- Project generation will add a new IsTestTarget property in the "Globals" property group section of the project file for explicit test target projects
- UnrealVS checks for this property and does not change the command line for test targets
- TestRunner removes all project argument logic - that can be passed after --extra-args using -project="Path/To/*.uproject" and/or -projectdir="Path/To/Project"
- OSS and Online global handlers, which occur during the Catch2 session, will read project name and/or directory using SetProjectNameAndDirectory from TestCommon/Initialization.h
#jira UE-189840
[CL 26688348 by chris constantinescu in ue5-main branch]
Removed some redundant common path logic that didn't take into account env value limits.
#jira UE-190877
[CL 26594955 by bryan sefcik in ue5-main branch]
Split the common paths into separate properties to save some memory.
Before: 82.6 MB (86,654,951 bytes)
After: 72.3 MB (75,873,141 bytes)
#rb joe.kirchoff
#preflight 647811487f02573726caf5f6
#jira
[CL 25730657 by bryan sefcik in ue5-main branch]
* Use object type rather than var
* Remove double newlines
* Use pattern matching
#rnx
#preflight 647780095d23eca37d28a387
[CL 25706751 by joe kirchoff in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: More automated code cleanup
#rnx
[CL 25695155 by joe kirchoff in ue5-main branch]
This change drastically cut down on the generated project folder size:
Before: 641 MB
After: 77.1 MB
#preflight 643994e80a5a4b944e6308a1
#fyi joe.kirchoff
[CL 25047199 by bryan sefcik in ue5-main branch]
- Enabled for Xcode, added support but left disabled for VisualStudio
- For Games and Samples with multiple projects, a solution folder now contains them
#rb joe.kirchoff
#preflight 63efb20061378b7ea02bc32d
[CL 24285567 by Josh Adams in ue5-main branch]