* Allow --include and --exclude options
* Compute approximate patch size from manifest A to B
#rb none
#preflight skip
[CL 25437799 by Yuriy ODonnell in ue5-main branch]
* Count scavenged blocks as "base" data for stats/telemetry
* Gracefully handle missing/invalid scavenge root path
* Cancel reading blocks from a particular source if a hash mismatch was found
#rb none
#jira UE-178864
#preflight skip
[CL 25326911 by Yuriy ODonnell in ue5-main branch]
This is useful for people who want to download each data set into a uniquely named directory, instead of always patching the last downloaded version.
Current implementation is highly experimental and should only be used for testing purposes.
#jira UE-178864
#rb none
#preflight skip
[CL 25190443 by Yuriy ODonnell in ue5-main branch]
Add --files flag to info subcommand to list files in manifests
#jira none
#rb yuriy.odonnell
#preflight there are no horde jobs that build unsync
[CL 21487301 by Robert Millar in ue5-main branch]
* Use --cleanup-exclude [comma,separated,words] option to skip deleting specific files/directories after sync (such as saved logs, configs, etc.)
* Use UNSYNC_CLEANUP_EXCLUDE environment variable to provide extra exclusion rules
#rb none
#preflight skip
[CL 21226431 by Yuriy ODonnell in ue5-main branch]
* Suppress warnings in CLI11 headers
* Use WIN32_LEAN_AND_MEAN=1 and include specific headers when they're needed
Some windows headers (at least in some versions of the SDKs) do not pop the warning suppression states, which causes inconsistent warning reporting whenever Windows.h is included.
By adding WIN32_LEAN_AND_MEAN, we avoid the issue at least in the common case.
* Suppress various deprecation warnings in Windows headers (_SILENCE_CXX17_OLD_ALLOCATOR_MEMBERS_DEPRECATION_WARNING, _WINSOCK_DEPRECATED_NO_WARNINGS, _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING, _CRT_SECURE_NO_WARNINGS)
* Fix blake3 include path when using cmake
This fixes compilation warnings when using Windows SDK 10.0.22000.0.
#rb Martin.Ridgers
#preflight 6216532d0f71e491cc023eec
[CL 19111912 by Yuriy ODonnell in ue5-main branch]
This is a binary patching and incremental downloading tool, similar to rsync or zsync. It aims to improve the large binary download processes that previously were served by robocopy (i.e. full packages produced by the build farm).
The original code can be found in `//depot/usr/yuriy.odonnell/unsync`. This commit is a branch from the original location to preserve history.
While the codebase is designed to be self-contained and does not depend on any engine libraries, it mostly follows the UE coding guidelines and can be built with UBT.
Currently only Windows is supported, however the tool is expected to also work on Mac and Linux in the future.
#rb Martin.Ridgers
#preflight skip
[CL 18993571 by Yuriy ODonnell in ue5-main branch]