent
#jira UE-188681
#rb maxime.mercier

[CL 26294414 by yoan stamant in ue5-main branch]
2023-06-28 14:56:42 -04:00
aris theophanidis
2d7a4adee9 [Navmesh] Fix voxel filtering issue when using high AgentMaxSlope values in combination with high CellSize values.
#rb Mieszko.Zielinski

[CL 26263218 by aris theophanidis in ue5-main branch]
2023-06-27 13:37:19 -04:00
henrik karlsson
5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00
henrik karlsson
b8482b44dd [Engine]
* Changed type dllexport to method/staticvar dll export. Various changes for code that upgrade script get wrong

[CL 26082043 by henrik karlsson in ue5-main branch]
2023-06-17 16:57:38 -04:00
aris theophanidis
ccff6bbade [Navmesh] Addition of tile generation history and stats when LogNavigationHistory is set to Log.
#rb Mieszko.Zielinski

[CL 26012395 by aris theophanidis in ue5-main branch]
2023-06-15 09:37:15 -04:00
aris theophanidis
61d1ad8ca6 Fix editor performance issue caused by navigation building even if there is nowhere to build navigation.
The fix expect that there should be no difference in simulation mode.
#rb Mieszko.Zielinski

[CL 25896709 by aris theophanidis in ue5-main branch]
2023-06-09 12:35:32 -04:00
bryan sefcik
ecd9fa8a99 Removed dependencies that aren't needed by the modules that declare them. This is to help fix bad circular dependencies in the engine.
#preflight 647b5f919c5bac5c6f8be490
#jira

[CL 25782459 by bryan sefcik in ue5-main branch]
2023-06-03 15:25:01 -04:00
aris theophanidis
25ec0fe467 [Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
Changed rcCompactSpan to use rcSpanUInt for y
#jira UE-170917
#rb Mikko.Mononen
#preflight 6479f9d8e83bf655eec1bf78

[CL 25762526 by aris theophanidis in ue5-main branch]
2023-06-02 11:24:51 -04:00
edwin maynard
ad7dff1c8b [Backout] - CL25685905 (backed out due to cis issues)
[FYI] Aris.Theophanidis
Original CL Desc
-----------------------------------------------------------------
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
Removed unused hmin and hmax from dtTileCacheLayerHeader.
Increased navmesh version to 27.
#jira UE-170917
#rb Mikko.Mononen
#preflight 64764387d8097b4382ebda24

[CL 25690551 by edwin maynard in ue5-main branch]
2023-05-30 17:37:39 -04:00
aris theophanidis
44f7f8b892 [Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
Removed unused hmin and hmax from dtTileCacheLayerHeader.
Increased navmesh version to 27.
#jira UE-170917
#rb Mikko.Mononen
#preflight 64764387d8097b4382ebda24

[CL 25685952 by aris theophanidis in ue5-main branch]
2023-05-30 15:51:51 -04:00
kirill zorin
de8db5ff76 Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski

#preflight 646391406b1406b54ab15460

[CL 25489627 by kirill zorin in ue5-main branch]
2023-05-16 10:52:49 -04:00
aris theophanidis
6fd3e1d9e3 Fix memory leak in FNavigationOctreeElement operator= and added move operators.
#rb Mieszko.Zielinski
#rb Yoan.StAmant
#preflight 645e8aba2965f6ea8e0c0267

[CL 25460732 by aris theophanidis in ue5-main branch]
2023-05-12 17:48:32 -04:00
aris theophanidis
baac550c36 Bump the priority of dirty tiles near invokers when using sorting by invokers priority.
#rb Yoan.StAmant
#rb Maxime.Mercier
#preflight 645d5428cf788a2558f97d75

[CL 25440013 by aris theophanidis in ue5-main branch]
2023-05-11 20:49:39 -04:00
stephen holmes
5a3e33d985 Fix for static analysis warning.
#preflight 645b5b1c4c3ec54e6eadb2aa
[REVIEW] trivial

[CL 25402366 by stephen holmes in ue5-main branch]
2023-05-10 08:01:51 -04:00
stephen holmes
786295dcb5 NavLinkId deprecation moved to 5.3 from 5.4
[REVIEW] trivial
#preflight 645b550c4c3ec54e6eaafa30

[CL 25401802 by stephen holmes in ue5-main branch]
2023-05-10 06:54:14 -04:00
patrick enfedaque
3099fd00f7 Fix bad Unsaved Asset count when Editing level instances:
- UEditorLevelUtils::PrivateRemoveLevelFromWorld: Avoid Modify being called on actor components and dirtying packages on remove world

#rb richard.malo, jeanfrancois.dube
#preflight 645a79ef013f3751586b155b
#rnx

[CL 25395014 by patrick enfedaque in ue5-main branch]
2023-05-09 16:27:53 -04:00
aris theophanidis
e6e1bbb3ba [Navmesh] Addition of invoker priorities
#rb Mikko.Mononen
#preflight 645951366534a4f504d98f0d

[CL 25382949 by aris theophanidis in ue5-main branch]
2023-05-08 22:04:12 -04:00
stephen holmes
59e7bb912b Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
#jira UE-139061
[REVIEW] Yoan.StAmant
#preflight 645246b2743c256cd68c2b8f

#lockdown marc.audy

[CL 25333876 by stephen holmes in ue5-main branch]
2023-05-04 09:29:33 -04:00
aris theophanidis
7456e518ed Improve the "oversized dirty area" warnings to work with active tile generation (including invokers).
This changes fixes multiple unnecessary warnings when dirty areas are not touching the active tiles.
#rb Yoan.StAmant
#preflight 644fccd9e73c4d47c3a81936

[CL 25285052 by aris theophanidis in ue5-main branch]
2023-05-01 12:12:46 -04:00
aris theophanidis
e5b3f9c3c5 Support GeometryCollection in UNavModifierComponent
Before this change, a UNavModifierComponent on a geometry collection would not find the physic from the proxy mesh and fallback on an arbitrary "FailsafeExtent".
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 6446aa3adc71c13446e93969

[CL 25175157 by aris theophanidis in ue5-main branch]
2023-04-24 23:06:03 -04:00